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why gods of the machine rarely form in fleet?


KumbayaGOD's Avatar


KumbayaGOD
06.06.2018 , 08:57 PM | #1
whenever the ops highlight on, i tried to look for this ops grouping in SS server but even at highlighted ops time it was very rarely formed not like other ops
is that mean the izax boss cant be down by pugs ? or any other reason ?
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FlameYOL's Avatar


FlameYOL
06.07.2018 , 08:42 AM | #2
I know a lot of people avoid it doing with pugs, it's an operation that requires you to know your class and be able to follow mechanics, which some of the pugs I've been with weren't able to and wiped.
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Mycroft-Tarkin's Avatar


Mycroft-Tarkin
06.07.2018 , 09:28 AM | #3
It's complicated and long. Two things that kill pugs.

Gyronamics's Avatar


Gyronamics
06.07.2018 , 05:14 PM | #4
Mechanics or die are very anti-pug who by nature are unlikely to be hardcore raiders with experience of seeing that same fight dozens if not hundreds of times.

GoTM is heavy on mechanics.
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PanVlk's Avatar


PanVlk
06.07.2018 , 05:27 PM | #5
It's not pugged frequently, because the probability of success with random people isn't high. Problem is even if you get at least half competent people, the operation is rather long. It takes a long time to get through the trash between bosses, add few likely wipes on Nahut and Scyva, time spent on the pre-Izax puzzle thingie and you are easily over 1.5h. And then comes exhausting fight that can take about 15-20 minutes and can go wrong in tons of ways, especially in the last phase. And if you are wiping there after all this time in the instance, people will start leaving because nobody is in the mood repeating this tedious fight more than twice.
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merovejec's Avatar


merovejec
06.07.2018 , 11:30 PM | #6
Every operation has so called "pug killers" that are bosses that have special mechanics, which are mostly not well handled by people in a pug. GotM have a few and also this operation is higher tier, which means it drops not 236 gear on SM but 242, this also shows that its a bit above the normal level.

Also the operation, mainly the last boss, are not out for that long, its probably that in 1 year it will be pugged without issues, but for now, its a fresh thing for the pug players.
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AlrikFassbauer's Avatar


AlrikFassbauer
06.08.2018 , 10:22 AM | #7
I do very well remember raiders moaning over the lack of challenging new stuff + demanding new challenging stuff.

Then came both Revan story OPs, and only a fraction of the whole player base were actually able to complete them, unnerfed. I do remember someone writing here something like "I think it's only 3 guilds so far able to beat Master & Blaster".

Well, they got what they demanded.
And alienated the 98 % rest of the player base. But I bet those raiders didn't even care about that 98 %.
One major symptom of modern society is its blatant egoism.
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Eloi_BG's Avatar


Eloi_BG
06.08.2018 , 10:53 AM | #8
Quote: Originally Posted by AlrikFassbauer View Post
I do very well remember raiders moaning over the lack of challenging new stuff + demanding new challenging stuff.

Then came both Revan story OPs, and only a fraction of the whole player base were actually able to complete them, unnerfed. I do remember someone writing here something like "I think it's only 3 guilds so far able to beat Master & Blaster".

Well, they got what they demanded.
And alienated the 98 % rest of the player base. But I bet those raiders didn't even care about that 98 %.
One major symptom of modern society is its blatant egoism.
Wow...
Well I guess your post is a good example of "blatant egoism" lmao. You can't complete 1 SM op out of 10, it's because of *insert random % that you feel is right and will be low enough to make you right about being angry* of players wanted more challenging content.

For the record, I don't think anyone asked for SM content to be harder, they asked for good hard NiM operations. Since bioware has a lack of content Devs, they couldn't do it, so they made something in between HM and NiM, and made SM harder. They eventually nerfed every SM (removed a bunch of mechanics from the old SM operations), so SM content has not become harder since 3.0, it has become easier, and by quite a margin for some bosses.

Gods is a new operation with drops equivalent to HMs. It is there as a stepping stone to harder content. It has more mechanics than most other SM bosses, and a lot of pugs are still unfamiliar with them, which is why you don't see many pugs. That is where the difficulty ends though, it has 0 DPS checks, and every boss is easier to heal than master/blaster.

To be honest I think (considering the fact that bioware can't do 3 difficulty modes anymore) it's fair to have Gods as "hard" as it is right now. It's a good way for people who want to start doing harder content with their guild/friends to learn to deal with harder mechanics in a not so punishing context. I can understand (though not agree with) people who would like it to be easier/on the same level as other SMs, but that was never the intention. It is ok that new content is harder than old one, and that it feels more rewarding.

@Op I encourage you to find a guild that has decent PVE players in it if running it interests you. Yes it is a bit longer and more complex than some other operations, but it is what makes it more fun. If it doesn't well stick to the other ones, it's only 1/10, so doesn't happen that often
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AshenK's Avatar


AshenK
06.08.2018 , 05:35 PM | #9
Quote: Originally Posted by AlrikFassbauer View Post
I do very well remember raiders moaning over the lack of challenging new stuff + demanding new challenging stuff.

Then came both Revan story OPs, and only a fraction of the whole player base were actually able to complete them, unnerfed. I do remember someone writing here something like "I think it's only 3 guilds so far able to beat Master & Blaster".

Well, they got what they demanded.
And alienated the 98 % rest of the player base. But I bet those raiders didn't even care about that 98 %.
One major symptom of modern society is its blatant egoism.
Raiders and PvPers are the players you always have to go after for an MMO we make or break the game. And when eaware decided to ignore us for two years so they could work on single player story content? we left and took 75% of the player base with us to FFXIV.

Slowpokeking's Avatar


Slowpokeking
06.09.2018 , 09:23 AM | #10
I think it's a bit too long, the trash mobs/mech before the bosses could be reduced in SM.
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