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4.0 KOTFE Augmentation


Goblin_Lackey

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4.0 KOTFE Augmentation

 

 

 

With the new changes to critical and the higher stat budgets the best choice for augmentation has drastically changed.

The result of this change is that all class will want to have tertiary stat augments NOT Mastery nor Power.

The reason for this is that tertiary stats represent multiplicative increases while Power and Mastery represent additive increases.

In the same vein, Eviscerating Crystals are actually stronger than Hawkeye crystals.

 

Conclusions:

1) Only Augment with Accuracy, Critical, and/or Alacrity (for all DPS and all healers)

2) Only Use Eviscerating crystals

 

(Full Optimal Stats Post Coming soon to new thread)

-----------------------------------------------

 

 

To show this, I will show the result of choosing different augments and crystals.

 

The following is an example for how to rationally decide what the optimal augment choices should be.

Note: This is only an example and this is not actually the methodology that I use to find the optimal stat distribution. In my optimal stats post (under construction), I test every combination of augments and enhancements to find the value that is closesest to the max level. That method allows me to find the max DPS without preconceptions.

 

 

 

 

Pre-Augments, a character in all 220 ilvl would have the following Stat Budget including an active purple Versitile Anodyne Stim, all Datacrons and all class buffs:

Concealment Operative

5158 Mastery (4912 before buff)

2779 Power (does not include crystals)

1600 Tertiary (Critical + Accuracy + Alactrity)

82 Crystals (Power or Critical)

1022 Augments (any stat)

 

To show that Critical and Alacrity Augments are now the best augments to use, I will go through a character's augment choices one by one until all 14 augments and both crystals have been chosen. The augment chosen will always be the augment that provides the largest DPS boost. I consider the following augments each time: Mastery, Power, Alacrity and Critical. If the Accuracy rating is below the 684 threshold, an Accuracy augment is used instead.

 

I will use Concealment Operatives as my discipline example. This choice will allow me to show the relative changes in DPS from each augment. This methodology works for all disciplines, including healers and tanks.

For Concealment, the basic rotation is as follows:

Veiled Strike -> Lacerate -> Backstab -> Filler

Veiled Strike -> Lacerate -> Lacerate -> Filler

where Filler = Volatile Substance > Crippling Slice > Corrosive Dart > Rifle Shot

 

The tertiary stat enhancements are pre-distributed in the following arrangement:

2 Accuracy Enhancements

4 Alacrity Enhancements

4 Critical Enhancements

The split between Alacrity and Critical here is arbitrary. It just gives us a base starting point.

 

Concealment Operative

 

Augment Choice 1:

 

 

Current Stats

5778.08 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 320 Accuracy | 640 Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 105.61% Accuracy | 31.69% Critical Chance | 61.23% Critical Bonus | 7.03% Alacrity

 

Accuracy Augment:

Accuracy is less than 110%, thus an Accuracy augment is used

 

Augment Choice #1 is a Accuracy Augment

 

 

 

Augment Choice 2:

 

 

Current Stats

5835.4 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 393 (1xAugs) Accuracy | 640 Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 106.56% Accuracy | 31.69% Critical Chance | 61.23% Critical Bonus | 7.03% Alacrity

 

Accuracy Augment:

Accuracy is less than 110%, thus an Accuracy augment is used

 

Augment Choice #2 is a Accuracy Augment

 

 

 

Augment Choice 3:

 

 

Current Stats

5890.58 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 466 (2xAugs) Accuracy | 640 Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 107.47% Accuracy | 31.69% Critical Chance | 61.23% Critical Bonus | 7.03% Alacrity

 

Accuracy Augment:

Accuracy is less than 110%, thus an Accuracy augment is used

 

Augment Choice #3 is a Accuracy Augment

 

 

 

Augment Choice 4:

 

 

Current Stats

5943.7 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 539 (3xAugs) Accuracy | 640 Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 108.35% Accuracy | 31.69% Critical Chance | 61.23% Critical Bonus | 7.03% Alacrity

 

Accuracy Augment:

Accuracy is less than 110%, thus an Accuracy augment is used

 

Augment Choice #4 is a Accuracy Augment

 

 

 

Augment Choice 5:

 

 

Current Stats

5994.83 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 612 (4xAugs) Accuracy | 640 Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 109.2% Accuracy | 31.69% Critical Chance | 61.23% Critical Bonus | 7.03% Alacrity

 

Accuracy Augment:

Accuracy is less than 110%, thus an Accuracy augment is used

 

Augment Choice #5 is a Accuracy Augment

 

 

 

Augment Choice 6:

 

 

Current Stats

6044.05 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 640 Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 31.69% Critical Chance | 61.23% Critical Bonus | 7.03% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6078.51 @ 44.94 APM, Change in DPS = 34.46 (+0.57%)

 

Mastery Augment:

31.8% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6078.74 @ 44.94 APM, Change in DPS = 34.69 (+0.574%)

 

Critical Augment:

32.61% (+0.92%) Critcal Chance

62.15% (+0.92%) Critcal Multiplier

DPS: 6092.16 @ 44.94 APM, Change in DPS = 48.11 (+0.796%)

 

Alacrity Augment:

7.72% (+0.69%) Alacrity

DPS: 6083.43 @ 45.22 APM, Change in DPS = 39.38 (+0.652%)

 

Augment Choice #6 is a Critical Augment

 

 

 

Augment Choice 7:

 

 

Current Stats

6092.16 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 713 (1xAugs) Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 32.61% Critical Chance | 62.15% Critical Bonus | 7.03% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6126.89 @ 44.94 APM, Change in DPS = 34.73 (+0.57%)

 

Mastery Augment:

32.72% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6127.14 @ 44.94 APM, Change in DPS = 34.98 (+0.574%)

 

Critical Augment:

33.49% (+0.88%) Critcal Chance

63.03% (+0.88%) Critcal Multiplier

DPS: 6138.76 @ 44.94 APM, Change in DPS = 46.61 (+0.765%)

 

Alacrity Augment:

7.72% (+0.69%) Alacrity

DPS: 6131.85 @ 45.22 APM, Change in DPS = 39.69 (+0.652%)

 

Augment Choice #7 is a Critical Augment

 

 

 

Augment Choice 8:

 

 

Current Stats

6138.76 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 786 (2xAugs) Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 33.49% Critical Chance | 63.03% Critical Bonus | 7.03% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6173.76 @ 44.94 APM, Change in DPS = 35 (+0.57%)

 

Mastery Augment:

33.59% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6174.03 @ 44.94 APM, Change in DPS = 35.27 (+0.574%)

 

Critical Augment:

34.32% (+0.84%) Critcal Chance

63.86% (+0.84%) Critcal Multiplier

DPS: 6183.87 @ 44.94 APM, Change in DPS = 45.11 (+0.735%)

 

Alacrity Augment:

7.72% (+0.69%) Alacrity

DPS: 6178.76 @ 45.22 APM, Change in DPS = 40 (+0.652%)

 

Augment Choice #8 is a Critical Augment

 

 

 

Augment Choice 9:

 

 

Current Stats

6183.87 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 859 (3xAugs) Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 34.32% Critical Chance | 63.86% Critical Bonus | 7.03% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6219.13 @ 44.94 APM, Change in DPS = 35.26 (+0.57%)

 

Mastery Augment:

34.43% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6219.41 @ 44.94 APM, Change in DPS = 35.54 (+0.575%)

 

Critical Augment:

35.12% (+0.8%) Critcal Chance

64.66% (+0.8%) Critcal Multiplier

DPS: 6227.49 @ 44.94 APM, Change in DPS = 43.62 (+0.705%)

 

Alacrity Augment:

7.72% (+0.69%) Alacrity

DPS: 6224.16 @ 45.22 APM, Change in DPS = 40.29 (+0.652%)

 

Augment Choice #9 is a Critical Augment

 

 

 

Augment Choice 10:

 

 

Current Stats

6227.49 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 932 (4xAugs) Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 35.12% Critical Chance | 64.66% Critical Bonus | 7.03% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6263 @ 44.94 APM, Change in DPS = 35.5 (+0.57%)

 

Mastery Augment:

35.22% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6263.3 @ 44.94 APM, Change in DPS = 35.81 (+0.575%)

 

Critical Augment:

35.88% (+0.76%) Critcal Chance

65.42% (+0.76%) Critcal Multiplier

DPS: 6269.64 @ 44.94 APM, Change in DPS = 42.14 (+0.677%)

 

Alacrity Augment:

7.72% (+0.69%) Alacrity

DPS: 6268.07 @ 45.22 APM, Change in DPS = 40.57 (+0.652%)

 

Augment Choice #10 is a Critical Augment

 

 

 

Augment Choice 11:

 

 

Current Stats

6269.64 DPS | 44.94 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 1005 (5xAugs) Critical | 640 Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 35.88% Critical Chance | 65.42% Critical Bonus | 7.03% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6305.38 @ 44.94 APM, Change in DPS = 35.74 (+0.57%)

 

Mastery Augment:

35.98% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6305.7 @ 44.94 APM, Change in DPS = 36.06 (+0.575%)

 

Critical Augment:

36.6% (+0.72%) Critcal Chance

66.14% (+0.72%) Critcal Multiplier

DPS: 6310.33 @ 44.94 APM, Change in DPS = 40.69 (+0.649%)

 

Alacrity Augment:

7.72% (+0.69%) Alacrity

DPS: 6310.49 @ 45.22 APM, Change in DPS = 40.85 (+0.652%)

 

Augment Choice #11 is a Alacrity Augment

 

 

 

Augment Choice 12:

 

 

Current Stats

6310.49 DPS | 45.22 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 1005 (5xAugs) Critical | 713 (1xAugs) Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 35.88% Critical Chance | 65.42% Critical Bonus | 7.72% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6346.46 @ 45.22 APM, Change in DPS = 35.97 (+0.57%)

 

Mastery Augment:

35.98% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6346.78 @ 45.22 APM, Change in DPS = 36.29 (+0.575%)

 

Critical Augment:

36.6% (+0.72%) Critcal Chance

66.14% (+0.72%) Critcal Multiplier

DPS: 6351.44 @ 45.22 APM, Change in DPS = 40.95 (+0.649%)

 

Alacrity Augment:

8.39% (+0.67%) Alacrity

DPS: 6350.12 @ 45.5 APM, Change in DPS = 39.63 (+0.628%)

 

Augment Choice #12 is a Critical Augment

 

 

 

Augment Choice 13:

 

 

Current Stats

6351.44 DPS | 45.22 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 1078 (6xAugs) Critical | 713 (1xAugs) Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 36.6% Critical Chance | 66.14% Critical Bonus | 7.72% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6387.65 @ 45.22 APM, Change in DPS = 36.21 (+0.57%)

 

Mastery Augment:

36.71% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6387.98 @ 45.22 APM, Change in DPS = 36.54 (+0.575%)

 

Critical Augment:

37.29% (+0.69%) Critcal Chance

66.83% (+0.69%) Critcal Multiplier

DPS: 6390.95 @ 45.22 APM, Change in DPS = 39.51 (+0.622%)

 

Alacrity Augment:

8.39% (+0.67%) Alacrity

DPS: 6391.33 @ 45.5 APM, Change in DPS = 39.89 (+0.628%)

 

Augment Choice #13 is a Alacrity Augment

 

 

 

Augment Choice 14:

 

 

Current Stats

6391.33 DPS | 45.5 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 1078 (6xAugs) Critical | 786 (2xAugs) Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 36.6% Critical Chance | 66.14% Critical Bonus | 8.39% Alacrity

 

Power Augment:

1771.9 (+17.6) Bonus Damage & 2539.3 (+17.6) Bonus Tech Damage

DPS: 6427.76 @ 45.5 APM, Change in DPS = 36.43 (+0.57%)

 

Mastery Augment:

36.71% (+0.1%) Critcal Chance

1770.3 (+16.1) Bonus Damage & 2537.8 (+16.1) Bonus Tech Damage

DPS: 6428.09 @ 45.5 APM, Change in DPS = 36.76 (+0.575%)

 

Critical Augment:

37.29% (+0.69%) Critcal Chance

66.83% (+0.69%) Critcal Multiplier

DPS: 6431.09 @ 45.5 APM, Change in DPS = 39.76 (+0.622%)

 

Alacrity Augment:

9.04% (+0.65%) Alacrity

DPS: 6430.04 @ 45.77 APM, Change in DPS = 38.71 (+0.606%)

 

Augment Choice #14 is a Critical Augment

 

 

 

Crystal Choice 1:

 

 

Current Stats

6431.09 DPS | 45.5 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 1151 (7xAugs) Critical | 786 (2xAugs) Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 37.29% Critical Chance | 66.83% Critical Bonus | 8.39% Alacrity

 

Hawkeye Crystal

1764.1 (+9.9) Bonus Damage & 2531.6 (+9.9) Bonus Tech Damage

DPS: 6451.68 @ 45.5 APM, Change in DPS = 20.59 (+0.32%)

 

Eviscerating Crystal

37.67% (+0.37%) Critcal Chance

67.21% (+0.37%) Critcal Multiplier

DPS: 6452.79 @ 45.5 APM, Change in DPS = 21.7 (+0.337%)

 

Crystal Choice #1 is a Critical Crystal

 

 

 

Crystal Choice 2:

 

 

Current Stats

6452.79 DPS | 45.5 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 1192 (7xAugs) (1xCrystals) Critical | 786 (2xAugs) Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 37.67% Critical Chance | 67.21% Critical Bonus | 8.39% Alacrity

 

Hawkeye Crystal

1764.1 (+9.9) Bonus Damage & 2531.6 (+9.9) Bonus Tech Damage

DPS: 6473.45 @ 45.5 APM, Change in DPS = 20.66 (+0.32%)

 

Eviscerating Crystal

38.03% (+0.36%) Critcal Chance

67.57% (+0.36%) Critcal Multiplier

DPS: 6474.05 @ 45.5 APM, Change in DPS = 21.26 (+0.329%)

 

Crystal Choice #2 is a Critical Crystal

 

 

 

Final Stats:

 

 

6474.05 DPS | 45.5 APM | 5158 Mastery | 2779 Power | 685 (5xAugs) Accuracy | 1233 (7xAugs) (2xCrystals) Critical | 786 (2xAugs) Alacrity

1754.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 38.03% Critical Chance | 67.57% Critical Bonus | 8.39% Alacrity

 

 

 

 

By the way, this result does not match my optimal stats.

The results from the optimal stats post test every possible combination of crystal, augment and enhancement. This allows for finer tuned results that reflect the true maximum. If you look back at my assumptions, I had preset an evenly divided set of enhancements. This is just because I wanted to give a closer look at augments. Again, the methodology I usually use relys on testing each combination individually instead of the additive stat distribution shown here.

 

 

Gearing to keep in mind:

Crystals (41) ~=~ 1/2 Augment (73)

Augments (73) ~=~ 1/2 Enhancement (152->160->168)

Because they are not exact multiples of each other, mixing and matching can be used to reach different number combinations. But they are close enough that all optimal stat combinations end up within an Enhancement of each other.

 

 

 

For Comparison:

This is the actual optimal result:

 

Operative - Concealment || Scoundrel - Scrapper

220 Item Level (Exarch)

 

Optimal Gearing:

6474.14 DPS | 45.7 APM | 5158 Mastery | 2779 Power | 685 (5xAug) Accuracy | 1174 (4xAugs) (2xCrystals) Critical | 845 (5xAug) Alacrity

1745.2 Bonus Damage | 2521.7 Bonus Tech | 110.01% Accuracy | 37.50% Critical Chance | 67.05% Critical Bonus | 8.91% Alacrity

 

Mastery Augments and Hawkeye Crystals + 5 Accuracy Augments:

6406.71 DPS | 44.3 APM | 5847 (9xAug) Mastery | 2861 (2xCrystals) Power | 685 (5xAug) Accuracy | 800 Critical | 480 Alacrity

1918.9 Bonus Damage | 2686.4 Bonus Tech | 110.01% Accuracy | 34.55% Critical Chance | 63.19% Critical Bonus | 5.44% Alacrity

DPS loss of 67.43 (-1.04%) versus Optimal Stat Gearing

 

Power Augments and Hawkeye Crystals + 5 Accuracy Augments:

6404.20 DPS | 44.3 APM | 5158 Mastery | 3518 (9xAugs) (2xCrystals) Power | 685 (5xAug) Accuracy | 800 Critical | 480 Alacrity

1932.7 Bonus Damage | 2700.2 Bonus Tech | 110.01% Accuracy | 33.65% Critical Chance | 63.19% Critical Bonus | 5.44% Alacrity

DPS loss of 69.94 (-1.08%) versus Optimal Stat Gearing

 

 

Result: 100% of the time it is a DPS loss to ever use Power or Master Augments.

Use Tertiary Stat Augments for ALL classes.

Edited by Goblin_Lackey
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Just a question: This Augmentation is really just for sustained dps rotations with 100% uptime, isn't it?

 

So for PvP, where ttk is a lot lower and dps uptime isn't even close to 100% and you've got a lot of situations where you better stun, off heal or the like instead of dpsing, Mastery or Power Augments would still be viable?

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Just a question: This Augmentation is really just for sustained dps rotations with 100% uptime, isn't it?

 

So for PvP, where ttk is a lot lower and dps uptime isn't even close to 100% and you've got a lot of situations where you better stun, off heal or the like instead of dpsing, Mastery or Power Augments would still be viable?

 

Think we would need some crit augments now, just not sure how much. For example, for something like fury you want your autocrits to be as big as possible. Will need to do some math to figure this out.

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Just a question: This Augmentation is really just for sustained dps rotations with 100% uptime, isn't it?

 

So for PvP, where ttk is a lot lower and dps uptime isn't even close to 100% and you've got a lot of situations where you better stun, off heal or the like instead of dpsing, Mastery or Power Augments would still be viable?

No. This sort of thinking makes no sense. If you have 100s of combat powers it doesn't matter whether they're in one chunk or spread out over three minutes. Or rather, to the extent it does (big cooldowns are a larger chunk of everything) there's no reason for the latter to favor a no-tertiary distribution more than not. Edited by flem
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quick question. What's the new standard health?

 

I haven't leveled a healing class up yet so I don't know the number for base healing

 

Base damage: 4465

Base heal: ?

Base health: 12775

 

These two numbers were found on my assassin at lvl 65 by the standard linear algebra method.

(I know these aren't the right in game names, but its what I always end up calling them.)

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i am seeing similar results with my toy model.

 

mastery 5158

power rating 2779

crit rating 1152.737549

surge

accuracy rating 683.8587262

alacrity rating 946.403725

force/tech power 5000

 

this is what im optimizing:

 

dps=

(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bonus_force)*(1+crit_chance*surge)*(1+alacrity)

 

i have assumed 5% buff to power and mastery, 6% crit buff, 1% surge buff, 1% accuracy buff, 5% force power buff, 5% base crit, 50% base surge.

 

with the following constraints:

power from 2779 to 3801

mastery 5158 to 6180

(crit-81)+alacrity+accuracy+(mastery-3210)+(power-3086) = 2702

accuracy<=1

 

i am getting the same results regardless of average hit and force power.

 

adding 10% buffs to both cirt and surge gives:

mastery 5158

power rating 2779

crit rating 1234.990325

surge

accuracy rating 683.8587262

alacrity rating 864.1509486

force/tech power 4200

Edited by dipstik
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i am seeing similar results with my toy model.

 

mastery 3210

power rating 3086

crit rating 1102

accuracy rating 684

alacrity rating 916

force/tech power 5000, average hit =1400

 

interestingly, the average hit and force/tech power seem to not affect the optimal stats spit out my excel.

 

mastery 3210

power rating 3086

crit rating 1102

accuracy rating 684

alacrity rating 916

force/tech power 9000, average hit =3000

 

this is what im optimizing:

 

dps=

(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bonus_force)*(1+crit_chance*surge)*(1+alacrity)

 

i have assumed 5% buff to power and mastery, 6% crit buff, 1% surge buff, 1% accuracy buff, 5% force power buff, 5% base crit, 50% base surge.

 

with the following constraints:

power from 3086 to 4108

mastery 3210 to 4232

crit+alacrity+accuracy+(mastery-3210)+(power-3086) = 2702

 

 

I'm finding similar things, most of the inputs don't seem to matter, I can change the bonuses from individual classes or even change classes entirely without the results changing much.

 

Most of the results come within a narrow range. Within an enhancement narrow range. (I do individual modification step sizes, so an enhancement's worth of distribution seems very small). And this only effects the ratio of critical to alacrity, mastery and power are always minimized in favor of maximizing tertiary stats.

 

This does make glad that I prioritized unlocking all 4 variations of every pink crystal so that I can always color match. :p

Edited by Goblin_Lackey
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Just a question: This Augmentation is really just for sustained dps rotations with 100% uptime, isn't it?

 

So for PvP, where ttk is a lot lower and dps uptime isn't even close to 100% and you've got a lot of situations where you better stun, off heal or the like instead of dpsing, Mastery or Power Augments would still be viable?

 

The thing is, crit buffs your auto-Crits which are usually the things that you hold onto to kill someone, as well as your chance to crit on non-auto-Crits, as well as still buffing their surge. If you were going to crit on everything anyway, power might be better, but crit is still useful in that it lowers your chances at failing lining up a burst window to surprise the healer and tank, increases viability in tank tunneling situations since you can't shield Crits, and just makes everything in general hit harder since you get so much crit chance back, especially if you still have a 30% surge boost like Snipers, Powertechs, and Mercs. Even if you only have 10%, the Power returns need to be over 10% more damage on everything to make up for it, and you still lose the impact of literally critting half the time unless RNGsus was on your side. I'm just speaking out of my butt here cause I haven't been able to try it out in action, but I'm thinking Arsenal, AP, and Marksmanship will wanna go for a sort of mega-crit build. Everything else could want different augments but will still want crit on basically all of their enhancements.

Edited by OMGITSJAD
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I see no damage formulas here. Only stats and then a claim of dps gained or lost without any work shown. You need something like this bro: (2(1.05)(2476)+400)(1+(.75)(.01)(23+30(1- (1- (0.01/0.3))^((x/65)/0.8)))(.50+.15+.30(1-(1-(0.01/0.3))^((x/65)/0.8)))+(.25)(.50+.15+.10+.30(1-(1-(0.01/0.3))^((x/65)/0.8))+.23+.30(1- (1- (0.01/0.3))^((x/65)/0.8))))(1+.30(1-(1-(.01/.3))^(((1370-x)/65)/1.25))) = ymax at 895 crit

 

That is just a crit vs alacrity graph as an example. You need the ability damage coefficient to base damage ratio, the 5% bonus damage class buff, your bonus damage prior to the stats in question being calculated, the total non-autocrit and auto-crit percentages, the crit chance prior to the stats in question being calculated, the crit chance formula, the surge formula, the surge formula for autocrits, and the alacrity formula. At least. Whatever method you are using is grossly simplified and woefully inadequate.

Edited by Kakisback
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dps=

(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bonus_force)*(1+crit_chance*surge)*(1+alacrity)

 

Shouldn,t it be

dps=

(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bonus_force)*(1+crit_chance*surge)/[1=alacrity)??

 

The correct formula to apply alacrity is t/(1+alac).

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I see no damage formulas here. Only stats and then a claim of dps gained or lost without any work shown. You need something like this bro: (2(1.05)(2476)+400)(1+(.75)(.01)(23+30(1- (1- (0.01/0.3))^((x/65)/0.8)))(.50+.15+.30(1-(1-(0.01/0.3))^((x/65)/0.8)))+(.25)(.50+.15+.10+.30(1-(1-(0.01/0.3))^((x/65)/0.8))+.23+.30(1- (1- (0.01/0.3))^((x/65)/0.8))))(1+.30(1-(1-(.01/.3))^(((1370-x)/65)/1.25))) = ymax at 895 crit

 

That is just a crit vs alacrity graph as an example. You need the ability damage coefficient to base damage ratio, the 5% bonus damage class buff, your bonus damage prior to the stats in question being calculated, the total non-autocrit and auto-crit percentages, the crit chance prior to the stats in question being calculated, the crit chance formula, the surge formula, the surge formula for autocrits, and the alacrity formula. At least. Whatever method you are using is grossly simplified and woefully inadequate.

 

You should be new in town :rolleyes:

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Shouldn,t it be

dps=

(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bonus_force)*(1+crit_chance*surge)/[1=alacrity)??

 

The correct formula to apply alacrity is t/(1+alac).

 

Nope, dipstik was right. If you could ever get to 100% alacrity, it would double your dps from 0 alacrity (1+1=2)

Edited by Kakisback
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they changed the way alacrity works in 3.0 i think.

 

kak, lacky has taken full rotations and buffs into account (obviously equations). he will put up his sheets in due time, at which point your feedback will produce more meaningful discussion (since right now we dont have much to critique). there are always some assumptions that get put into the model for ease of calculation, but he does a pretty good job of getting values for sustained.

 

iinox! been a while. remember geeking out on ino style sheets with you back in 2.x days.

Edited by dipstik
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they changed the way alacrity works in 3.0 i think.

 

kak, lacky has taken full rotations and buffs into account (obviously equations). he will put up his sheets in due time. there are always some assumptions that get put into the model for ease of calculation, but he does a pretty good job of getting values for sustained.

 

iinox! been a while. remember geeking out on ino style sheets with you back in 2.x days.

 

Not that I'm aware of.

 

And I'm looking forward to seeing his work.

Edited by Kakisback
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So, stat budget is all that matters?

 

I'm no expert, but to me 1% is nothing. Because you can't get a perfect 100% uptime on the boss in any ops anyway. In 16m unless you have a mainframe at your disposal you will get lag and ability delay and all that crap so alacrity will be useless to you. Even in 8m.

For example with alacrity I on a dummy could manage putting in ravage+blast in gore window without berzerk - but never in ops evnironment, because of ability delay and lag.

It's like in 3.0 we argued between main stat and power augments and came to conlusion that the difference was like 1 or less percent and you could go with whichever you like, it didnt matter.

Edited by power-alex
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For example with alacrity I on a dummy could manage putting in ravage+blast in gore window without berzerk - but never in ops evnironment, because of ability delay and lag.

 

Not all of us have ****** computers lol and I have not noticed any ability lag in a long time.

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Not all of us have ****** computers lol and I have not noticed any ability lag in a long time.

 

It's not about ability lag.. Just the slightly higher latency in raid than in your ship in front of the dummy. Pulling a VT>Rav>DB or a VT>G>Rav>DB is doable with the right amount of alacrity and perfect execution. It's not in raid environment just because you need about 0 ms delay. Even the best comps have 10-20ms delay which is enough to throw off the VT>G>Rav>DB combo and make G>Rav>DB significantly more luck-based than I'd like.

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I see no damage formulas here. Only stats and then a claim of dps gained or lost without any work shown. You need something like this bro: (2(1.05)(2476)+400)(1+(.75)(.01)(23+30(1- (1- (0.01/0.3))^((x/65)/0.8)))(.50+.15+.30(1-(1-(0.01/0.3))^((x/65)/0.8)))+(.25)(.50+.15+.10+.30(1-(1-(0.01/0.3))^((x/65)/0.8))+.23+.30(1- (1- (0.01/0.3))^((x/65)/0.8))))(1+.30(1-(1-(.01/.3))^(((1370-x)/65)/1.25))) = ymax at 895 crit

 

That is just a crit vs alacrity graph as an example. You need the ability damage coefficient to base damage ratio, the 5% bonus damage class buff, your bonus damage prior to the stats in question being calculated, the total non-autocrit and auto-crit percentages, the crit chance prior to the stats in question being calculated, the crit chance formula, the surge formula, the surge formula for autocrits, and the alacrity formula. At least. Whatever method you are using is grossly simplified and woefully inadequate.

 

You are right, I should really show more of my work here.

But the problem is, that to do it full justice it really needs its own post just to explain the system (I had one prior to 4.0 but over-zealous moderation removed it). I am currently working on an updated version that should be out soon (still data gathering on all of the changes and reformatting).

 

Until that is posted, please believe me that I have taken into account and had included all of the inputs you posted and many, many, more. I have included a small section that shows a very simplified version from this just as an example:

 

 

 

[DPS] = 1 / ( 0.7 / [Normal DPS] + 0.3 / [Execute DPS] )

[Normal DPS] = sum of all individual [Abilities DPS]

[Execute DPS] = sum of all individual [Abilities DPS] when sub 30%

 

[Ability DPS] = ( ( [Avg Mainhand Weapon Damage] x [1 + AmountModifierPercent] + [bonus Damage/Force/Tech/Heal] x [Coefficient] + [Avg StandardHealthPercent]*[base_DMG or Base_Heal] ) x [Accuracy %] + [Avg offhand Weapon Damage] x [1 + AmountModifierPercent] x [Offhand Accuracy] ) x (1 + ( ( [Crit %] + [Ability Crit % bonus] ) + [Autocrit Proc Rate] / [Time Averaged Usage] ) x ( [Crit Bonus Damage] + [Ability Crit Damage Bonus] ) ) x (1 + [Ability Damage Multipliers] ) x (1 + [Debuff for AOE] ) x ( 1 + [Ability Bonus Damage] + [Ability Active Damage] + [Debuff for F/T/M/R] + [Debuff for I/E]) x ( 1 + [Execute Bonus Damage] ) x [# of Hits] x (1 - 1 / (1 + ( (800+240*[Level]) / ( [Target Armor] x ( 1 - [Armor Debuff] ) x ( 1 - [Armor Penetration] ) ) ) ) ) x ( 1 + [Alacrity %]) / [Time Averaged Usage]

 

 

 

I meant for this post to be more of an informative post on the new augmentation options. That is why it is light on the explanation behind the dps numbers and heavier on just showing what happens with each choice.

Edited by Goblin_Lackey
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