Arkuna Posted December 29, 2011 Share Posted December 29, 2011 made my 2nd char today wich is a consular shadow, infiltraitor, i cant decide what crew skills fould be nice to take with it, my other char has synth, arch. under world. so any ideas on what would be nice to take up Link to comment Share on other sites More sharing options...
Arkuna Posted December 29, 2011 Author Share Posted December 29, 2011 any one ? Link to comment Share on other sites More sharing options...
Dubblebass Posted December 29, 2011 Share Posted December 29, 2011 You could go artificing route for mods or the biochem route. Both would be viable for your character. Link to comment Share on other sites More sharing options...
pyziroki Posted December 29, 2011 Share Posted December 29, 2011 If it was pre-patch 1.0.1 I'd say slicing, slicing, more slicing... all the way into slicing. But since it is ruined i suggest u go inot Bio skills so u can apply buffs on urself. Link to comment Share on other sites More sharing options...
Arkuna Posted December 30, 2011 Author Share Posted December 30, 2011 so far its a toss up between cybertech and bio, wich would benifit more in end game? my consular i want to focus on pvp Link to comment Share on other sites More sharing options...
mordredz Posted December 30, 2011 Share Posted December 30, 2011 so far its a toss up between cybertech and bio, wich would benifit more in end game? my consular i want to focus on pvp Id say Cyber for bombs for pvp, but hard to say for end game since the game is still umm new? k Link to comment Share on other sites More sharing options...
Recommended Posts