Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Server Merge Discussion Thread

STAR WARS: The Old Republic > English > General Discussion
Server Merge Discussion Thread
First BioWare Post First BioWare Post

OneHit's Avatar


OneHit
08.02.2017 , 09:53 PM | #1831
Quote: Originally Posted by KeithKanneg View Post
For the specific Guild issues you’ve raised, we would need to ensure the entire Guild, their Flagship/decorations, Bank/Tabs/items, and Stronghold/decorations remain 100% intact. The goal would be for the Guild members to notice absolutely nothing different and this means any returning players would still be in your guild unless you specifically removed them. Bottom line for your Guild would be making sure we protect all your hard work.

The losing of character names is one of the key points we are still discussing. We know there’s a variety of issues to resolve including, but not limited to, name collisions, establishing a priority system, purging of old names beforehand, and players attempting to reserve names. We all have character names we want to preserve, so this is a key factor in the overall decision.

-Keith--

I see one major problem with this Keith. You want to move guilds with all the members. Including in active. What happens when they become active again and realize you moved them to a differnt server? I've often played game with my brother and been in differnt guilds. If his whole guild moves and he comes back to play with his brother are you going to make him pay the 90cc to move back to his old server?

ekwalizer's Avatar


ekwalizer
08.02.2017 , 09:58 PM | #1832
Quote: Originally Posted by Cartiza View Post
Then by your own logic you have no right to ask for servers to be merged so you can play on a highly populated server..we do have the right to play on a server that meets our needs just like you do. I don't want to play on a highly populated server for MANY reasons and to force me to move to one WILL make me leave the game and I won't be the only one.

Server population is NOT what made people leave...the population is what it is because people left because of class balance...Iokath...Command Ranks etc There is a fix may not be easy but fixing all the technical problems isn't easy either. Cross over ques is the answer but they refuse to do this. Players losing all the things they have worked so hard for over the years and losing those things because people want faster ques will cause even more people to leave so merging servers will not solve the problem but go ahead and push for it and see what happens. I read that those of us who didn't want to merge would not be forced guess that was a lie to.
And by your logic, I should still be playing on Shii Cho - which was shuttered 6 months post launch. As I said before, its a financial issue not an emotional one.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

Icykill_'s Avatar


Icykill_
08.02.2017 , 10:07 PM | #1833
Quote: Originally Posted by OneHit View Post
I see one major problem with this Keith. You want to move guilds with all the members. Including in active. What happens when they become active again and realize you moved them to a differnt server? I've often played game with my brother and been in differnt guilds. If his whole guild moves and he comes back to play with his brother are you going to make him pay the 90cc to move back to his old server?
No because the server won't be there because it would have been merged and they will still be on the same server
RIP APAC Players 😢😢😢😢💦
Please click this Refer a Friend link for free stuff

Renata_Roselli's Avatar


Renata_Roselli
08.02.2017 , 10:20 PM | #1834
Will player strongholds and the placement of the decos be intact as well? Because re-decorating would be a pain, especially for me.

Alssaran's Avatar


Alssaran
08.02.2017 , 10:50 PM | #1835
Quote: Originally Posted by KeithKanneg View Post


The losing of character names is one of the key points we are still discussing.

-Keith--
Keith:

Another key point for many people during a forced server merge is that roleplayers can be ensured that they still have a roleplay environment that has enforceable roleplay rules. Essentially, I want you to keep in mind that on Progenitor, a lot of people RP. Even in the outside world.

As you make a discussion about forced server merges happening, please consider adding "RP instances with current RP server rules" to the discussion. More than anything else, the absence of any specific RP instance would annoy me the most, right after character names. PvE instances can be full and severly disturb events. An RP instance you can manually switch to besides the 1 or 2 PvE instances would work wonders to relief that stress.

It would also add the benefit of having an environment where roleplayers can be sure to find RP, and even have a decent enforcement of the RP rules applying to everyone, but without having to force people on a formerly PvE server to have to jump around in the cantinas where the RP is happening. In that instance, players could refer to the RP rules as a code of conduct, but players in the PvE instances would not have to follow them if they don't want to.

Also, please consider that not only guild strongholds should be transferred, but personal ones too.

With best regards

If I have helped you, then you could click this link to help me!
A single spark of hope can re-ignite the fires of freedom.

Ylliarus's Avatar


Ylliarus
08.02.2017 , 11:01 PM | #1836
Quote: Originally Posted by Ratajack View Post
How does this dovetail with your statement that you do not want to forcibly move players that are happy where they currently are and have no desire to move?

Are you talking about merging servers and forcibly moving people who have no desire to move or are you talking about enabling voluntary individual or guild transfers, possibly to one or more new larger capacity servers, without losing any guild or personal assets in the process?
While I understand forcibly moving someone is never fun, but even if all the issues Keith mentioned would be solved with a 100% guarantee why would you still not want to move? A server is just a server, whether it's called The Red Eclipse or The Progenitor. If the people you know and love are at the same server after the merge then you have lost nothing in sentimental value.
Had you raised the issue "I don't want to move because of the technical issues such as names, guilds etc" I would have understood your comment. But not wanting to move "because players are happy where they are"? Who is to say you wouldn't be happier on a merged server? What is it that makes you so happy to want to stay on that specific server even if all the technical issues would be solved with a 100% guarantee that you'll be merged with another server without any issues or losses?

That is what I am unable to understand because the argument of technical issues makes sense and I wouldn't want to merge for exactly those reasons. But because of sentimental value? Knowing how much that would thwart the rest of the community? I'd just treasure my memories and look forward to making new ones on the merged servers.

Quote: Originally Posted by Alssaran View Post
Keith:

Another key point for many people during a forced server merge is that roleplayers can be ensured that they still have a roleplay environment that has enforceable roleplay rules. Essentially, I want you to keep in mind that on Progenitor, a lot of people RP. Even in the outside world.

As you make a discussion about forced server merges happening, please consider adding "RP instances with current RP server rules" to the discussion. More than anything else, the absence of any specific RP instance would annoy me the most, right after character names. PvE instances can be full and severly disturb events. An RP instance you can manually switch to besides the 1 or 2 PvE instances would work wonders to relief that stress.

It would also add the benefit of having an environment where roleplayers can be sure to find RP, and even have a decent enforcement of the RP rules applying to everyone, but without having to force people on a formerly PvE server to have to jump around in the cantinas where the RP is happening. In that instance, players could refer to the RP rules as a code of conduct, but players in the PvE instances would not have to follow them if they don't want to.

Also, please consider that not only guild strongholds should be transferred, but personal ones too.

With best regards
This I could understand as a reason not to want to move. As a former rp'er myself I completely understand the concerns of this person as even on the Progenitor, an RP server, there would be trolls and people disturbing RP just for the sake of it. I could imagine the amount of people dedicated to spoiling RP for others would be much bigger on a merged server between Red Eclipse and the Progenitor. Adding an RP instance with the rules applying of an RP server should also be a priority for the Dev team regarding server merges.
ATTENTION: Include the Twi'lek into the 3 new eye colours from Appearance Options: Expanded Selections in the next patch. It was a huge mistake to not do this from the start as they are being grossly neglected as a playable species.
Oh yeah, and this is my referral link!

Anzel's Avatar


Anzel
08.03.2017 , 12:28 AM | #1837
I'm so sick of losing character names. I pre-ordered the game the very first hour of the very first day and was in the first group to sign-in. I lost almost all of my names within months of launch. So... No thank you to serve merges.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Tisaren's Avatar


Tisaren
08.03.2017 , 12:46 AM | #1838
Quote: Originally Posted by Alssaran View Post
As you make a discussion about forced server merges happening, please consider adding "RP instances with current RP server rules" to the discussion. More than anything else, the absence of any specific RP instance would annoy me the most, right after character names. PvE instances can be full and severly disturb events. An RP instance you can manually switch to besides the 1 or 2 PvE instances would work wonders to relief that stress.
If RP servers would be merged and an RP instance would be created on the new server, it would not be enough for the RP instance just to have the current RP server rules. BW can and will not enforce these.

In my opinion players should have to pay the fee for a character transfer to move to an RP instance. Grouping can happen cross instance as can PvP, so the pro merger crowd get their way, but there should be a monetary treshold for moving to an RP instance to prevent trolling and griefing.

Character creation on such a new server should also include choosing an instance type, IMO.

Losing character names sucks, but shouldn't it be possible to query on the combination of character name AND legacy name, which should be unique in most cases?

DarthScruffy's Avatar


DarthScruffy
08.03.2017 , 01:01 AM | #1839
Quote: Originally Posted by Ratajack View Post
How does this dovetail with your statement that you do not want to forcibly move players that are happy where they currently are and have no desire to move?

Are you talking about merging servers and forcibly moving people who have no desire to move or are you talking about enabling voluntary individual or guild transfers, possibly to one or more new larger capacity servers, without losing any guild or personal assets in the process?
If they solve the larger problem, they could probably "merge with a voluntary off ramp" that would put allow someone to transfer to another low pop server. Any of the 3 least populated servers could have their amount of concurrent players tripled and still be extremely sparse. Or, they could just be solving those issues to enable painless voluntary transfers to the megaserver (as an individual or a guild). Or, that could be an excuse to take no population action beyond what is going on now.

UlaVii's Avatar


UlaVii
08.03.2017 , 01:24 AM | #1840
Quote: Originally Posted by KeithKanneg View Post
The losing of character names is one of the key points we are still discussing. We know there’s a variety of issues to resolve including, but not limited to, name collisions, establishing a priority system, purging of old names beforehand, and players attempting to reserve names. We all have character names we want to preserve, so this is a key factor in the overall decision.
A useful fix to go along with that is if you fixed the bug where you can't /w guild members with foreign characters in their name as there will surely be lots more people having to change their names to include them. Additionally, it will be useful for guild officers to be able to update the member notes to reflect the name changes without having the guild panel reloading each time an update is done or somebody changes instances.