Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Rather have companions, Server to server

Tonedatali's Avatar


Tonedatali
10.12.2015 , 07:55 AM | #1
Why have us use the GSI robot?? We should be able to run flashpoints with a group of companions. Your main and you choose three that are not in the middle of a crew mission. We have to get them so might as well be able to use and enjoy them. Also, why have you not made cross server yet, some realms are too small, gives PVE players more content to explore and play with.

SevusAmast's Avatar


SevusAmast
10.12.2015 , 11:47 AM | #2
Why do we have the GSI droid instead of being able to take additional companions? Complexity. Say that you want just one additional companion to take with you. Well, since the companion system doesn't support that, they'd have to hack it in as a summoned follower like the GSI droid, except that there are thirty different NPCs, which have to draw their appearance, stats, and abilities from another subsystem or suffer from "hey, this isn't my companion!"

Furthermore, actually summoning the appropriate companion is a problem that has to be solved too - right now, since there's only the one GSI droid, it can be summoned as you enter the flashpoint, with a single mission item to get it back if you lose it. Do you give the player a mission item to summon each of the five and just summon a default companion when they enter the Flashpoint? What if the default companion is one they already have with them? How do you deal with them manually summoning a companion during the flashpoint, do you just disable it?

Finally, the GSI droid ensures that any character-companion pair (or any character, honestly), can complete the Flashpoint, since it adapts to handle any role that's lacking. A group of DPS character/mDPS companion/rDPS companion may struggle in boss fights, and require the player to spend more time manning the kolto stations than actually fighting

SteveTheCynic's Avatar


SteveTheCynic
10.14.2015 , 03:26 AM | #3
Additional complexity: control of what your companions are doing... In GW1, you can take up to 7 heroes with you - they are sort of mostly like companions. However, a hero has only one fighting mode (different per hero depending on the hero's class), and 8 skills, so controlling the hero's actions can be done from a popup window that's small enough that it is just about reasonable to have seven of it on-screen at once.

In SWTOR, to emulate that you'd need to add a new quickbar type and a load of other palaver, all to enable a feature they seem to want to move away from (solo-mode for group content).
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Torvai's Avatar


Torvai
10.14.2015 , 03:33 AM | #4
Quote: Originally Posted by SteveTheCynic View Post
In SWTOR, to emulate that you'd need to add a new quickbar type and a load of other palaver, all to enable a feature they seem to want to move away from (solo-mode for group content).
Move away from? You may want to (re-)read this: http://www.swtor.com/blog/operations...-fallen-empire

SteveTheCynic's Avatar


SteveTheCynic
10.14.2015 , 05:41 AM | #5
Quote: Originally Posted by Torvai View Post
Move away from? You may want to (re-)read this: http://www.swtor.com/blog/operations...-fallen-empire
Hmm. OK, fair point, although level sync suggests that I'm on to something.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.