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Multihits: most frustration problem with "The Underlurker"

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Multihits: most frustration problem with "The Underlurker"

grinsh's Avatar


grinsh
09.18.2015 , 03:17 PM | #1
As is has posted already someware and often discussed with other players the most commen reason for wiping at "The Underlurker" ist that he Multihits some player so he gets an hard drop which cant be compensated in time or an instand death, all cursed by Multihits. So Players doesn't get one hit from on attace of the boss (about 5+15k depens on ability, class and disciplin) but up to ten hits is the most i have ever seen. An average attace of "The Underlurker" hits a player 4 times.
We have long discussed and observed where the problem could come from. So we also looked at the combatlog and what ever we could reach for information. At least we observed some more Problem and so we concluded that ther is an problem with the server client synchronisation. The biggest problem hiere is that the server/client don't check the time stamp or id of the information they get and also don't ignore information they already got. So Players get multihits or get proted out of functional areas.
Maybe there can something be fixed or improved.


Ok, again, step by step.

Everyone who has done "The Underlurker" in hm know the he somtimes or more likely often mak Peopel harddrop or even one hit them with abilitys whish schould only do about 5- 15k dmg.

If u read the combatlog, by parser od by hand u'll see that u got more that one hit by the same abilytie at the same time (same timestamp). that what we called Multihit.

And no CrazyGreggy when an ablity is intendet to do more than one hit thes doesn't get the same timestamp.

In our raidgroupe are maney people with informatics background, some are also programmers, so we also talked about network problems, server-client-komunikations-problems and much more.

Ist commen that somtimes pakiges get lost or deleyed while the trvel through the net, ist no problem, as long as enuve get to the target to deliver the information. On long ways sometimes pakejes get also doubled.

To prevent that somthing is counted to often, most programmer uses headder for ther information to identifie them clearly mostly they use an timestap in it. Ant when they get an packed they chack wether they have it already or whether it isn#t up to date anymore. This prevents at least in part for rubberbands and Multihits.

So we intended to ask wheser ther is such an identifikation in the client-server-komunikation, whether thery use it or whether ther are reasons why not.

Maybe this is more simpel or english to understand. normaly i dont use so many sentence when it ist one thought and can be written in one, but that not what they do in english.
Nur weil man eine Meinung hat, heiß es noch nicht, dass man Ahnung hat.
Nur weil man was zu sagen hat, heißt es noch nicht, dass andere es hören wollen.

Vanjervalis Chain:
Lhart'pak, Marn'ktar (Tank) Tharlas, Gehrald (Heal) Lamadua (dd)

grinsh's Avatar


grinsh
09.18.2015 , 03:29 PM | #2
Hier also an part of an combatlog:

[21:12:29.298] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Hurl {3426125476790272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (8654 kinetic {836045448940873}) <8654>
[21:12:29.298] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Hurl {3426125476790272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (8654 kinetic {836045448940873}) <8654>
[21:12:29.298] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Hurl {3426125476790272}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (8654 kinetic {836045448940873}) <8654>

[21:12:29.384] [@Marn'ktar] [@Marn'ktar] [Ion Pulse {2199843594305536}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
[21:12:29.384] [@Marn'ktar] [@Marn'ktar] [] [Spend {836045448945473}: energy {836045448938503}] (15)
[21:12:29.704] [@Shîgû] [@Marn'ktar] [Slow-release Medpac {3406415871868928}] [ApplyEffect {836045448945477}: Slow-release Medpac {3406415871868928}] ()
[21:12:29.742] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Ion Pulse {2199843594305536}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (2318* elemental {836045448940875}) <4636>
[21:12:29.904] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (731) <329>
[21:12:29.994] [@Marn'ktar] [@Marn'ktar] [] [Restore {836045448945476}: energy {836045448938503}] (1)
[21:12:30.578] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (7789 kinetic {836045448940873}) <7789>
[21:12:30.578] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1>
[21:12:30.579] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (7789 kinetic {836045448940873}) <7789>
[21:12:30.579] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Smash {3484519852146688}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1>

[21:12:30.797] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (731) <329>
[21:12:30.798] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
[21:12:30.799] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Adrenaline Rush {801251918872576}] ()
[21:12:30.799] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (774) <774>
[21:12:30.885] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (123 energy {836045448940874}) <986>
[21:12:31.034] [@Fagos] [@Marn'ktar] [Healing Trance {812964294688768}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (3007) <1353>
[21:12:31.142] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (774) <774>
[21:12:31.143] [@Marn'ktar] [@Marn'ktar] [Stockstrike {801367882989568}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
[21:12:31.144] [@Marn'ktar] [@Marn'ktar] [] [Spend {836045448945473}: energy {836045448938503}] (15)
[21:12:31.144] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (186* energy {836045448940874}) <1489>
[21:12:31.145] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Ion Cell {801312048414720}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (514* energy {836045448940874}) <1028>
[21:12:31.312] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (774) <774>
[21:12:31.656] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Fortification {875503313486158}] ()
[21:12:31.656] [@Marn'ktar] [@Marn'ktar] [Pulse Engine {3172602147241984}] [RemoveEffect {836045448945478}: Pulse Engine {3172602147241984}] ()
[21:12:31.656] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Lucky Shots {875503313486145}] ()
[21:12:31.657] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Valor {875503313485824}] ()
[21:12:31.657] [@Vicayah] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Might {875503313486141}] ()
[21:12:31.657] [@Marn'ktar] [@Marn'ktar] [Power Screen {2842082938978304}] [RemoveEffect {836045448945478}: Power Screen {2842082938978304}] ()
[21:12:31.657] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [RemoveEffect {836045448945478}: Kolto Cloud {1147159994957824}] ()
[21:12:31.658] [@Shîgû] [@Marn'ktar] [Kolto Cloud {1147159994957824}] [RemoveEffect {836045448945478}: Invigorated {1147159994958254}] ()
[21:12:31.658] [@Shîgû] [@Marn'ktar] [Slow-release Medpac {3406415871868928}] [RemoveEffect {836045448945478}: Slow-release Medpac {3406415871868928}] ()
[21:12:31.658] [@Marn'ktar] [@Marn'ktar] [Shield Enhancers {3389991916929024}] [RemoveEffect {836045448945478}: Shield Enhancers {3389991916929024}] ()
[21:12:31.658] [@Marn'ktar] [@Marn'ktar] [Adrenaline Rush {801251918872576}] [RemoveEffect {836045448945478}: Adrenaline Rush {801251918872576}] ()
[21:12:31.659] [@Fagos] [@Marn'ktar] [Rejuvenate {812809675866112}] [RemoveEffect {836045448945478}: Protected {812809675866388}] ()
[21:12:31.659] [@Fagos] [@Marn'ktar] [Rejuvenate {812809675866112}] [RemoveEffect {836045448945478}: Rejuvenate {812809675866112}] ()
[21:12:31.660] [@Marn'ktar] [@Marn'ktar] [Sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] ()
[21:12:31.660] [@Marn'ktar] [@Marn'ktar] [] [Restore {836045448945476}: energy {836045448938503}] (1)
[21:12:31.709] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Neural Jolt {801316343382016}] [RemoveEffect {836045448945478}: Taunt {801316343382296}] ()
[21:12:31.728] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Stockstrike {801367882989568}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (3720* kinetic {836045448940873}) <7441>
[21:12:32.119] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Melee Attack {3411415213801472}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4154 kinetic {836045448940873}) <4154>
[21:12:32.119] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Melee Attack {3411415213801472}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -dodge {836045448945505}) <1>
[21:12:32.119] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [Melee Attack {3411415213801472}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4155 kinetic {836045448940873}) <4155>
[21:12:32.120] [The Underlurker {3462263331618816}:4327002480407] [@Marn'ktar] [] [Event {836045448945472}: Death {836045448945493}] ()

[21:12:34.243] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (116 energy {836045448940874})
[21:12:35.449] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Static Field {2043940576428032}] [RemoveEffect {836045448945478}: Trauma (Physical) {2043940576428330}] ()
[21:12:35.966] [@Fagos] [@Marn'ktar] [Revival {812826855735296}] [ApplyEffect {836045448945477}: Tenuous Force {812826855735572}] ()
[21:12:37.294] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Shocked {2044520397013249}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (116 energy {836045448940874})
[21:12:37.294] [@Marn'ktar] [The Underlurker {3462263331618816}:4327002480407] [Ion Overload {2044520397012992}] [RemoveEffect {836045448945478}: Shocked {2044520397013249}] ()
[21:13:11.231] [@Marn'ktar] [@Marn'ktar] [] [Event {836045448945472}: Revived {836045448945494}] ()
[21:13:13.176] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Force Valor {875503313485824}] ()
[21:13:13.178] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Force Might {875503313486141}] ()
[21:13:13.179] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Lucky Shots {875503313486145}] ()
[21:13:13.179] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [ApplyEffect {836045448945477}: Fortification {875503313486158}] ()
[21:13:13.746] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
[21:13:13.747] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Fortification {875503313486158}] ()
[21:13:13.747] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] ()
[21:13:13.747] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] ()
[21:13:13.747] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] ()
[21:13:13.747] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] ()
[21:13:13.748] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Fortification {1781488009871360}] ()
[21:13:13.749] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Lucky Shots {875503313486145}] ()
[21:13:13.749] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] ()
[21:13:13.749] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] ()
[21:13:13.749] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] ()
[21:13:13.749] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] ()
[21:13:13.750] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Lucky Shots {1781488009871626}] ()
[21:13:13.750] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Valor {875503313485824}] ()
[21:13:13.750] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] ()
[21:13:13.750] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] ()
[21:13:13.751] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] ()
[21:13:13.751] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] ()
[21:13:13.751] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Valor {1781488009871637}] ()
[21:13:13.751] [@Zin'thara] [@Marn'ktar] [Force Valor {875503313485824}] [RemoveEffect {836045448945478}: Force Might {875503313486141}] ()
[21:13:13.751] [@Marn'ktar] [@Marn'ktar] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] ()
[21:13:13.752] [@Marn'ktar] [@Fagos] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] ()
[21:13:13.752] [@Marn'ktar] [@Shîgû] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] ()
[21:13:13.752] [@Marn'ktar] [@Zin'thara] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] ()
[21:13:13.752] [@Marn'ktar] [@Imperiús] [Fortification {1781488009871360}] [ApplyEffect {836045448945477}: Force Might {1781488009871651}] ()

It took the Underlurker 3 globle cooldowns to kill an full life tank while getting healed, how shall any groupe compensate such boss dynamiks if they don't get lucky?
Nur weil man eine Meinung hat, heiß es noch nicht, dass man Ahnung hat.
Nur weil man was zu sagen hat, heißt es noch nicht, dass andere es hören wollen.

Vanjervalis Chain:
Lhart'pak, Marn'ktar (Tank) Tharlas, Gehrald (Heal) Lamadua (dd)

grinsh's Avatar


grinsh
09.18.2015 , 03:48 PM | #3
One more point why hier should somthing be impruved: "The Underlurker" seems only be the Boss where ist causes the most problems (wipe after wipe cause of missing luck), it also makes problem by other pve challenges and much more in pvp.
In pvp u get jumping Player position because of the same problem, or using u stumbrack and u remain stund.^Also the rubberbandeffekt is caused by this.
Nur weil man eine Meinung hat, heiß es noch nicht, dass man Ahnung hat.
Nur weil man was zu sagen hat, heißt es noch nicht, dass andere es hören wollen.

Vanjervalis Chain:
Lhart'pak, Marn'ktar (Tank) Tharlas, Gehrald (Heal) Lamadua (dd)

CrazyGreggy's Avatar


CrazyGreggy
09.19.2015 , 04:02 AM | #4
BioWare have this thing about wanting massive damage on the tanks to keep the healers on their toes, but their approach to spike damage is to divide the big hits up into smaller components to give the spikier tanks ie shadows/assassins, a chance to survive as their mitigation is much more shield-based than the other tank classes.

Sometimes they screw the methodology up.

It's BioWare.

Iifrit's Avatar


Iifrit
09.19.2015 , 04:07 PM | #5
Not only tanks get this damage. Also DDs or Healer get this multihits. Even those who stand by his side. Especially the players on his arms of the cross.
Server: T3-M4 - Gilde: Infinitas / -
Das Tambuur-Vermächtnis
Ja'eena, Li'sha'va, Ya'eena,... / Yolmisa, Belmisa, Suukì, ...

grinsh's Avatar


grinsh
09.19.2015 , 06:29 PM | #6
Maybe u review ur post when u get for 100% to 0 in one attace (jump) as Sorcerer or Sage cuz u get 5 times 15k dmg. This doesn't happen to often but if u have read the thred ist happen often enuve. And the longe the fight goes the more likly "bad things" are happening. But sometimes u have lunk and u and ur teams dont fail, than u can kill him. But normaly not in thurstday evenings.
Nur weil man eine Meinung hat, heiß es noch nicht, dass man Ahnung hat.
Nur weil man was zu sagen hat, heißt es noch nicht, dass andere es hören wollen.

Vanjervalis Chain:
Lhart'pak, Marn'ktar (Tank) Tharlas, Gehrald (Heal) Lamadua (dd)

GopherLuV's Avatar


GopherLuV
09.19.2015 , 07:44 PM | #7
I don't mean to be rude but man I can barely understand a tenth of what you wrote in those posts...

Yes, underlurker is buggy as hell... He sometimes hits people for 40k give or take. Sometimes the cross will be green and kill 1-2 players while hitting many more for 20-40k. Sometimes the cross will turn red and no damage will go out at all.. couple minor hits on the tanks... It's a very buggy boss... Will/CAN bioware do something to fix this? Not before 4.0... Maybe they will have it working better when that happens but, I wouldn't hold your breath.

But really dude, i'm guessing your main language is not english, so I suggest you get google translate to type this stuff out for you because I don't really know what you were saying in many of your posts..

grinsh's Avatar


grinsh
09.19.2015 , 08:32 PM | #8
Ok, again, step by step.

Everyone who has done "The Underlurker" in hm know the he somtimes or more likely often mak Peopel harddrop or even one hit them with abilitys whish schould only do about 5- 15k dmg.

If u read the combatlog, by parser od by hand u'll see that u got more that one hit by the same abilytie at the same time (same timestamp). that what we called Multihit.

And no CrazyGreggy when an ablity is intendet to do more than one hit thes doesn't get the same timestamp.

In our raidgroupe are maney people with informatics background, some are also programmers, so we also talked about network problems, server-client-komunikations-problems and much more.

Ist commen that somtimes pakiges get lost or deleyed while the trvel through the net, ist no problem, as long as enuve get to the target to deliver the information. On long ways sometimes pakejes get also doubled.

To prevent that somthing is counted to often, most programmer uses headder for ther information to identifie them clearly mostly they use an timestap in it. Ant when they get an packed they chack wether they have it already or whether it isn#t up to date anymore. This prevents at least in part for rubberbands and Multihits.

So we intended to ask wheser ther is such an identifikation in the client-server-komunikation, whether thery use it or whether ther are reasons why not.

Maybe this is more simpel or english to understand. normaly i dont use so many sentence when it ist one thought and can be written in one, but that not what they do in english.
Nur weil man eine Meinung hat, heiß es noch nicht, dass man Ahnung hat.
Nur weil man was zu sagen hat, heißt es noch nicht, dass andere es hören wollen.

Vanjervalis Chain:
Lhart'pak, Marn'ktar (Tank) Tharlas, Gehrald (Heal) Lamadua (dd)

MotorCityMan's Avatar


MotorCityMan
09.20.2015 , 12:19 AM | #9
Players have been telling Bioware that Underlurker is too difficult and needs to be toned down for awhile now.

grinsh's Avatar


grinsh
09.20.2015 , 05:17 AM | #10
The Underlurker isn't to difficout, he would be fairly enjoiable if there wheren't thes multihit, which kill player at rnd, maybe u read the thred before posting anything.
Nur weil man eine Meinung hat, heiß es noch nicht, dass man Ahnung hat.
Nur weil man was zu sagen hat, heißt es noch nicht, dass andere es hören wollen.

Vanjervalis Chain:
Lhart'pak, Marn'ktar (Tank) Tharlas, Gehrald (Heal) Lamadua (dd)