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Server Merge Discussion Thread

STAR WARS: The Old Republic > English > General Discussion
Server Merge Discussion Thread
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AscendingSky's Avatar


AscendingSky
06.20.2017 , 11:45 AM | #951
Quote: Originally Posted by Lecto View Post
Isn't that the RP server? Yes we are aware of it, but does it even come close to the population size of Harb?
I just said it's the #2 NA server and the #1 East Coast server... given numbers people have actually reported on fleet and starter planets in the past, I'd say its activity is somewhere around 85% of Harbinger at least. But the point here is that you're saying there's no viable East Coast options but only mentioning Shadowlands and Jedi Covenant as options, which have SMALLER populations than Ebon Hawk. Your logic is flawed.
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IntegrationArch's Avatar


IntegrationArch
06.20.2017 , 11:51 AM | #952
Compared to how populations were in the past with 100's of full and active guilds on most servers, IMO EA/SWTOR should give players the option to do a free merge in September to 5 servers once the kids go back to school, but such a move could be optional and only free to predetermined 5 servers to help focus populations. Make Transfer free for 3 months, on coupon per toon. Those that don't move would be free to keep their empty servers (in a perfect scenario for a while) but EA could monitor and dial thier systems back to save on resource costs.

A simple way to move Guild Ships and Guild Strong hold decos is refund the cost to the Guild master post move. Allow the Guild Master to pickup the Guild's one of a kind decos back to their personal cargo that moves using a few toons.

The facts are this old game has to stay profitable to keep hosting so if we can get the quality of play better for the needs of the many for great 8m/16m RP HM/NiM & PvP & rewarding crafting or whatever you like to do, that could be extremely desirable.

WIN/WIN.


PS Anyone know how long SWTOR will remain a live game, 2018? 2019?

Fireswraith's Avatar


Fireswraith
06.20.2017 , 11:55 AM | #953
Quote: Originally Posted by Foambreaker View Post
Way to garbage an otherwise productive discussion.
Think that actually happened many many pages ago.

TyonYlle's Avatar


TyonYlle
06.20.2017 , 11:58 AM | #954
Quote: Originally Posted by IntegrationArch View Post
A simple way to move Guild Ships and Guild Strong hold decos is refund the cost to the Guild master post move. Allow the Guild Master to pickup the Guild's one of a kind decos back to their personal cargo that moves using a few toons.
Sounds simple on paper, sure, but I REALLY don't think BW will "Refund" EVERY GM. I don't have an exact number on how many there are, but it just seems like an awful lot of work for everybody.
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AscendingSky's Avatar


AscendingSky
06.20.2017 , 12:03 PM | #955
Quote: Originally Posted by TyonYlle View Post
Sounds simple on paper, sure, but I REALLY don't think BW will "Refund" EVERY GM. I don't have an exact number on how many there are, but it just seems like an awful lot of work for everybody.
Also, just imagine the Charlie Foxtrot of a situation that would happen, as anyone who came back to the game after an absence could find that the GM crown dropped to some random person while they were gone, and that random person got 'refunded' all the costs of the flagship and stronghold decorations and expansions... and promptly ran off with their big pile of virtual money and rare decos into the sunset. Yeah, I'm pretty sure that would cause a LOT of screaming from the people who actually donated those virtual monies and decorations in the first place.

Not to mention, how do you 'refund' guilds for the frameworks they either spent hours killing commanders for, or months grinding Conquest for, or crafted out of Dark Projects, or bought for millions off the GTN? The easiest way I suppose would be to just give them all the frameworks back, but then you still have the Charlie Foxtrot problem I mentioned earlier.
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DWho's Avatar


DWho
06.20.2017 , 12:06 PM | #956
How would you determine one of a kind decorations. If they are still in the game but currently selling for millions, would they be one of a kind. What I would see happening in that scenario is everyone selling decos would double or triple their prices on the GTN to take advantage of the influx of cash to guilds trying to rebuild their decos. Refunding cash for decos is a flat out bad idea.

IntegrationArch's Avatar


IntegrationArch
06.20.2017 , 12:15 PM | #957
It's EA'S call on to refund Guild Ships or not, it's fair however since they cost so much, and once upon a time there was a forced merge before Guild Ships and Guild Strongholds. A GM Picking bound donated Deco's to move into their new server via a process like their personal cargo hold could be the easiest method. Perhaps make deco's bound so they can't be sold, but lets try not to get hung up on semantics.

The core issue is a longer term SWTOR game survival itself.

Lunafox's Avatar


Lunafox
06.20.2017 , 12:15 PM | #958
Quote: Originally Posted by DWho View Post
How would you determine one of a kind decorations. If they are still in the game but currently selling for millions, would they be one of a kind. What I would see happening in that scenario is everyone selling decos would double or triple their prices on the GTN to take advantage of the influx of cash to guilds trying to rebuild their decos. Refunding cash for decos is a flat out bad idea.
A lot of the decos I have you can't even buy them for any kind of money anymore. They're just not available. I agree, that refunding cash for decos is a terrible and unfair idea.

DWho's Avatar


DWho
06.20.2017 , 12:21 PM | #959
Quote: Originally Posted by IntegrationArch View Post
It's EA'S call on to refund Guild Ships or not, it's fair however since they cost so much, and once upon a time there was a forced merge before Guild Ships and Guild Strongholds. A GM Picking bound donated Deco's to move into their new server via a process like their personal cargo hold could be the easiest method. Perhaps make deco's bound so they can't be sold, but lets try not to get hung up on semantics.

The core issue is a longer term SWTOR game survival itself.
The real resistance to mergers revolves mainly around the potential loss of guild assets (mainly due to their cost and the length of time taken to accumulate them) so it is by far the most important issue to tackle before even attempting mergers. A bad merger experience would likely be much more costly in terms of game population that not merging at all.

raynenred's Avatar


raynenred
06.20.2017 , 12:22 PM | #960
Yeah harbinger is pretty bad
I currently play mostly on ebon hawk and it's a pretty good community.
Active population and though I don't RP i respect Thier RPness and we have a good server I do feel bad for servers like prophecy of the five that are like a zombie wasteland and think merges are needed