Its_Delusion Posted April 25, 2012 Share Posted April 25, 2012 (edited) My guild and I are doing Kephess on hardmode and have been experiencing issues with how to survive Kephess' empowerment (Gift of the Masters) after today's patch (24/04/2012). When he reaches 65%, he is empowered and the raid is pulled into the middle of his purple aoe. Our response to this was to immediately leave the purple circle but even when we have left the circle we all drop dead after taking approx 20-30K Damage each. What have me missed? : Edited April 25, 2012 by Its_Delusion Link to comment Share on other sites More sharing options...
Likepro Posted April 25, 2012 Share Posted April 25, 2012 have the raid stack on the boss right before he does the aoe pull (he does this at 60% after he's done doing whatever atction he's doing, so it might be 60% it might be 59/8/7%), so there's less air travel time and people can start running earlier. also, everyone should be saving their medpacs for this. consulars/inquisitors should speed boost and pull people out of it, jk's / warriors should leap to whoever is speed boosting out and popping their health boost, (if focus specced, save a zealous leap to use on the boss right before the pull so you have a speed boost), and sentinels/marauders should use their raid-wide speed boost. this only occurs once, so everyone should have their cd's and medpacs saved specifically for this moment. there's no more aoe damage for the rest of the fight following this, so just, survive this and healers can focus on the tanks. Link to comment Share on other sites More sharing options...
Reinholt Posted April 25, 2012 Share Posted April 25, 2012 Also use two tanks no matter what raid size, that is the key to the encounter on HM. Link to comment Share on other sites More sharing options...
Kerotan Posted April 25, 2012 Share Posted April 25, 2012 This is bugging. Before the patch there was no issues at all running from the circle, now we are all making it out, some with over 50% hp and we are still taking ticks and everyone just drops dead. Link to comment Share on other sites More sharing options...
Hilara Posted April 25, 2012 Share Posted April 25, 2012 @Kerotan We have the same bug.... Link to comment Share on other sites More sharing options...
Ikyo Posted April 25, 2012 Share Posted April 25, 2012 I think everyone is seeing that bug. I hope they hot fix it asap. Link to comment Share on other sites More sharing options...
Azun Posted April 25, 2012 Share Posted April 25, 2012 I think everyone is seeing that bug. I hope they hot fix it asap. have same bug, 26k dmg in a row. need hot fix. Link to comment Share on other sites More sharing options...
Its_Delusion Posted April 25, 2012 Author Share Posted April 25, 2012 Unfortunate that others are suffering from this. @Likepro - Everything you have suggested had been tried. The encounter is &"$%ed Link to comment Share on other sites More sharing options...
JovethGonzalez Posted April 25, 2012 Share Posted April 25, 2012 Hey folks, in order to better understand this issue better, can you let us know if this is 8 or 16 man hard mode? Thank you! Link to comment Share on other sites More sharing options...
Calebzor Posted April 25, 2012 Share Posted April 25, 2012 We had same bug in 8 man. I can provide combatlog, stream recording, whatever if that helps, just say the word. Link to comment Share on other sites More sharing options...
Barrackk Posted April 25, 2012 Share Posted April 25, 2012 We had this same issue last night on 8 man hard mode. As a sorcerer I sprinted and was well outside of the blue circle yet continued to take massive damage along with the rest of the group. It was our first time doing the fight, so I was not sure if there was a mechanic where if one person lagged behind inside the circle it somehow triggered massive aoe that hit you no matter where you were standing. Link to comment Share on other sites More sharing options...
Ackk Posted April 25, 2012 Share Posted April 25, 2012 (edited) My OPS group had the same issue last night too, 8 man hard mode. When the group was pulled in, we would use the 80% marauder speed boost and the clothies were still not able to get out. The damage extended far beyond the edge of the circle too. The heavy armor people could make it out with cds, but the med/light armor were saying the took 25k or more damage while running. Edited April 25, 2012 by Ackk Link to comment Share on other sites More sharing options...
Barrackk Posted April 25, 2012 Share Posted April 25, 2012 BW is this being hotfixed before tonight or is it working as intended? Can we get a response so I can cancel our guild's raid tonight and not waste 3 hours wiping due to what appears to be a bug. Link to comment Share on other sites More sharing options...
Its_Delusion Posted April 25, 2012 Author Share Posted April 25, 2012 Hey folks, in order to better understand this issue better, can you let us know if this is 8 or 16 man hard mode? Thank you! 8 man. Link to comment Share on other sites More sharing options...
LessQQMorePewPew Posted April 25, 2012 Share Posted April 25, 2012 Hey folks, in order to better understand this issue better, can you let us know if this is 8 or 16 man hard mode? Thank you! Watch The sundered guards stream from last night on mmomechanics channel to see it bug. Link to comment Share on other sites More sharing options...
JovethGonzalez Posted April 25, 2012 Share Posted April 25, 2012 Thanks everyone, we're going to have one of our designers take a look now to investigate. Link to comment Share on other sites More sharing options...
Endorn Posted April 25, 2012 Share Posted April 25, 2012 Just to add some more clarification to the issue, the AOE range of the damage spell is larger than the graphics it puts down on the floor by a good bit. Not sure if it's a bug or intentional. If you just get a good 15 yards away from the outter edge of the graphic, you're fine. Link to comment Share on other sites More sharing options...
Barrackk Posted April 25, 2012 Share Posted April 25, 2012 Just to add some more clarification to the issue, the AOE range of the damage spell is larger than the graphics it puts down on the floor by a good bit. Not sure if it's a bug or intentional. If you just get a good 15 yards away from the outter edge of the graphic, you're fine. Have you tried this since the patch this Tuesday? Link to comment Share on other sites More sharing options...
Its_Delusion Posted April 25, 2012 Author Share Posted April 25, 2012 Thanks everyone, we're going to have one of our designers take a look now to investigate. Hows the designer doing? Link to comment Share on other sites More sharing options...
Kerotan Posted April 25, 2012 Share Posted April 25, 2012 We attempted this again tonight to see how it works. We are taking over 30k damage which is unhealable or avoidable trying to run out, even with gunslinger shield. Link to comment Share on other sites More sharing options...
Ikyo Posted April 26, 2012 Share Posted April 26, 2012 We have had a few people live, but they had to run to the other wall. If they don't od a hot fix, they should kill it for you at 58% I know I am dreaming, but we can always hope. Link to comment Share on other sites More sharing options...
jacengotpwned Posted April 26, 2012 Share Posted April 26, 2012 (edited) Have you tried this since the patch this Tuesday? Everyone posting in this thread is talking about since the patch on Tuesday. Our 8 man ops group has also been having a problem with this glitch on hard mode. Hopefully it gets fixed soon because right now, it is impossible for our clothies to survive. Edited April 26, 2012 by jacengotpwned Link to comment Share on other sites More sharing options...
Trencal Posted April 26, 2012 Share Posted April 26, 2012 Thanks everyone, we're going to have one of our designers take a look now to investigate. Any news? Link to comment Share on other sites More sharing options...
xenofire Posted April 26, 2012 Share Posted April 26, 2012 (edited) Umm.. It's not broke guys. We got it just fine. You just have to get out of the purple stuff now, wheras before you didn't. Bioware stop investigating. =p http://files1.guildlaunch.net/guild/library/250136/unkillable.jpg Edited April 26, 2012 by xenofire Link to comment Share on other sites More sharing options...
Kihopak Posted April 26, 2012 Share Posted April 26, 2012 Umm.. It's not broke guys. We got it just fine. You just have to get out of the purple stuff now, wheras before you didn't. Bioware stop investigating. =p http://files1.guildlaunch.net/guild/library/250136/unkillable.jpg Lol the problem is only in 8-man not in 16-man from what I have heard. Grats on the kill btw. Link to comment Share on other sites More sharing options...
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