Beckony Posted March 4, 2017 Share Posted March 4, 2017 (edited) Does anyone else find the complete absence of B type mods in the legendary tiers a serious design flaw? Some may choose to use the "optimized" low endurance, high mitigation mods - but it has not been the standard for a long time now. Opening packs seems such a waste when I am only hunting for an armoring and sometimes an enhancement. If tier 4 does not offer crafting, which I have yet to see confirmed - my tank may end up staying in 240 B type mods in the new tier which is really sad. It would be really nice to have a source of 242 and soon 248? mods or enhancements that do not come standard in the tier sets. Edit: In hindsight this probably should have been addressed in the Suggestion Box forum but I feel this is primarily only an issue with the tanking role - dps and healers do not really have a need to deviate from "optimized" mods or enhancements available in the 242 tier. Edited March 4, 2017 by Beckony thread location Link to comment Share on other sites More sharing options...
KendraP Posted March 5, 2017 Share Posted March 5, 2017 I agree, I use the high endurance mods too, along with the high endurance, high tertiary (shield/absorb) low defense enhancements. If they don't dump B mods in I could be using 240 crafted mods for a long time to come. I guess we could follow the crowd and run the optimized dps mods Link to comment Share on other sites More sharing options...
verfallen Posted March 11, 2017 Share Posted March 11, 2017 it was also an issue in 4.0, since 224 didnt have any B mod drops either. Wouldnt be too much of a problem if some bosses didnt oneshot tanks on bad RNG -,- (Raptus's driving trust hitting a tank with 110k health for 120k ftw) Link to comment Share on other sites More sharing options...
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