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Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)

STAR WARS: The Old Republic > English > Galactic Starfighter
Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)
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Magira's Avatar


Magira
04.26.2014 , 04:56 PM | #181
Bloodmark Build:

Components:

Laser Cannon (Crit/Shield)
Ion Missiles (Range/Engine)
Interdiction Drive (Duration)
Tensor Field (Turning/Restoration)
Repair Drone (Shield)
Communication Sensors
Large Reactor
Reinforced Armor
Range Capacitor

Crew:

Engineering: Blizz
Offensive: Jaesa Wilsaam (Copilot)
Tactical: Mako
Defensive: Writch Hurley


http://dulfy.net/2013/11/16/swtor-ga...LgAuAA4ALgAeA=

Quick to the satellite and defend as long as possible. After destruction you come with the minelayer.

Minelayer Build:

http://dulfy.net/2013/11/16/swtor-ga...HQAuAB4AHgAuA=
The Red Eclipse: Ynaxi, Thamari, Shakrj , Lorilee, Maedu
Guild: The Wookiees Legacy:Shockwaverider
https://en.wikipedia.org/wiki/The_Shockwave_Rider

Verain's Avatar


Verain
04.26.2014 , 05:06 PM | #182
Please list your builds in the post. The dulfy builder, while nice, is transient. At some point, the URL won't resolve to the same thing for Reasons.

Your type 3 scout build: Laser / Ion/ Tensor / Interdiction / Repair. Clearly able to be good support at a node and to get people there quickly- even bombers!

Your boy bomber build: Heavy / Seismic / Interdiction / Overcharged / Shield Power Converter. I think mostly covered earlier in the guide, and a very solid bomber versus things that aren't other boy bombers (you'd probably want charged plating for that).



Your strat looks solid, and it talks about something at a level the rest of the guide doesn't really address- what's in your hangar, and which ship do you play when?

Magira's Avatar


Magira
04.26.2014 , 06:09 PM | #183
Quote: Originally Posted by Verain View Post
Please list your builds in the post. The dulfy builder, while nice, is transient. At some point, the URL won't resolve to the same thing for Reasons.
My English is not good, but tomorrow I will even try to take my build in English words. Without understandability warranty.

Quote: Originally Posted by Verain View Post
Your type 3 scout build: Laser / Ion/ Tensor / Interdiction / Repair. Clearly able to be good support at a node and to get people there quickly- even bombers!
Key point is the rapidity. I am by the combination of tensor and Interdiction first on the satellite. After that, mostly circles, repair drone and when ready tensor, Interdiction and Lingering. We also recommend laser. Ion is almost never used.

Quote: Originally Posted by Verain View Post
Your boy bomber build: Heavy / Seismic / Interdiction / Overcharged / Shield Power Converter. I think mostly covered earlier in the guide, and a very solid bomber versus things that aren't other boy bombers (you'd probably want charged plating for that).
Since I am unsure. Currently developing Charged Plating and will try it.

Quote: Originally Posted by Verain View Post
Your strat looks solid, and it talks about something at a level the rest of the guide doesn't really address- what's in your hangar, and which ship do you play when?
Razorwire and Bloodmark I only use in Domination. Hard in the hangar are still Mangler (Slug, Ion) for Domination and TDM. For TDM Blackbolt (lasers, pods, targeting or EMP (I can not decide) and S/E Converter. Fifth place is variable and pre-reserved for a stealth ship.

In general, I tend to look at ships as tools that are specialized for a task.
The Red Eclipse: Ynaxi, Thamari, Shakrj , Lorilee, Maedu
Guild: The Wookiees Legacy:Shockwaverider
https://en.wikipedia.org/wiki/The_Shockwave_Rider

TrinityLyre's Avatar


TrinityLyre
04.27.2014 , 12:36 PM | #184
Updated with Magira's new builds (I tried to make them as link friendly as possible, there's 3 separate links for each). Thanks Magira! Will update more later.
Anastasie / Phytia The Bastion
Respected and Despised & Insert Guild Name Here
Check out my Galactic Starfighter Compendium and contribute!

TrinityLyre's Avatar


TrinityLyre
04.30.2014 , 09:34 AM | #185
Quote: Originally Posted by Magira View Post
Razorwire and Bloodmark I only use in Domination. Hard in the hangar are still Mangler (Slug, Ion) for Domination and TDM. For TDM Blackbolt (lasers, pods, targeting or EMP (I can not decide) and S/E Converter. Fifth place is variable and pre-reserved for a stealth ship.

In general, I tend to look at ships as tools that are specialized for a task.
This is very close to my lineup, except I use a Sting in place of the Blackbolt. I like having the Sting available for dogfighting to change things up a bit.

Stealth ships... we'll see.
Anastasie / Phytia The Bastion
Respected and Despised & Insert Guild Name Here
Check out my Galactic Starfighter Compendium and contribute!

dailus's Avatar


dailus
04.30.2014 , 11:27 AM | #186
Here is what I am running in my Quell. It is definately one of my favorite ships. I like to start out a domination match with a barrel roll/ after burner to the node, then open up with a torp to an incoming enemy, then I hit f2, turtle up and try to hold the node. Quads and clusters work pretty great for defending the node or busting turrets for the capture.

Quad lasers - crit & dmg to shield
Cluster missiles - range & plasma warheads
Proton torpedos - speed & range
Quick Charge Shields - regen during dmg
Barrel roll - turning
Lightweight armor
Damage Capacitor
Munitions cap extender
Speed thrusters

Crew :
Copilot - MZ-12 (hydro spanner)
offence - MZ-12
defense - Writch Hurley
tactical - Malavai Quinn
engineering - Avren Geth
DAILUS: MEMBER
PAXIMPERIUS
Website | Recruitment Thread

Verain's Avatar


Verain
05.02.2014 , 08:29 AM | #187
Quote: Originally Posted by dailus View Post
Here is what I am running in my Quell. It is definately one of my favorite ships. I like to start out a domination match with a barrel roll/ after burner to the node, then open up with a torp to an incoming enemy, then I hit f2, turtle up and try to hold the node. Quads and clusters work pretty great for defending the node or busting turrets for the capture.
Your Quell build is pretty similar to the one in this guide:

Heavy Laser / Cluster / Proton / Directional / Barrel

Yours is:

Quad Laser / Cluster / Proton / Quick Charge / Barrel


The core of both builds is a high damage missile (cluster) combined with a long range missile (proton).

I've played both Heavy and Quad on this, and I've still not decided which is better. The quads are so good at punishing targets, but the heavies are able to pick off weak targets and acquire targets at longer range.

I haven't played Quick Charge much on my Pike, but at some point I will- I normally play it on my Type 1 strikes only. My reasoning with directional is mostly that you often know where the punishment will come from during much of your fighting, and as such the directional just provides a lot of extra defense.

Meanwhile, I think both builds are in love with being able to right click anyone they can see!

Your companions are chosen from the default list. While that's not bad to start with, you can do better after a bit!

You pick Hydro Spanner, which is a lot less damage healed that Running Interference prevents. I think Hydro Spanner can only really be defended with a charged plating build. I bet if you try another copilot ability for a week, you'll like it much better. Running Interference is good when a dogfight happens, but so is Wingman to help shoot scouts, or concentrated fire for the rare bombers or gunships you have to laser down. The default imperials do have access to wingman, so try that one.

Also, try switching your Avren Geth to 2VR8 (this exchanges 10% blaster power for the superior 13% less cost on blasters- you can blaster for longer, it's always better). While Avren isn't bad to start with, the 10% extra is always worse than the 13% less cost- it's not a huge difference, but you'll like it, especially with quads!

Writch Hurley is a pretty good call with quick charge, but Vector is a lot of missed shots.

TrinityLyre's Avatar


TrinityLyre
05.02.2014 , 03:28 PM | #188
Added Dailus's build to the strike fighter section. Thanks Dailus!

In order to avoid having yet another thread clog up these forums, anyone have ideas or opinions for the new gunship and/or bomber? I'll start off discussion with some potential loadouts:

Jurgoran (Gunship): Burst Laser Cannon, Slug Railgun, Interdiction Missile, Distortion Field, Power Dive, Range Capacitor, Regeneration Extender, Large Reactor, Regeneration (or Turning) Thrusters.

Decimus (Bomber): Heavy Laser Cannon, Concussion Missiles, Whichever of the two drones make it to live (though that could really change this build up), Directional Shields, Power Dive, Frequency Capacitor, Regeneration Extender, Large Reactor, Regeneration (or Turning) Thrusters.

Anyone else have ideas? Share them!
Anastasie / Phytia The Bastion
Respected and Despised & Insert Guild Name Here
Check out my Galactic Starfighter Compendium and contribute!

tunewalker's Avatar


tunewalker
05.02.2014 , 09:39 PM | #189
New Pike Build.... In tandem and honor of verain's T1 strike...... The Whiskey Pike


Primary weapons: light laser cannons (crit chance, Hull damage buff)
We all no why, high rate of fire, good damage, low tracking penalty means even if poor aim you might get something off, if you have good aim it hurts a lot.


Secondary weapon: Consusive Missile (Increased Range, Engine targeting)

Make the enemy slower and your slow ship can feel fast.


Secondary Weapon: Ion Missile (increased Range, Engine ionize)

Again slower means easier to hit, you dont want to hit some squirly target when you can barely fly straight. And it makes you feel faster and more like a scout.

Shield: Quick Charge, (60% continual regen)
more mobile and less shields, but with a button that refreshes it. Need I say more, obviously will make your Pike feel so much more like a scout with its low shields and high mobility. You need to get in close best way to do it.


Engines: Shield power converter (increased shield power)
More shields, means you can be more tanky, and who has time to remember to hit an engine maneuver when you hear a missile lock, some one is just going to lock another missile any way.

Armor: Light weight
evasion means everything can miss you so good stuff

Capacitor: Damage
Because even if you can only hit every now and again you might as well have it hurt a little

Magazine: Munitions
Your a missile boat acting like a knife fighter, you are still a missile boat so more missiles means more debuffs means more on their tail

Thrusters: Regen Thrusters
Because you want to be like a scout in efficiency so the more efficiency the better.

Crew

Offensive: Improved Firing Arc, Pin Pointing

Easily the best offensive choices on any ship

Defensive: Power to shields, Response Tuning

Best defensive choices on just about any ship

Tactical: your choice/ Prefrence

Engineering: Power to Engines, Efficient Engines.

Co-pilot: Lock down, because the slower you can make your opponent the faster you will feel .

TrinityLyre's Avatar


TrinityLyre
05.04.2014 , 09:59 AM | #190
Added, thanks Tune. Any ideas for the new ships? I also haven't added the Remote Slicing Imperium/Clarion build, I'll have to get around to that sooner or later.
Anastasie / Phytia The Bastion
Respected and Despised & Insert Guild Name Here
Check out my Galactic Starfighter Compendium and contribute!