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Marauder Rage Guide (2.8+)


Benirons

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(Last updated Aug 11 2014)

 

How to RAGE!!!!!

 

Hello everyone, despite my forum name I normally go by Arc (Imp) or Hi’mme (Pub) in game on The Ebon Hawk. I raid with Aisthesis Pub side doing NiM content.

 

As it stands right now, I have the best Marauder rage parses under my name on the world 1 mill “2.9+ DPS leader board” and the 1.5 mill The Ebon Hawk Leader board.

 

So why am I making this guide? After extensive frustration with both annihilation and carnage due to some crippling rng elements (I will not go into details here) I have taken up running rage a couple months ago for pretty much any sort of PVE content, even if it was a single target boss fight. Having parsed a fair bit in it I have discovered something startling: rage can reliably outparse carnage in a single target fight. This however is not in comparison to myself (I doubt I ever did a full carnage parse let alone a competitive one XD) but carnage/combat parses submitted by others on the dummy, hence slight gear differences.

 

The Spec

 

 

With the intro out of the way, let’s get down to business. The spec that I run for maximum dps is 2/8/36. The Extra dmg on OH hits is extremely valuable and rage management, if done correctly, renders the use of Enraged Slash redundant.

 

Being the only tree able to pick up brutality without any major sacrifice (since its in the tree obviously), the 15% surge buff and a vicous throw in each Cascading Power window, Rage has the best execute phase in comparison to Annihilation and Carnage. (Also verified by KeyboardNinja.)

 

Hopefully I will be able to popularise the spec beyond the use of dailies all the way to even single target boss fights.

 

 

Shorthands

 

 

Battering Assault/BA

Bloodthirst/BT

Dual Saber Throw/DT

Force Crush/FC

Force Scream/FS

Obliterate/OB

Ravage/RV

Rupture/RU

Smash/SM

Vicous Slash/VS

Vicous Throw/VT

 

 

Gearing

 

 

This one will be quite simple: no crit, full power. I have in fact done the calculation for myself and full power turned out to yield the best dmg output. The smash autocrit is such a big part of ur dps that losing any bit of guaranteed dmg will reduce ur statistical potential even with the 15% extra surge on every other ability too. And hey, who does not like to see 5 digit smashes :p

 

Accuracy: at the 180/Dread Forged lvl u will want to have 4 accuracy pieces (make it unoptimised 180 if u absolutely have to) and 2 purple lvl55 accuracy augments. This will put u at exactly 100.07% melee accuracy and allows u to pick up an extra surge enhancement for even bigger smashes.

 

At the Dread Master gear lvl, if u can get 3 or 4 accuracy pieces, then u can safely drop 1 of the accuracy augments. If u have three acc pieces, ull have 99.97% melee accuracy that I have run for some time personally and netted me seeing a total of one resist on a force crush tick. IMO the extra bonus dmg is quite worth it. Once u have 4 186 acc pieces ur back up to the golden 100.07% melee accuracy, good job!

 

Side note on crit. You are not a noob if you run some crit in rage. If u get a nice optimised crit mod or enhancement which would be an upgrade for you, go ahead and use it. I do advise against stacking too much since then ur smash will start to suffer greatly.

 

How about alacrity? You may laugh but yes I tried a piece or two. For rage it’s a horrendous idea as it completely messes up ur rage cycle if u use abilities precisely on the global cooldown. Don’t do it! ... Okay you can try it out just so u can laugh at urself.

 

Set bonus: 8% more dmg by ravage and 4% dmg buff for 15 secs after use of Berserk. Obtain the 4 piece set bonus as quickly as u can. I don’t care if u need to sacrifice a 180 might armouring for an arkanian set bonus armouring if it gets u the 4 piece. Having 4 arkanian armourings just for the set bonus is better than 4 180 might armourings, the set bonus is just that good.

 

Relics: Power and Primary Stat proc. If u need to pvp some to get the proc versions (they r very good placeholders) then do it and use those. Im not a fan of clicky relics to be honest, its an extra thing to click when there is already a fair amount going on (I remember I always used to forget to use it hehe. However, UW, KD and DF Boundless Ages are excellent for precasting b4 a fight if ur tank is nice enough to give u a countdown. Click it and swap back to ur power proc relic as the countdown is going on. Soon as ur clicky is over ur power proc is about to kick in (there is a 30sec proc lockout on the proc relic after u put it on).

 

At the dread forged lvl all of the marauder tokens have a full power option, and every single enhancement is the good power surge and accuracy power. We r quite lucky there unlike pretty much any other AC.

 

 

The opener

 

 

The tricky part about rage is that the rotation is reliant on continous going berserk for resource management (neither ani nor carnage need this). Therefore, start with full stack of fury (unless in an operation u need to use bloodthirst right away or within the next 2 min and 15 secs, I shall discuss that opener too later on).

 

Here is the catch: u don’t force charge in. You use obliterate first. In an operation setting I use my force camo to get within the 10m range while the tank does his countdown. On a dummy, just stand right next to it. If you cannot do this, or r uncomfortable or someone face pulled, just use force charge instead.

 

Another catch: u don’t smash right after. You use ur rupture. Couple reasons for this. U get a much better chance on getting both relic procs by the time you activate smash next (yes its ur third GCD), and the lion’s share of the bleed effect will also be buffed significantly right after the smash.

 

Starting with obliterate however, you need to go through an initial cycle where u recover a bit of rage and get into ur regular fury building rotation.

 

Without further ado, here is the opener I actually use whenever possible:

 

Frenzy precast (or out of combat fury build up), Berserk  OB RU  (adrenal, relic if clicky, BT)  SM  FC  RV  FS BA  OB  SM  VS  RU  Berserk  VSx2  OB SM FC DT VS FS  BA  OB  SM  RU  Berserk  RV  VSx2  OB etc

 

Then u can go into the fluid rotation where u get to go berserk right after every second smash.

 

Opener without full stack of fury

 

force chage and BT right off the bat (so that u can gain fury from FC which is the next move) if u need to use ur frenzy for that then: FC  BA (adrenal, relic)  SM  RU  RV  FS  assaultx2  OB  SM (yes without buff)  DS  FC  BA  VS  RU  OB  SM  berserk  VSx3  FS  OB  SM  DS  RV  FC  BA  RU  OB  SM  berserk etc....

 

Then u need to work with an overall low lvl rage till u get to ur next berserk VS RV FC combo with which u can fix everything right up and be in the fluid rage flow. Note that u need to work FC in earlier and earlier such that eventually it appears in the first GCD after smash. This opener is dmg wise not necessarily the most optimal but it gets u to the fluid roation more easily with FC being in the right place and not awefully delayed to later on in ur rotation.

 

 

 

 

Procs

 

 

There is no RNG!!!! Hurray!!!

 

There r four in the tree: Shockwave, Battle Cry, Cascading Power and Dominate. Shockwave stacks decrease the cost of ur smash and up its dmg (basically almost double dmg on ur smash while also free, nice eh?). Berserk grants u 3 stacks right away, while force crush ticks grant u 1 each. Battle cry makes ur next force scream free. Free SM and free FS r huge parts of the resource management. Battle Cry should be up all the time when u need it, but if by some wierd chance it’s not, don’t use force scream, it’s too expensive. Dominate comes from force charge and obliterate rendering ur next SM an autocrit. U gain Cascading Power right after smash for 6 secs, which is a solid 9% dmg buff to everything u do. More on this later in the rotation section.

 

 

The Rotation

 

 

Rage is very much about properly capitalising on ur Cascading power buff. It gives u technically 4 GCDs’ worth of time, but we must resort to tricks to make the last move we use land within that dmg buff window. I will expand on how u can do this below.

 

OB and SM back to back and on cooldown since they share the same timer. Why OB b4 SM assuming auto crit buff is already there after force charge? It gives you much better flexibility as to what to do in ur Cascading Power window after SM (although don't do force charge then OB then SM back to back, just save ur OB till SM is off of cd again). Also if there r gaps in which u cant dps, u can make absolutely sure that ur SM will auto crit.

 

Pair up FC and DT as close as u can. They also share the same timer and individually outperform a vicous slash. If ever they get separated, it should only be by ur RV (or VT sub 30%). The next time around u need to use them again, they should be both off of cooldown however. FC is always my first move right after smash, since it does its dmg over 2 GCDs and since ravage is always fit into the second and third GCD, in which case DT is the fourth GCD.

 

Don’t FS on cooldown. Its widely known that u can clip RV at 2.7 secs on the channel and get the full dmg. If u can do that right, u r able to land a melee attack after ur RV and still get the Cascading dmg buff on it (MH hit only, OH hit generally lands too late). So my general rule of thumb: if I am doing a RV I don’t use FS if I have enough rage to use a VS/VT (or just a free DT). If I don’t RV, I just go ahead and use FS in the fourth GCD since it lands much faster than a melee attack. So for example if u do VSx3 then FS exactly on the global cooldown, that FS will be buffed. You can verify in a combat log on torparse.

 

RU is very important for Rage. It only costs two rage, allowing you to do a stable non negative resource management, and it also outperforms a single VS in comparison. Once ur in the general fluid rotation, u will ideally end up using RU right b4 OB (why not right b4 SM? this is explained in detail in a different section) and 3/6 bleed ticks of it will be buffed by SM afterwards. This is what u do above 30% with a slight change in the execute phase, since then VT enters the picture. Sub 30%, RU is used within the cascading power window, as early as possible. This is because when u would use RU b4 OB above 30%, u use a VT instead for higher dmg. But we still need to use rupture to keep resource generation fluid.

 

Sub 30% VT enters the equation and u need to make sure to use it as often as u possibly can. However, if ever u have OB and VT off of cd, use OB first then SM then VT. If u do this, u can VT where u would normally do RU b4 OB, then u can VT again within the next Cascading power window. Sub 30% VT usage will often push ur FC out of the Cascading Power window. When that happens, u use it where u would use RU above 30% and its last tick will be buffed by SM.

 

The use of RV. It’s in the second and third GCD of the Cascading Power window. Always. If u do things right, u will be able to use it exactly on cooldown. There is one tiny exception when u need to delay it by 1 GCD to make it land in that slot. There will be times when ur berserk will line up in such a way that u get to do SM, berserk then RV right after. DO NOT RAVAGE. U need to use a VT/VS in that scenario to not to starve urself of rage after u gained 12 rage with berserk, since u will need to use 2 VSs in order to make OB come off of cd. Since ur more than likely to go over rage cap anyway, go ahead and burn 3 on a VS/VT while u can spare it, then use RV starting in the second GCD.

 

AOE Rotation: Go ahead and keep doing what u do single target, except replace every vicous slash with sweeping slash (its a better move than u think) if u r able to hit more than 1 target with it. So long as u do FS and BA after, you will be able to go into ur next smash and then Cascading Power window.

 

Retaliation: yes you can use this whenever u get to use it and not be worried about how much rage you have! Ur best bet is to squeeze it into the Cascading Power window. Keep in mind that its only usable for 8 secs after its use in enabled, so if u wait too long, you may just miss out on it. I generally avoid using it while berserk charges r consumed since I cannot benefit from the fury gain of it, so in such cases it lands somewhere after the second GCD (since by then 3 secs of berserk buildup will have passed and fury can be built again).

 

 

 

Cascading Power Combos after SM

 

 

 

These r the combos I find myself using:

- VSx3(any three replaced by VT sub 30%)  FS

- FC  RV  DS

- FC  DS  VS

- VS/VT  RV  FS

- VT  RU  VS  FS

- VT  FC  DS

- VS  RV  VT

- RU  VTx2/VT  FS

 

RU in third GCD is a bad choice, just save till b4 ur next OB or GCD1/2.

 

 

 

Clipping Ravage

 

 

It is by all means a dps gain. I find doing it the easiest by listening to the end sound animation of the ravage. When the last tick is about to land, there is this sort of “wuush” sound, sorry can’t describe it well but I hope u know what I am talking about. Soon as I hear it I can safely activate my next ability without fear of clipping too early.

 

 

Video Parse And Combat Log

 

 

This is the combat log tied to the

recording. 1mill/TTK = 3771 dps. Pre execute everything looks perfect, but there were some early morning derps in the execute phase. For starters I was not sharp enough to use vicious throw as soon as possible, hence missed out on 1 use total. My berserk, adrenal and BT activation was also a bit derpy and slow, resulting in my vicous throw after that ravage not getting buffed (it was a nice crit too, darn :( oh well).

 

I checked in my log and the last tick of FC at the very end did not get buffed. It is still the next best place to put it outside of the Cascading Power window, since u need 1 GCD after its use b4 u can use smash at 3 stacks of shockwave. Who knows, might get lucky other times :p.

 

 

Parse Analysis

 

 

 

Credits to leto_cleon for this one. He made a very nice, easily accessible spreadsheat of my leaderboard parses, looking at my rotation in detail and in blocks starting with FC. Its very simple to gaher what im actually doing without all the extra data that there is in the combat log otherwise.

 

1m Dummy Parse starting with Frenzy+Berserk: http://bit.ly/VdDmWt

 

1.5m Dummy Parse starting with prestacked fury, and frenzy+BT at the start: http://bit.ly/1oYIHfH

 

They also track the weaponmaster and cascading power uptime visually during the rotation, I think thats pretty sweet! :p (there r seperate tabs for Republic and Imperial terms)

 

 

 

 

Tips and tricks

 

 

 

You may notice not using ur frenzy other than for BT right after going berserk (btw, always pair up berserk with frenzy and BT in that order, if you frenzy and BT arbitrarily u can lose out on a lot of fury and screw ur rotation having to resort to a bunch of basic attacks). So what to do with it? Ding, Predation!! Its an amazing raid wide buff and even better if situation needs movement. So I just generally pair my berserk with frenzy then predation soon as I get to 30 fury and BT is roughly half way through on its cd. It's essentially a free move (although in a rather tight window) and the benefits r pretty much never wasted on the tanks (10% defence). You might also end up popping it at a very opportune moment which you may not have even thought of till after u used it.

 

Alternate use of frenzy: soon as u get full stack of fury and SM, pop ur frenzy. Continue ur regular rotation as normal, but u go berserk again after ur next SM. Following this, where u would normally use FC and DT, u ignore those abilities and use RV, VT/VS depending on availability. Ignore BA after Cascading Power is over. Your third SM thus becomes ur "second SM" in the rotation, where u use FC and DT and BA for rage generation. What does this do for you? U get slightly more uptime on weaponmaster set bonus buff from berserk, and u can ignore a weak BA rage builder. Its better than nothing, though not nearly as noticeable a dps buff as in Annihilation where u can make an extra 6 dot ticks auto crit. In a raid environment predation would win out though due to its utility IMO. Use either or at ur discretion.

 

How to dual throw when more than one damageable target is around? Think Brontes and the Khephess clones for example. You have just smashed ur on the boss and DS is off of cd. Tab target quickly to the clone while positioning urself such that brontes is right in front of you (or diagonally in front of you also seems to work, heck u can even stand in brontes and still dmg her with it XD) then u DS, then tab target back to the boss during the gcd, then FC on the boss. Huge dps boost. Tab targetting is important as its hard to get the angle right if ur targetting something very close by and also trying to hit something at like 25m range.

 

Position urself for ur smash so that u can hit as many targets as possible. Brontes example again, 6 finger phase: u can in fact smash two fingers if u r midway the two, then FC, then run to the side finger, while targetting the furthest one then DS all three.

 

Dont forget about force choke! Should it happen that u need to stay out of melee range (e.g. exploding subteroth on NiM Draxus) just choke them from 9m. It does better dmg than 2 assaults (its force dmg so hits pretty hard in Rage along with 6% crit buff to it) and gives u 3 rage which afterward u can convert into a deadly throw or vicious throw depending on health lvl. Hey I know deadly throw sucks, but dmg is better than no dmg!

 

 

 

 

 

Why RU b4 OB and not SM in general?

 

 

 

Okay so I have devised a rotation where rupture can be used exactly b4 SM and OB is right after SM each time. Here r sample parses for the alternate rotation and my original rotation in the guide. Both r with pretty crappy crit rates.

 

Here is the gist of it: with less critical dmg my rotation in the guide did considerably better than the alternate rotation.

 

What did I do in the alternate rotation, and why do I think it's fundamentally worse? First off you must open with force charge, no other way to buff SM if OB comes right after it (unless u feel lucky and just naturally crit lol). Since now OB is in GCD1 (otherwise would screw up ravage too which is even worse) of Cascading Power every time, the use of FC gets really funky, since that is exactly where I would put it above 30% every time in an ideal case.

 

This is a big problem. FC is a much stronger move than RU and like this it hardly ever gets buffed for the entire parse, whereas it's buffed every time above 30% and sometimes sub 30% in my original rotation. What do we gain instead? 4/6 (u can check in the logs, albeit very very very close to 5/6 ) ticks of rupture buffed instead of 3/6 (when used b4 OB then SM). Very very bad tradeoff.

 

What else? U can see further problems with this rotation sub 30%, since the placement of OB will interfere with a VT placement and hence mess up how many times u can use it in the execute phase. Therefore what I decided to do is swap to my original rotation sub 30%. Basically when I used VT after the Cascading Power window as a filler, both SM and OB come off of CD, so I just use OB first then SM. What is the problem here? Your entire rotation gets delayed by 1 GCD while u do this swap. Also not good.

 

Another thing, more PVE reated. Since OB is used after SM, that SM has a 19 sec window to be used. Say there is a gap in the fight long enough such that ur buff wears off and u dont get to force charge. U lose out on an auto crit unless you revert to the OB SM version.

 

I am glad I have done this test though, it has given me (and hopefully you :p) much better insight into why the rotation in the guide works so much better and why its not ideal to do RU SM throughout the parse.

 

 

 

Edited by Benirons
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Nope, crap guide. Should play real dps like concealment operative.

 

Nope, Concealment operatives are crap. Should play a real DPS like a Madness Assassin :p

Or better yet, Pyro PT (Im looking at you 1.5 mill HP dummy's on the ebon hawk leaderboards!)

 

And who's guide was used for that 1.5 mill dummy parse that is best in the world? Not dulfy's, but rather one that was written on these forums. WHO KNEW!

Edited by TACeMossie
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Nope still crap Dulfy or go home! Besides I can pull a solid 2k on my healer that is real dps for you! Nim quality *****!

 

Operative: Not in top 10 for these:

http://www.swtor.com/community/showthread.php?t=628575

 

or These (world leaderboards):

https://docs.google.com/spreadsheet/ccc?key=0Ao-urXta1qC8dEFNTlMzVnJHVVpDNDUwZ3lmVkVOcWc&usp=drive_web#gid=9

 

It is second place here:

http://www.swtor.com/community/showthread.php?t=714446

 

But still beaten by the more mobile Assault Vanguard, and it was done by a guy who wrote his own guide instead of using dulfy (though to be fair, Dulfy's Operative guide was written by a guy who mains a concealment operative and was Dulfy's GM, so he knows how to pull it off and wrote a guide for it).

 

Try harder.

 

Anyway, in the past, I remember people trying to get Dulfy to optimize her guides a little more. It was responded that "The guides were written so everyone can pick up a class, use those guides, and be HM Capable. NiM Capable requirements should come from other guides or from adapting yourself and picking it up. Probably better for the second option, as it means you are a more nightmare-capable player"

Edited by TACeMossie
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Glad the guide was of use to at least some people. It was the whole point after all :p

 

I did read the dulfy guide a long time ago on rage and honestly I dont think it is giving it the credit the spec deserves. A stone age old video parse, because nothing else was available as most peeple believe the spec is weak single target wise and that its all about carnage and annihilation. Im trying to show otherwise XD.

 

I am doing a fair number of things differently and believe ravage is a very big part of the tree (usually 2nd most dmg from it in a parse if not a very close third).

 

So much for that.

 

I probably should mention that that naturally this is not THE way to play Rage or that its THE best way to do so. I have gotten the best results with this methodology. I have shared a couple tricks and insights I have learnt on my own which I didnt see anywhere else.

 

Look at this as a more up to date guide for Rage.

 

As for you Meatpopsicle, I hope you enjoy dpsing on ur healer, must be fun :p Maybe you should write a guide for it so we can also get better at doing dmg on our healers.

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Glad the guide was of use to at least some people. It was the whole point after all :p

 

I did read the dulfy guide a long time ago on rage and honestly I dont think it is giving it the credit the spec deserves. A stone age old video parse, because nothing else was available as most peeple believe the spec is weak single target wise and that its all about carnage and annihilation. Im trying to show otherwise XD.

 

I am doing a fair number of things differently and believe ravage is a very big part of the tree (usually 2nd most dmg from it in a parse if not a very close third).

 

So much for that.

 

I probably should mention that that naturally this is not THE way to play Rage or that its THE best way to do so. I have gotten the best results with this methodology. I have shared a couple tricks and insights I have learnt on my own which I didnt see anywhere else.

 

Look at this as a more up to date guide for Rage.

 

As for you Meatpopsicle, I hope you enjoy dpsing on ur healer, must be fun :p Maybe you should write a guide for it so we can also get better at doing dmg on our healers.

 

Well if the guide is good it might actually end up on dulfy :p She's been contacting guide writers to write guides for classes.

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Honestly,

 

I would love to see more updated guides like these on dulfy. I actually do like the dulfy website, no one can argue it's the best beginner/intermediate starting point and easily accessible. It's a lot better than noxxic and dulfy, and whoever else helps her update the site, constantly update all kinds of SWTOR information. The better guides only get used effectively once you really know your class.

 

So, I hope that some of the better guides out there end up on dulfy, this rage guide is really nice and I'd like to test it out on my sentinel and marauder. TAC's guide is excellent as well.

 

Not sure why someone was trolling about operatives. Kind of pointless to troll in a guide thread.

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Honestly,

 

I would love to see more updated guides like these on dulfy. I actually do like the dulfy website, no one can argue it's the best beginner/intermediate starting point and easily accessible. It's a lot better than noxxic and dulfy, and whoever else helps her update the site, constantly update all kinds of SWTOR information. The better guides only get used effectively once you really know your class.

 

So, I hope that some of the better guides out there end up on dulfy, this rage guide is really nice and I'd like to test it out on my sentinel and marauder. TAC's guide is excellent as well.

 

Not sure why someone was trolling about operatives. Kind of pointless to troll in a guide thread.

 

Thanks for the thumbs up! :p Let me know how raging works out for you with the guide. Also, give a shoutout if there is something I missed that u would like to see covered too, it might be obvious that this is my first guide and am arbitrarily adding things to it as I think about them at this point.

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What is the motivation behind opening with Obliterate instead of Charge? Obviously, rage capping is annoying and Obliterate does more damage, but are those the only reasons? Regarding Rupture, if you're going to be delaying it as a matter of course, it will always be more optimal to put it right before a Smash rather than during the Cascading Power window. It's a 6 second DoT.

 

As a side note, I can mathematically confirm that Rage does have the best execute of all of the Marauder specs by far. You can almost use Vicious Throw on cooldown, you get the crit chance buff (improved by the surge talent), and you can reliably fit one into Cascading Power.

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I will mention something against the dulfy guide.

The dulfy guide recommends a 5/5/36 spec by putting 3 points in enrage slash to reduce the focus cost of VS and VT. However I would like to note that the 2/8/36 is focus neutral where your are not spending more focus than what you generate from BA and Frenzy (if your are using assault in the rotation, your a probably doing something wrong); Is better to put the points into Dual Wield Mastery

Also, though usually considered a bad single target spec, current rage parses show that is as competitive as carnage in single target, with no RNG

Edited by g_mK
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What is the motivation behind opening with Obliterate instead of Charge? Obviously, rage capping is annoying and Obliterate does more damage, but are those the only reasons? Regarding Rupture, if you're going to be delaying it as a matter of course, it will always be more optimal to put it right before a Smash rather than during the Cascading Power window. It's a 6 second DoT.

 

As a side note, I can mathematically confirm that Rage does have the best execute of all of the Marauder specs by far. You can almost use Vicious Throw on cooldown, you get the crit chance buff (improved by the surge talent), and you can reliably fit one into Cascading Power.

 

The way my rotation flows OB ends up right b4 SM each time. So u can start with charge then next time around use OB b4 SM on a parse, but there is not much sense in doing that. With a VS b4 RV tafter berserk u can get back to the optimal rage lvl. But still why OB first? Simply put why not, it does a lot more dmg than a charge.

 

As for RU, delaying it too much can and will mess up ur rage mamagement (just avoid its use completly and u will run into issues). 2 rage vs 3 is very important to exploit especially if, as Don said, the rotation is rage neutral.

 

Your r compelely correct. RU right b4 SM is the most optimal place to put it at. HOwever, in practice it does not work out that way due to how things line up and the fact that there is a 0.5 sec left on OB when im about to use RU. So long as part of the dots get buffed, its a dps gain. But u should be looking at RU primarily as a resource managment tool first so that u dont need enraged slash, and dmg dealing tool which outperforms a single vicous slash.

 

Edit: U raise a valid point about rupture, I do use it right b4 my first SM in the opener, ill look into if it is possible to follow the same pattern.

 

Edi (2): I have rewatched the vid I posted for the guide and got u an answer for RU during cascading power, sub 30% that is. There is in all 1 GCD where u need to do something b4 going into ur next OB then SM. That something sub 30% unqeuivocally becomes VT/FC depending (right after BA where RU would normally be used). Since there is really no other place to put RU and since it has to be used, RU is inevitably forced into the Cascading power window. Above 30% there is no such issue.

Edited by Benirons
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I gave rupture some thought as to how we can put it such that it lands comfortably right b4 our next smash. The rotation is quite different and seems like its the "other way around." But with a different opener it is quite doable, rage management reamains the same. More on this soon in the guide. I have yet to find out how well this does dps wise, since it will offer less flexibility, especially in the sub 30%.
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I was actually doing up a spreadsheet that took a closer look at your dummy parses. (Similar to what I did for MKnightrider's Balance Shadow parse http://www.swtor.com/community/showthread.php?t=747288).

 

There probably is a bit more work to be done, but here's what I've done up so far:

 

1m Dummy Parse starting w/ Valorous Call/Frenzy for Zen/Berserk at the start (http://www.swtor.com/community/showpost.php?p=7567978&postcount=61) https://docs.google.com/spreadsheets/d/1o595YnSTB0W70lwvIIbpC7GjaWAvpVYGVio1OpW5LLQ/pubhtml

 

1.5m Dummy Parse starting w/ 30 stacks of pre-stacked Centering/Fury and Valorous Call/Frenzy for Inspiration/Bloodthirst at the start (http://www.swtor.com/community/showpost.php?p=7566200&postcount=1686): https://docs.google.com/spreadsheets/d/1HjjJt5A8a8PwmKKaL9MWUCu_RusQe_vquuNDxGAJVNU/pubhtml

 

N.B. Unfortunately, I was working using the Focus Sentinel terminology.

Edited by leto_cleon
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I was actually doing up a spreadsheet that took a closer look at your dummy parses. (Similar to what I did for MKnightrider's Balance Shadow parse http://www.swtor.com/community/showthread.php?t=747288).

 

There probably is a bit more work to be done, but here's what I've done up so far:

 

1m Dummy Parse starting w/ 0 stacks of Centering/Fury (http://www.swtor.com/community/showpost.php?p=7567978&postcount=61) https://docs.google.com/spreadsheets/d/1o595YnSTB0W70lwvIIbpC7GjaWAvpVYGVio1OpW5LLQ/pubhtml

 

1.5m Dummy Parse starting w/ 30 stacks of Centering/Fury (http://www.swtor.com/community/showpost.php?p=7566200&postcount=1686): https://docs.google.com/spreadsheets/d/1HjjJt5A8a8PwmKKaL9MWUCu_RusQe_vquuNDxGAJVNU/pubhtml

 

N.B. Unfortunately, I was working using the Focus Sentinel terminology.

 

Both parses were started with 30 stacks of fury/centering so there is no confusion XD.

 

This is a pretty cool layout of what Im actually doing! Very helpful, so easy to see what is going on.

 

One thing about Momentum (I take it its the buff after force sweep) u should include bladestorm into that window if its the 4th gcd, and a melee attack if its right after master strike (be it dispatch, slash or twin throw). Asumming MS is clipped properly then those attacks will get buffed.

 

Dam weaponmaster buff uptime tracked too! Very good analysis here, I will go ahead and include this in the guide soon as I can (giving u credit naturally :p). Just one thing: any chance u could make the converion to imperial terms too? Sooner or later ill copy paste this over to the sentinel section and convert the terminology into republic terms.

 

Edit: any chance you could create a legend for the colour codes? I have a couple ideas, but would be best if u clarified crystal clearly XD.

Edited by Benirons
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Hmm... wasnt the 1m started with Valorous Call/Frenzy for Zen/Berserk and the 1.5m one starting with 30x Fury pre-stacked so that you could do Zen/Berserk and then use Valorous Call/Frenzy for Inspiration/Bloodthirst at the start?

 

And argh I confused Momentum with Heightened Power.

 

I did a quick duplicate of the Pub Sheets and a Find and Replace to convert the duplicate to Imperial terminology. Hope it's correct.

 

Hmm... colour codes... I was using colours based on the Focus Sentinel abilities/procs. But yeah that part is WIP ;)

 

Let see... FE/FC is grey because I took it as the fixed part of the rotation. MS/Rav is blue because MS is blue. ZL+FS/Obli+Sma is purple because ZL is purple. Zen+SL+SL+SL/Bers+VS+VS+VS is green because VC is green. ZS+Caut/BA+Rupt is red because Caut is red (its a lighter red when there there are only 2 GCDs aft FE/FC before BA is used). TST+SL/DST+VS is light blue because TST is a lighter blue. So yeah I've been colours to group abilities.

Edited by leto_cleon
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Hmm... wasnt the 1m started with Valorous Call/Frenzy for Zen/Berserk and the 1.5m one starting with 30x Fury pre-stacked so that you could do Zen/Berserk and then use Valorous Call/Frenzy for Inspiration/Bloodthirst at the start?

 

And argh I confused Momentum with Heightened Power.

 

I did a quick duplicate of the Pub Sheets and a Find and Replace to convert the duplicate to Imperial terminology. Hope it's correct.

 

Hmm... colour codes... I was using colours based on the Focus Sentinel abilities/procs. But yeah that part is WIP ;)

 

Let see... FE/FC is grey because I took it as the fixed part of the rotation. MS/Rav is blue because MS is blue. ZL+FS/Obli+Sma is purple because ZL is purple. Zen+SL+SL+SL/Bers+VS+VS+VS is green because VC is green. ZS+Caut/BA+Rupt is red because Caut is red (its a lighter red when there there are only 2 GCDs aft FE/FC before BA is used). TST+SL/DST+VS is light blue because TST is a lighter blue. So yeah I've been colours to group abilities.

 

Oh okay I think I misunderstood you. Yes I started 1 mil with frenzy berserk combo. I just thought you meant that I started without an fury stacks at all which is naturally not true. Ty for clarifying :p.

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Okay so I have devised a rotation where rupture can be used exactly b4 SM and OB is right after SM each time. Here r sample parses for the alternate rotation and my original rotation in the guide. Both r with pretty crappy crit rates.

 

Here is the gist of it: with less critical dmg my rotation in the guide did considerably better than the alternate rotation.

 

What did I do in the alternate rotation, and why do I think it's fundamentally worse? First off you must open with force charge, no other way to buff SM if OB comes right after it (unless u feel lucky and just naturally crit lol). Since now OB is in GCD1 (otherwise would screw up ravage too which is even worse) of Cascading Power every time, the use of FC gets really funky, since that is exactly where I would put it above 30% every time in an ideal case.

 

This is a big problem. FC is a much stronger move than RU and like this it hardly ever gets buffed for the entire parse, whereas it's buffed every time above 30% and sometimes sub 30% in my original rotation. What do we gain instead? 4/6 (u can check in the logs, albeit very very very close to 5/6 :() ticks of rupture buffed instead of 3/6 (when used b4 OB then SM). Very very bad tradeoff.

 

What else? U can see further problems with this rotation sub 30%, since the placement of OB will interfere with a VT placement and hence mess up how many times u can use it in the execute phase. Therefore what I decided to do is swap to my original rotation sub 30%. Basically when I used VT after the Cascading Power window as a filler, both SM and OB come off of CD, so I just use OB first then SM. What is the problem here? Your entire rotation gets delayed by 1 GCD while u do this swap. Also not good.

 

Another thing, more PVE reated. Since OB is used after SM, that SM has a 19 sec window to be used. Say there is a gap in the fight long enough such that ur buff wears off and u dont get to force charge. U lose out on an auto crit unless you revert to the OB SM version.

 

I am glad I have done this test though, it has given me (and hopefully you :p) much better insight into why the rotation in the guide works so much better and why its not ideal to do RU SM throughout the parse.

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