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10/10 can't wait for these new changes coming to Tanks in 5.9.


Loadsamonie

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Maybe your post is double sarcasm in which case my post is now triple sarcasm, but I don't think that's happiness...

 

I made a promise earlier that if nerfing Tank damage was the only thing they were going to do to address Skanks, and nothing else, then I would eat my shoe. The whole thing.

 

...does anybody have a bottle of Tabasco they can pass me?

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Truly the developers ineptitude and cluelessness on how to fix things is truly amazing.

 

Side note: I bet they never even play tested this will real tank players to see if this was the best option. Their past actions on changes are indicative they didn't. And when the results start showing up well get the same canned response from Eric and Keith, "We know and hear you (uh huh) and shall monitor it for the next few months!" Meanwhile, tanks become a rarity because they cannot fight their way out of a wet, torn paper bag.

Edited by Ghost_Spectre
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I made a promise earlier that if nerfing Tank damage was the only thing they were going to do to address Skanks, and nothing else, then I would eat my shoe. The whole thing.

 

...does anybody have a bottle of Tabasco they can pass me?

 

LOL. Career fields you should prolly avoid: bookie, race track, casino, hedge fund manager (okay, you could prolly do better than most there these days), psychic... Cuz with the way the nerf hammer has been flying that was bad money...

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LOL. Career fields you should prolly avoid: bookie, race track, casino, hedge fund manager (okay, you could prolly do better than most there these days), psychic... Cuz with the way the nerf hammer has been flying that was bad money...

 

I'm not kidding though; this upcoming "fix" is a giant slap in the face to all Tanks game-wide. How they can justify this is nothing short of lunacy.

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I'm not kidding though; this upcoming "fix" is a giant slap in the face to all Tanks game-wide. How they can justify this is nothing short of lunacy.

 

It was only a matter of time. I'll probably get rid of my tank, pending on how these nerfs go.

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Truly the developers ineptitude and cluelessness on how to fix things is truly amazing.

 

Side note: I bet they never even play tested this will real tank players to see if this was the best option. Their past actions on changes are indicative they didn't. And when the results start showing up well get the same canned response from Eric and Keith, "We know and hear you (uh huh) and shall monitor it for the next few months!" Meanwhile, tanks become a rarity because they cannot fight their way out of a wet, torn paper bag.

 

What's amazing is that they still have game after the stunts they've pulled.

 

When they "test" these things, they're on their Dev Server, and playing in god-mode so they can one-shot mobs and don't have to actually experience any drawbacks from nerfs.:rolleyes:

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So few tanks playing these days and now this. :( And just like Conquest there will be collateral damage to other aspects of the game the devs didn't think about. Group Finder for Ops and MM FPs will become a ghost town. Vet mode, vet mode, vet mode! Joy. :confused:
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I don't quite understand the concern. Not saying I agree with the changes, just asking to be educated. Every MMO, including this one, at the very least has a trinity of 3 roles: tank, dps, healer. Others have specific utility classes, but those are the big three. Within that trinity, it isn't the role of the tank to dole out damage for the sake of damage.

 

The tank leads the group, focuses the mobs on him (or her) not the others in the group or operation, and takes the brunt of the damage.

 

For what damage the tank can do, lowering damage output isn't going to keep the tank from holding aggro. If the primary means tanks held aggro in this game was via damage, pure DPS classes would be primary tanking roles, but that isn't the case in this game. Tanks are tanks, and they do their job.

 

So...educate me. Seriously.

Why the angst? The role, at least to me, does not seem diminished by this change.

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I don't quite understand the concern. Not saying I agree with the changes, just asking to be educated. Every MMO, including this one, at the very least has a trinity of 3 roles: tank, dps, healer. Others have specific utility classes, but those are the big three. Within that trinity, it isn't the role of the tank to dole out damage for the sake of damage.

 

The tank leads the group, focuses the mobs on him (or her) not the others in the group or operation, and takes the brunt of the damage.

 

For what damage the tank can do, lowering damage output isn't going to keep the tank from holding aggro. If the primary means tanks held aggro in this game was via damage, pure DPS classes would be primary tanking roles, but that isn't the case in this game. Tanks are tanks, and they do their job.

 

So...educate me. Seriously.

Why the angst? The role, at least to me, does not seem diminished by this change.

 

Honestly you're correct. It shouldn't hurt anything. But tanks do have to do a minimal amount of damage in some things so that they aren't holding the group back. This nerf will hit them that way.

This nerf isn't doing anything to help with the Skank problem, but it's hurting the PvE side of play, which didn't have a problem to begin with. Therein lies the rage/angst that is hitting.

 

They swung wildly hoping to hit the pinata & missed...dern that freakin nerf bat. lol

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So...educate me. Seriously.

Why the angst? The role, at least to me, does not seem diminished by this change.

 

The problem is twofold:

1) Damage specs have access to the same tanking abilities (Guard, single target and AoE Taunt) that tanks have

2) Mitigation gear in PvP provides little benefit to survivability, while severly limiting damage output.

 

Now about why the changes are bad.

 

1) They're very unequal between the 3 ACs. Juggs just getting a slap on the wrist while PT seems like getting destroyed.

2) None of the two points above are solved by these changes. Skanks will still be the way to play tanks in PvP.

3) While upping the threat in PvE solves the aggro problem, threat in PvP doesn't exist. Mitigation tanks are getting further nerfed, which is absolutely unnecessary.

4) Raiders don't like the raidwide DPS loss from nerfing tank damage. I don't raid nowadays, can't say how significant the loss is.

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I hope people stop believing Keith actually plays this game now. If he's ever played a tank (especially a PT/VG tank), he knows these changes will NOT fix the skank tank problem and will only make tanks unable to do their job in group PvE content. To say nothing about how impossible it will be to solo level a tank if you don't want to spend 15 minutes taking down a single trash mob. You can also forget about doing KotFE/KotET chapters on a tank too once they start hitting like a wet noodle. Edited by AscendingSky
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We use dps gear in pvp because our damage output is low and because a lot of our defensive stats are useless in warzones.

 

We tank players love to run the numbers and get the most out of our stats

 

So it’s logical to remove useless stats and replace them with something else.

 

Just chopping damage in half makes tank gear even more useless in pvp and doesn’t affect the useles defensive stats

 

This only makes tank gear more useless and instead of dps gear as an option, it’s more or less the only way to pvp now

Edited by kirorx
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The problem is twofold:

1) Damage specs have access to the same tanking abilities (Guard, single target and AoE Taunt) that tanks have

2) Mitigation gear in PvP provides little benefit to survivability, while severly limiting damage output.

 

Now about why the changes are bad.

 

1) They're very unequal between the 3 ACs. Juggs just getting a slap on the wrist while PT seems like getting destroyed.

2) None of the two points above are solved by these changes. Skanks will still be the way to play tanks in PvP.

3) While upping the threat in PvE solves the aggro problem, threat in PvP doesn't exist. Mitigation tanks are getting further nerfed, which is absolutely unnecessary.

4) Raiders don't like the raidwide DPS loss from nerfing tank damage. I don't raid nowadays, can't say how significant the loss is.

 

DPS's version of the AoE taunt is actually a detaunt. The rest is spot on.

 

All this change will do is lower the effectiveness of PVE tanking, and push skanks a little bit lower on the leaderboards.

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DPS's version of the AoE taunt is actually a detaunt. The rest is spot on.

 

All this change will do is lower the effectiveness of PVE tanking, and push skanks a little bit lower on the leaderboards.

 

PvE tanking is like UFOs, rarely seen.. If you don't believe me, do 10 flashpoints and count the tanks, you will see 1 or 2 at most.

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