jambalayabungee Posted November 14, 2019 Share Posted November 14, 2019 (edited) I havent seen that addressed a lot on these forums, but its confirmed by a lot of people Ive been playing with. Since Thermal Sensor Override ( or pubside Reserve Powercell ) abilities got the charge-like style animation, their cooldown got bugged . At level 75, its supposed to be 1min30 at 0 alacrity, the exact same as Vent Heat / Recharge Cells. Its also what is written on the tooltip. In reality, its lasting 2 minutes ( which was its value at level 70 with no alacrity ...) Level 75, with 0 alacrity and no utilities selected https://drive.google.com/file/d/1GmLNM2Lf2hDwlzdkjKc6B8Kus9TcL5Vz/view?usp=sharing If you add alacrity, the tooltip changes correctly to the shorten cooldown, but the actual duration is still 2 minutes. Level 75, with 15% alacrity and no utilities selected . Duration is supposed to be 1m18s tooltip value, but its 2 min. https://drive.google.com/file/d/1sGG5cj6hGGi44Tf2DUZGU-QLuIQtbIK0/view?usp=sharing Please fix, the difference its making is huge !!! PS : can we please have the option to have the numeral / written cooldown on the charge-like abilities as well (instead of the vague clock-like animation .... ) ?? Pretty please ???? Edited November 14, 2019 by jambalayabungee Link to comment Share on other sites More sharing options...
XXLGAMERXXL Posted January 16, 2020 Share Posted January 16, 2020 Still bugged. Pls Fix Link to comment Share on other sites More sharing options...
jambalayabungee Posted March 9, 2020 Author Share Posted March 9, 2020 (edited) Bump. Please Fix. Its been 4 freaking months since its bugged . Its a pain on heat management, and Im sure its super easy to fix. Just link the damn actual cooldown to his tooltip value. Come on, give mercs and mando a little love here. Tbh this is pissing me off so much, i dont even look at my IO merc . Yes, you can go around it, but more than 30 sec difference is huge for a spec that rely on TSO for energy management as part of their actual rotation. Edited March 9, 2020 by jambalayabungee Link to comment Share on other sites More sharing options...
speedyMCMLXXXV Posted December 12, 2020 Share Posted December 12, 2020 *Bump* After a year,and even after the recent 'fix' to the cooldown texts,Thermal Sensor Override and Reserve Powercell are still bugged for all Bounty Hunter and Trooper classes/specs. The ability's tooltip correctly shows the correct cooldown (affected by alacrity, talents,etc.) but the real cooldown is still 2:00 minutes (base value). For InnovativeOrdnance/Assault Specialist/Advanced Prototype/Tactics the cooldown is supposed to be 1:30 (by default with no alacrity) but it's actually 2:00 minutes For Arsenal/Gunnery/Bodyguard/CombatMedic/Plasmatech/Pyrotech/ShieldTech/ShieldSpecialist the base value is 2:00 minutes,but -as for the other specs- the real cooldown is not affected by alacrity (e.g.:Arsenal with 15.4% alacrity (1.3s gcd) should have thermal sensor Override on a 1:44 minute cooldown,but it's still on a 2:00 minutes cooldown. Can you please look into this and finally fix it? Thank you! Link to comment Share on other sites More sharing options...
speedyMCMLXXXV Posted January 12, 2021 Share Posted January 12, 2021 monthly bump! Link to comment Share on other sites More sharing options...
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