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Pseudo-ninja change on item-refunding


varietasplus

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Core problem: fragment limit is 5.000.

Goal: players must not mitigate the precious RNG factor of gearing.

Problem: a QoL change (refundable gear) implemented a long time ago made it possible to overcame this limit (yet it was not an exploit!)

 

Fair solution: increase limit.

Malitious solution: remove the QoL and hide it in a patch note made of approximately 200 lines.

 

Consequence: players can no longer try out different tacticals in a 2-hours window, neither can they undo a mistake upon exchanging gear, increasing the workload on Customer Support. Players lose tremendous ammount of fragments before they notice the change.

 

Affection loss on the player base: unmeasurable.

Edited by varietasplus
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