varietasplus Posted November 17, 2019 Share Posted November 17, 2019 (edited) Core problem: fragment limit is 5.000. Goal: players must not mitigate the precious RNG factor of gearing. Problem: a QoL change (refundable gear) implemented a long time ago made it possible to overcame this limit (yet it was not an exploit!) Fair solution: increase limit. Malitious solution: remove the QoL and hide it in a patch note made of approximately 200 lines. Consequence: players can no longer try out different tacticals in a 2-hours window, neither can they undo a mistake upon exchanging gear, increasing the workload on Customer Support. Players lose tremendous ammount of fragments before they notice the change. Affection loss on the player base: unmeasurable. Edited November 18, 2019 by varietasplus Link to comment Share on other sites More sharing options...
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