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Developer Update: Technical Changes in Game Update 1.5


CourtneyWoods

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^

this!

*sigh*... Don´t even try to explain it. People with no clue about game development will never get it.

 

You are correct sir. The sad part is though in their other games they played they were right. SWG has only 3 developers for the last few years, and STO has only 3 right now.

 

This game still has dedicated teams for each segment but good luck convincing the knee jerkers that.

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Ben Cloward,

 

Thank you for adding such things that some of us tend to overlook in the real world. They bring the virtual one closer to a finished product. I am pleased to hear there is more on the way. Hopefully, and I'm sure you do see it. That the rock faces in caves, cliffs and mountain range, on Tattooine etc. don't look exactly finished. Colors, textures, and tones look way too uniform and flat. There is definitely room for improvement there. Good work so far!

+1

 

Thank you very much for these little changes.Keep it up ;)

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Didn't really notice a huge difference in before and after. I know that everyone has different skills so suggesting they get a graphics guy to fix bugs, or do balance issues probably wont happen.

However I would have much prefered grapahics to work on clippping issues, not just the major ones like Kira's saber going right through her but minor ones where a handle of a gun vanishes into a characters back, items go straight through walls. Also adding new character creation options, new faces, species and options.

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Is there any chance that someone will sit down and work on the ground textures? Grassy places like Alderaan look pretty sad outside the pop-up grass range, since the textures have really strong tiling. Reducing those regular structures and generally working towards a better blending between those "fallback textures" and the proper grass effect would IMO work wonders for the look of some places.
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This is really nice and will make the game look a lot more life-like. I just hope it really doesn't have a negative performance impact, unlike the changes in 1.4 which were supposed to improve performance on SLI and CrossfireX systems but really decreased it by a lot (While SLI performance was improved to playable levels, yet not nearly as good as before, the game is still near unplayable on AMD CrossfireX setups).

 

Also, have you worked on the shaders in order to prepare the game for chat bubbles as well?

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Looks very nice.

 

Now if we can get some "life" into the worlds, less static spawns, critters, insects etc I will be happier still.

 

If everyone stopped complaining about how slow SWTOR runs on their comp I'm sure that would already be in-game. Problem is, if people are having issues now, adding dynamic feature to the environment would really bug them out.

 

P.S: My computer is fine and it's a freaking Dell Vostro, how the heck are people having so many bugs when my low/medium end comp is fine?

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THIS is what you guys work on all day? Not fixing bugs? Not REDUCING LAG? Just adding pretty colors to grass? Seriously; you should be fired, dude. I don't care one bit that my grass is shiny when the sun's out, I do care that I don't lag to high heaven when the sun's out....

 

GET YOUR PRIORITIES STRAIGHT.

 

I don't want pretty grass that doesn't increase lag... I want whatever you have to do to REDUCE it. Get your act together.

 

Fire VanGogh and hire a real game designer please.

Edited by bahdasz
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You are correct sir. The sad part is though in their other games they played they were right. SWG has only 3 developers for the last few years, and STO has only 3 right now.

 

This game still has dedicated teams for each segment but good luck convincing the knee jerkers that.

 

ha, yeah with 3 developers/part time graphics artists it would be understandable.. :D

Good thing BW has some hundreds of dedicated specialists working on completely different aspects of the game

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THIS is what you guys work on all day? Not fixing bugs? Not REDUCING LAG? Just adding pretty colors to grass? Seriously; you should be fired, dude. I don't care one bit that my grass is shiny when the sun's out, I do care that I don't lag to high heaven when the sun's out....

 

GET YOUR PRIORITIES STRAIGHT.

 

I think you need to look up how large-scale development works, with different teams and responsibilities and all that.

 

But of course it would be a great idea to put GFX specialists on net code. Would surely improve things no end :D

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that is incredible that they are adding sunlight effects! And everyone says how bad this game is. They might want to rethink that.

 

It is nice that they continue to work on making the game better. I think the frustration you are referring to though is the way some issues DON'T get addressed even when it should be as easy as adjusting respawn rates of quest objects and associated mobs.

Remember what a pain it was to do dailies right after server mergers? There were regularly eight to ten people trying to complete a quest at any given time competing for just a few quest items, it took half an hour to complete a 3 minute quest!

That's the stuff people get really annoyed about. Graphics improvements are nice, but subtle improvements to scenery won't be noticed if it takes months to implement solutions that directly impact the fun of the game.

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Learn to spell 'resources'.

 

And they are spending plenty on other aspects of the game - name me another MMO which has had this much new content in the first 12 months - but changes like this are heartening because:

  • they look terrific (good job, guys!!)
  • they tell us that the devs are making longer-term investments in how the engine performs overall; they are thinking long-term, as well as fixing the short term problems.

 

You want to reduce things to a zero-sum game, but developing such a complex and varied bit of software, over so long a term, is actually a complicated and synergistic thing.

 

If they're thinking long term, we should not get it too soon. Long term thinking includes a lot of tests and it's not happening.

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Good times the leaves are a little brighter, I can pull funny faces, the shadowing has been optimised and I have a new companion incoming.

 

Oh wait a minute I couldn't care less.

 

Leave the graphics alone, do something productive and that people actually want.

 

Indeed

Edited by SuperDaioz
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