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Can we talk about Amplifiers?

STAR WARS: The Old Republic > English > Public Test Server
Can we talk about Amplifiers?

Banthabreeder's Avatar


Banthabreeder
08.18.2019 , 05:19 PM | #51
Quote: Originally Posted by Iymurra View Post
Problem is, its not a trivial damage increase.
At minimum its 9 pieces of a potential 1.5% damage increase.
9x1.5 is... lesse... carry the ****ton and... 9x1.5 is 13.5
so its a potential 13.5% damage increase just for getting lucky.
Thats a lot of damage.

If it capped out at 1.5% damage increase total people wouldn't be as pissed off.
If it capped out as not affecting damage in the slightest we would be offering constructive criticism on how to improve the system as it exists.
As it stands now this is simply an unacceptable new layer of RNG on top of an already RNG gearing system.
I honestly don't understand why your complaining.

If it's because some players might squeeze out more dps, or healing, or tanking stats then another with the same set of gear, well, that doesn't always make the best player. I've seen people in wz's with much lower gear than myself and they kick *** cause they know how to play there character. You say, "If it capped out at 1.5% damage increase total people wouldn't be as pissed off". What people? I'm not one of those. You may want it that way but I'd be ecstatic with an increase of 13.5% damage.

If it's because of RNG, well, that's the way the game is. It has been for a while. Now, it's adding more RNG. I've come to accept it and presume others have too. If RNG is so unacceptable to you maybe it's time to find another mmo that doesn't and you'll be a happier person. Just so you know, I'm not a huge fan of RNG either, but I understand the developers have put it into the game and more than likely will never take it out. They would probably shut the game down before they had to reprogram everything to eliminate the RNG features.

I see your passionate about this and that's good. I just suggest giving it a try before damning the whole thing to hell.

EDIT: totally unrelated but I find it funny that I can't type the word '***' (rhymes with 'pass') but I can type the word 'butt'.
“Don’t call me a mindless philosopher, you overweight glob of grease.”

Darev's Avatar


Darev
08.18.2019 , 06:27 PM | #52
It would have been better if they had gone with a different system for amplifiers from the start. Perhaps even something similar to what Star Wars Galaxies had with their powerbit system.
It's very similar.
Many different types of stats can be added to weapons/armor with varying values from 1-35.
Looted armor/weapons have randomly generated values.

You take various junk loot and combine them into a stat (constitution - as an example - more health/hitpoints)
Now, there are specific combination of junk loot that make a constitution stat.
Other combinations of junk loot make other stats....luck/action....whatever. The same combinations make the same stats every single time. No RNG at all.

Now, you take the looted item with the numerical value and can pull a numbered powerbit out of that, destroying the looted armor/weapon in the process.

You combine the two bits and get what could be an amplifier with a single stat.
You can do this up to the max value for any specific stat.

My point is, there are systems out there that do essentially the same thing that don't involve RNG.

They didn't HAVE to use RNG for this system.

They CHOSE to.

Here's a video that someone made on how it's done in SWG (yeah, it closed a long time ago, but there are emulators out there and people are still playing).

https://www.youtube.com/watch?v=DZccv8bBgJo
If you choose to fight in the sewer you can no longer claim to have the moral high ground.

Iymurra's Avatar


Iymurra
08.18.2019 , 06:50 PM | #53
I'm pissed off, am I not a person?
Folcwar's pissed off too, is he not a person?
Darev isn't happy with this system, is he not a person either?

There's three out of the population who sub and play PTS. I'm certain there's more.

ottffsse's Avatar


ottffsse
08.18.2019 , 07:19 PM | #54
the problem with a power jump with amplifiers as they are now is that is like going from 248 to 258 gear on current live...so if I pvp I would be stupid not to "amp up" to the max. But once I am amped up to the max I am guessing whatever semblance of balance that will be configured inside the operations and other pve content will go out the window.
ref http://www.swtor.com/r/gFbhFZ Melisen / Sage Zrella / Sorc

Delani's Avatar


Delani
08.19.2019 , 07:32 AM | #55
Quote: Originally Posted by ottffsse View Post
the problem with a power jump with amplifiers as they are now is that is like going from 248 to 258 gear on current live...so if I pvp I would be stupid not to "amp up" to the max. But once I am amped up to the max I am guessing whatever semblance of balance that will be configured inside the operations and other pve content will go out the window.
I still think we need to see it in affect before we can make judgements.

dahyle's Avatar


dahyle
08.19.2019 , 10:31 AM | #56
Quote: Originally Posted by Hercology View Post
Man, all of y'all have been spoiled with easy gearing in SW:ToR and it shows. I'm personally glad for a bit of RNG and some interesting ways to gear. Good job Bioware.
Quote: Originally Posted by Banthabreeder View Post
Kinda surprised at people in this discussion thread actually complaining about getting MORE DPS from the new amplifier system. I thought people were excited about going back to HYBRID specs. This allows us to be unique from every other Jugg or Sniper or whatever. This sorta makes up for them taking away 1 of our 3 set bonus so I'm all for it.

I do agree it needs some tweaking in how it works and is implemented: (1) Add a warning message to the actual Recalibrate button that once clicked, money is taken, (2) Instead of only giving us 2 new choices perhaps 4 or 5, (3) Remove the cost of pulling mods from our gear since this new feature will already be a credit sink, (4) After hitting Recalibrate, don't give us the same amplifier or lesser % one then the one we're rerolling on. Just to name a few.

I think this game needs a shake up. This will definitely do that. It's been kinda stale for a long time so I'm looking forward to it. Can't wait to see Jambalayabungee finished worksheet with all the Amplifiers and their percentages, description of what they do, and which ones are considered 'rare'. Awesome job!
Agreed.

More options to tweak stats are always welcome. No matter how much it'll cost or how long it'll take.
Plus you need something to do when end game content is cleared, still better than farming GSF (lol).

Now what we need to know is how the bonus will stack (35% life steal is yummy but I doubt they'll allow this, especially for pvp).
<Ank from Ace>
Ycr'ank'nuruodo / Nanormalyphoras
Previous raider for <Ace> (1.0,2.0), <Phantøms> (3.0), <Disciples of Babylon> (5.0)

fire-breath's Avatar


fire-breath
08.19.2019 , 01:08 PM | #57
Quote: Originally Posted by Delani View Post
If someone has 1 billion credits, its because they play this game a lot. You cant buy credits from a website unless its "illegal". So explain from your perspective, how is it pay to win?
Do you really play SWTOR?

Step 1 - buy cartel coins
Step 2 - buy packs with coins (or anything else that sells well)
Step 3 - sell the stuff you bought
Step 4 - use the gains to roll for your amps

There you go. Fixed it for you mate. P2W explained. Glad to be of service :P

Please note I'm not saying anything about my opinion on this matter. Just stating the fact of how you can turn cash into credits and use that same money to buy power (in other words, to win).
Progression raiding toons on the big RED
Macewindy - Sab Slinger since patch 1.2 through ups and downs
PugsloveHP - the 96k HP commando DPS/healer
(4.0 HP, currently updating it to 5.0)

commanderwar's Avatar


commanderwar
08.19.2019 , 01:18 PM | #58
Quote: Originally Posted by Banthabreeder View Post
Kinda surprised at people in this discussion thread actually complaining about getting MORE DPS from the new amplifier system. I thought people were excited about going back to HYBRID specs. This allows us to be unique from every other Jugg or Sniper or whatever. This sorta makes up for them taking away 1 of our 3 set bonus so I'm all for it.

I do agree it needs some tweaking in how it works and is implemented: (1) Add a warning message to the actual Recalibrate button that once clicked, money is taken, (2) Instead of only giving us 2 new choices perhaps 4 or 5, (3) Remove the cost of pulling mods from our gear since this new feature will already be a credit sink, (4) After hitting Recalibrate, don't give us the same amplifier or lesser % one then the one we're rerolling on. Just to name a few.

I think this game needs a shake up. This will definitely do that. It's been kinda stale for a long time so I'm looking forward to it. Can't wait to see Jambalayabungee finished worksheet with all the Amplifiers and their percentages, description of what they do, and which ones are considered 'rare'. Awesome job!
these are actually great solutions
here's my refer a friend link
http://www.swtor.com/r/QWYrwx

LordAppius's Avatar


LordAppius
08.19.2019 , 03:03 PM | #59
Quote: Originally Posted by Pandoras_Jar View Post
Holy ****.

This system is insane.

So, I figured I'd do a quick write-up here to help PTS peoples test this system out.

Testing Amplifiers

So to access Amps, buy a new piece of gear (since Amps aren't functional on gear bought prior to this week's patch), then you should see them when you go to modify the gear. You will see Amps located under each modification. So the Shell, Armouring, Mod and Enhancement all have an Amp.

EDIT: Amps are also located implants, earpiece and relics. However, you can only see them via the augment table.

Note, the tooltips can be buggy. If you notice an Amp not showing the correct tooltip, close the Field Modification and Recalibrate windows and open them again and it should show the correct tooltips. So every time you recalibrate an Amp, you have to exit out of the Recalibrate window and go back in for it to load the correct tooltips.

Changing Amps + Costs

You can change the Amp by recalibrating it. All you have to do is click on the Amp to open the Recalibrate window. Then click on the Recalibrate button and you typically get a choice between two new Amps (sometimes it's mean and only gives you one). To change the Amp to a new one just click update next to the new AMp you like and it will change the Amp on your Mod to the new one!

You can recalibrate an Amp as many times as you like, but the cost goes up each time you do.

Recalibration Starting Cost = 20,000 Credits

The cost to recalibrate a mod goes up incrementally by roughly 1000 credits to start with then gradually goes up when you hit 100,000 Credits the increment is around 5000 credits. When you get up to 200,000 Credits the increment is around 8,000 Credits.

Things to know

- Different types of Amps will only show up on certain modifications. For example, the Life Stealing Amp is only on Enhancements.
- The Amp is attached to the Modification. So if you get a really good Amp on an enhancement, for example, you can just move it around to any shell you like since mods are BoL.
- The percentage that shows up next to the Amp is entirely random (RNG within RNG, yay! ). The highest I've seen so far is 5% and the lowest I've seen is 0.10%.

At this stage I haven't really done any testing to see if they work or anything, I've just been trying to figure the different types since there are soooooo many!

(PLEASE DEVS YOU SEE THIS SEND ME A LIST OF ALL THE AMPS PLEASE AND THANK YOU)

Edit: Here's a pic of the UI for reference https://twitter.com/Rach_Games/statu...837887491?s=20

Once I have a good list of the variety of Amps, I'll do a proper write-up on my website.

Hot to sum up the amplifiers in 20 words or less cause Saitama sensei is to busy: Bioware can't deliver enough content to keep players sub so they increase the grind to preposterous levels.

Here is to new quality content....

Not sure why even bother at thsi time. This is money spent on development that could have been used on different assets. The same with the new background music and the droid working in the background. Wasted assets that could have been used somewhere else. ( years into the game and they only changed that aspect now .... well if the game would be here for another 8 i think we would see our original companions inside our personal ship
Swtor ruined after 4.0

ottffsse's Avatar


ottffsse
08.19.2019 , 07:40 PM | #60
stacking 5% life steal on every enhancement or even the 1% of total health regen on every enhancement (like 9x total enhancements) is just stupid. as in broken. bioware please delete those two amplifiers or cap them at 5%/1% if you know what's best for wz sanity.
ref http://www.swtor.com/r/gFbhFZ Melisen / Sage Zrella / Sorc