Icebergy Posted December 7, 2013 Share Posted December 7, 2013 Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708 Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514 Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541 So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors. Well done Bioware! Link to comment Share on other sites More sharing options...
Brimmer Posted December 7, 2013 Share Posted December 7, 2013 Logic....? You fiend! Link to comment Share on other sites More sharing options...
Vis-Tecum Posted December 7, 2013 Share Posted December 7, 2013 (edited) Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708 Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514 Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541 So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors. Well done Bioware! except the score boards say otherwise so yeah forums mean nothing good, but nice try at a strawman to deflect attention from gunships being op and everyone knows it especially the ones playing them Edited December 7, 2013 by Vis-Tecum Link to comment Share on other sites More sharing options...
Icebergy Posted December 7, 2013 Author Share Posted December 7, 2013 (edited) except the score boards say otherwise so yeah forums mean nothing good, but nice try at a strawman to deflect attention from gunships being op and everyone knows it especially the ones playing them Its a PEBCAK issue. Edited December 7, 2013 by Icebergy Link to comment Share on other sites More sharing options...
Brimmer Posted December 7, 2013 Share Posted December 7, 2013 Its a PEBCAK issue. Indeed. Link to comment Share on other sites More sharing options...
Vis-Tecum Posted December 7, 2013 Share Posted December 7, 2013 (edited) Indeed. then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths??? answer please since your so right Edited December 7, 2013 by Vis-Tecum Link to comment Share on other sites More sharing options...
Arayla Posted December 7, 2013 Share Posted December 7, 2013 except the score boards say otherwise so yeah forums mean nothing good, but nice try at a strawman to deflect attention from gunships being op and everyone knows it especially the ones playing them Except all the top scores I've seen while playing have been users of scouts, gunships are usually free kills. Link to comment Share on other sites More sharing options...
sensiblepoast Posted December 7, 2013 Share Posted December 7, 2013 Usually (and I stress, usually) when that happens in a game it is the result of proper balance. Link to comment Share on other sites More sharing options...
Vis-Tecum Posted December 7, 2013 Share Posted December 7, 2013 (edited) Except all the top scores I've seen while playing have been users of scouts, gunships are usually free kills. I have said a handful of scouts are very good and get high kills the rest are at the bottom but even the good ones are usually supported by gunships and a premade team, its usually one scout with a bunch of kills and 4 other gunships at top what you don't see is gunships getting shutdown with zero kills and many deaths it just doesn't happen for how "easy" everone says they are to kill. though I admit if you catch one off guard with rocket pods then they die fast but that's a very particular example that everything is going your way Edited December 7, 2013 by Vis-Tecum Link to comment Share on other sites More sharing options...
Brimmer Posted December 7, 2013 Share Posted December 7, 2013 (edited) then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths??? Because there are people like yourself who feed them easy kills. You have stated within your thread that you're unable to keep up with a gunship; yet your ship is much quicker. Answer please since your so right I don't own a so right. If you're attempting to say I'm correct then I won't deny your gift. Edited December 7, 2013 by Brimmer Link to comment Share on other sites More sharing options...
Vis-Tecum Posted December 7, 2013 Share Posted December 7, 2013 (edited) Because there are people like yourself who feed them easy kills. You have stated within your thread that you're unable to keep up with a gunship; yet your ship is much quicker. no I have said they have the ability to run not that I cant keep up, that with their disabling abilities and shields they have no problem making it all they way back to their capital ships or to defenders to help them and that is all they need to stay alive. they can keep their gun but their engines or survivability needs to be nerfed Edited December 7, 2013 by Vis-Tecum Link to comment Share on other sites More sharing options...
Iliac Posted December 7, 2013 Share Posted December 7, 2013 then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths??? answer please since your so right It's very simple. People don't pay attention. The average player only sees what is in front of them. This will be the scouts and strike fighters that are within 5-6k of the sat. The gunship that is just inside their 15k range of the sat, sitting next to an asteroid goes unseen, doesn't get attacked, doesn't die and is allowed to sit there and take pot shots that give them the kills and damage numbers. Link to comment Share on other sites More sharing options...
Brimmer Posted December 7, 2013 Share Posted December 7, 2013 no I have said they have the ability to run not that I cant keep up, that with their disabling abilities and shields they have no problem making it all they way back to their capital ships or to defenders to help them and that is all they need to stay alive. they can keep their gun but their engines or survivability needs to be nerfed A ship without upgrades can take them down, it just requires decent aim. If you're claiming they're getting away you may wish to consider you're the real reason they're getting away. Practice a bit, then you won't have to come to the forums and try to justify why they're getting away. Link to comment Share on other sites More sharing options...
DanNV Posted December 7, 2013 Share Posted December 7, 2013 then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths??? answer please since your so right In the matches I've played, gunships don't dominate. It's almost always a scout or two flown by someone with a clue. (Normally, not me. LOL) Once you get a satellite, then having a gunship there is the proper strategy. That gives you a shot at the guys who run in all alone. However, if 2 or 3 come in, the gunship is in trouble unless he has friends. However, he needs as many friends as people coming in, so it's not a net gain for the team defending at that point. Turrets are easy to destroy with almost anything. Rocket pods are my favorite. People complain about each type of ship. The game is still new enough, the only real factor is pilot inexperience. A better pilot in a stock scout will take out a poor pilot in a highly modified anything. GS is way more about skill than gear. From everything I've seen the balance is just about right. Much better than the ground game. Link to comment Share on other sites More sharing options...
JackNader Posted December 7, 2013 Share Posted December 7, 2013 Flashfire > Nova > Gunship > Rycer > Pike That's the pecking order. Link to comment Share on other sites More sharing options...
Andryah Posted December 7, 2013 Share Posted December 7, 2013 (edited) then why do so many play them mid match, why can they turn the match so easily? Because they are the easiest and most forgiving to play. why do you need to get rid of them right away or they just dominate sats? That is called tactics. Different ship types are best handled by appropriate tactics to neutralize them. Been true in all machine on machine battles since war began. why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths??? It's the ship of choice for scrubs and lazies. Give it time.. it will even out. You'll know it has arrived when the scrubs are raging for every other ship type to be nerfed because gunships are under powered. Scout all the way as far as I am concerned. Edited December 7, 2013 by Andryah Link to comment Share on other sites More sharing options...
Vis-Tecum Posted December 7, 2013 Share Posted December 7, 2013 A ship without upgrades can take them down, it just requires decent aim. If you're claiming they're getting away you may wish to consider you're the real reason they're getting away. Practice a bit, then you won't have to come to the forums and try to justify why they're getting away. so getting hit once and losing all your engine power? shields that do damage back to the attacker? stopping and turning on a dime? gunships in range to protect other gunships? losing your speed / recharge in pursuit? and having to bleed their shields before their buddy shows up? Im not sure what server you guys play on and the bad gunships there but they are far from easy to kill, I call them out in matches and let people know who to watch out for then people stupidly reply "lol easy kills" then we lose being dominated by gunships and their defenders and they have top kills and no deaths /rollseyes Link to comment Share on other sites More sharing options...
Sheike Posted December 7, 2013 Share Posted December 7, 2013 Playing a gunship at this point in time is tantamount to shooting fish in a barrel. Link to comment Share on other sites More sharing options...
Cessna_X Posted December 7, 2013 Share Posted December 7, 2013 Cows go "moo." Dogs go "woof." MMO players go "the PvP is unbalanced!" (+10 internets if you actually remember that video ) Link to comment Share on other sites More sharing options...
Sheike Posted December 7, 2013 Share Posted December 7, 2013 Cows go "moo." Dogs go "woof." MMO players go "the PvP is unbalanced!" (+10 internets if you actually remember that video ) Zero Punctuation! Link to comment Share on other sites More sharing options...
Cordarn Posted December 7, 2013 Share Posted December 7, 2013 My only peeve with the gunship is when their are four in a game, and three of them are trying to shoot you. (As a full time scout im naturally squishy in all defenses.) So it results into me getting two shot if im not careful. Hence why I hunt them down and slaughter them with ease. (If they aren't the kind to hold on to dear life and run for ages.) Ive ran across a few like that but the majority are rather easy to kill. Link to comment Share on other sites More sharing options...
Vladnar Posted December 7, 2013 Share Posted December 7, 2013 Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708 Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514 Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541 So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors. Well done Bioware! IT IS UNBELIEVEABLY WELL BALANCE amongst the ships, space and all the battles. It really is a very very good job indeed. Link to comment Share on other sites More sharing options...
GalacticKegger Posted December 7, 2013 Share Posted December 7, 2013 Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708 Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514 Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541 So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors. Well done Bioware!Frame this ... it's a Rembrandt of Sherlock Holmes. Link to comment Share on other sites More sharing options...
Freodrick Posted December 11, 2013 Share Posted December 11, 2013 (edited) Gunship get high Kill score because everyone is busy taking sat for the win. only a handful of Gunship pilot help the team win objective they are too busy searching for an easy kill. Only great Gunship pilot wait for a duel "kill or be kill" one on one. When i'm alone around a sat and a gunship come near ALONE he run or die. The truth is : Gunship need you to be busy doing something else in order to kill you. If you have no sat to guard or capture and you see the gunship coming at 25k... when you learn how to closing in on the gunship the pilot NEED to do the perfect shot to get you or he's dead. I'm a average pilot so of course i will find gunship pilot able to turn around and outplay me but they don't OP me when i'm at close range. There's your balance : Gunship = Need Long range So Scout and Strike Fighter get to Close range versus gunship The best team in combat is one of each kind so as a team they have no weak spot. That's another way to see the balance in this game. Edited December 11, 2013 by Freodrick Link to comment Share on other sites More sharing options...
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