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Apparently Every Ship is OP


Icebergy

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Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708

Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514

Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541

 

So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors.

 

Well done Bioware!

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Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708

Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514

Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541

 

So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors.

 

Well done Bioware!

 

except the score boards say otherwise so yeah forums mean nothing good, but nice try at a strawman to deflect attention from gunships being op and everyone knows it especially the ones playing them

Edited by Vis-Tecum
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except the score boards say otherwise so yeah forums mean nothing good, but nice try at a strawman to deflect attention from gunships being op and everyone knows it especially the ones playing them

 

Its a PEBCAK issue.

Edited by Icebergy
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Indeed. :)

 

then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths???

 

answer please since your so right

Edited by Vis-Tecum
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except the score boards say otherwise so yeah forums mean nothing good, but nice try at a strawman to deflect attention from gunships being op and everyone knows it especially the ones playing them

 

Except all the top scores I've seen while playing have been users of scouts, gunships are usually free kills.

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Except all the top scores I've seen while playing have been users of scouts, gunships are usually free kills.

 

I have said a handful of scouts are very good and get high kills the rest are at the bottom but even the good ones are usually supported by gunships and a premade team, its usually one scout with a bunch of kills and 4 other gunships at top

 

what you don't see is gunships getting shutdown with zero kills and many deaths it just doesn't happen for how "easy" everone says they are to kill.

 

though I admit if you catch one off guard with rocket pods then they die fast but that's a very particular example that everything is going your way

Edited by Vis-Tecum
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then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths???

 

Because there are people like yourself who feed them easy kills. You have stated within your thread that you're unable to keep up with a gunship; yet your ship is much quicker.

 

Answer please since your so right

 

I don't own a so right. If you're attempting to say I'm correct then I won't deny your gift.

Edited by Brimmer
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Because there are people like yourself who feed them easy kills. You have stated within your thread that you're unable to keep up with a gunship; yet your ship is much quicker.

 

no I have said they have the ability to run not that I cant keep up, that with their disabling abilities and shields they have no problem making it all they way back to their capital ships or to defenders to help them and that is all they need to stay alive.

 

they can keep their gun but their engines or survivability needs to be nerfed

Edited by Vis-Tecum
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then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths???

 

answer please since your so right

 

It's very simple. People don't pay attention. The average player only sees what is in front of them. This will be the scouts and strike fighters that are within 5-6k of the sat. The gunship that is just inside their 15k range of the sat, sitting next to an asteroid goes unseen, doesn't get attacked, doesn't die and is allowed to sit there and take pot shots that give them the kills and damage numbers.

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no I have said they have the ability to run not that I cant keep up, that with their disabling abilities and shields they have no problem making it all they way back to their capital ships or to defenders to help them and that is all they need to stay alive.

 

they can keep their gun but their engines or survivability needs to be nerfed

 

A ship without upgrades can take them down, it just requires decent aim. If you're claiming they're getting away you may wish to consider you're the real reason they're getting away. Practice a bit, then you won't have to come to the forums and try to justify why they're getting away.

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then why do so many play them mid match, why can they turn the match so easily? why do you need to get rid of them right away or they just dominate sats? why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths???

 

answer please since your so right

 

In the matches I've played, gunships don't dominate. It's almost always a scout or two flown by someone with a clue. (Normally, not me. LOL) Once you get a satellite, then having a gunship there is the proper strategy. That gives you a shot at the guys who run in all alone. However, if 2 or 3 come in, the gunship is in trouble unless he has friends. However, he needs as many friends as people coming in, so it's not a net gain for the team defending at that point.

 

Turrets are easy to destroy with almost anything. Rocket pods are my favorite.

 

People complain about each type of ship. The game is still new enough, the only real factor is pilot inexperience. A better pilot in a stock scout will take out a poor pilot in a highly modified anything. GS is way more about skill than gear. From everything I've seen the balance is just about right. Much better than the ground game.

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then why do so many play them mid match, why can they turn the match so easily?

 

Because they are the easiest and most forgiving to play.

 

why do you need to get rid of them right away or they just dominate sats?

 

That is called tactics. Different ship types are best handled by appropriate tactics to neutralize them. Been true in all machine on machine battles since war began.

 

why does everybody say how easy it is to get kills defend sats and destroy turrets on them? why are they constantly at the top for kills and damage and never at the top for deaths???

 

It's the ship of choice for scrubs and lazies. Give it time.. it will even out. You'll know it has arrived when the scrubs are raging for every other ship type to be nerfed because gunships are under powered. :p

 

 

Scout all the way as far as I am concerned. ;)

Edited by Andryah
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A ship without upgrades can take them down, it just requires decent aim. If you're claiming they're getting away you may wish to consider you're the real reason they're getting away. Practice a bit, then you won't have to come to the forums and try to justify why they're getting away.

 

so getting hit once and losing all your engine power? shields that do damage back to the attacker? stopping and turning on a dime? gunships in range to protect other gunships? losing your speed / recharge in pursuit? and having to bleed their shields before their buddy shows up?

 

Im not sure what server you guys play on and the bad gunships there but they are far from easy to kill, I call them out in matches and let people know who to watch out for then people stupidly reply "lol easy kills" then we lose being dominated by gunships and their defenders and they have top kills and no deaths /rollseyes

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My only peeve with the gunship is when their are four in a game, and three of them are trying to shoot you. (As a full time scout im naturally squishy in all defenses.) So it results into me getting two shot if im not careful. Hence why I hunt them down and slaughter them with ease. (If they aren't the kind to hold on to dear life and run for ages.) Ive ran across a few like that but the majority are rather easy to kill.
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Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708

Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514

Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541

 

So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors.

 

Well done Bioware!

 

IT IS UNBELIEVEABLY WELL BALANCE amongst the ships, space and all the battles. It really is a very very good job indeed.

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Scouts are OP: http://www.swtor.com/community/showthread.php?t=703708

Gunships are OP: http://www.swtor.com/community/showthread.php?t=702514

Strikes are OP: http://www.swtor.com/community/showthread.php?t=703541

 

So from this we can only conclude that Bioware has perfectly balanced GSF. The game is apparently a perfect rock-paper-scissors.

 

Well done Bioware!

Frame this ... it's a Rembrandt of Sherlock Holmes.
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Gunship get high Kill score because everyone is busy taking sat for the win. only a handful of Gunship pilot help the team win objective they are too busy searching for an easy kill. Only great Gunship pilot wait for a duel "kill or be kill" one on one. When i'm alone around a sat and a gunship come near ALONE he run or die.

 

The truth is : Gunship need you to be busy doing something else in order to kill you. If you have no sat to guard or capture and you see the gunship coming at 25k...:) when you learn how to closing in on the gunship the pilot NEED to do the perfect shot to get you or he's dead.

 

I'm a average pilot so of course i will find gunship pilot able to turn around and outplay me but they don't OP me when i'm at close range.

 

There's your balance :

Gunship = Need Long range

So Scout and Strike Fighter get to Close range versus gunship

 

The best team in combat is one of each kind so as a team they have no weak spot. That's another way to see the balance in this game.

Edited by Freodrick
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