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Our Top 3 Concerns as Sorcerers

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Our Top 3 Concerns as Sorcerers

wwkingms's Avatar


wwkingms
08.12.2013 , 06:29 PM | #211
Quote: Originally Posted by Dacce View Post
isn't that just force slow?


wouldnt work anyway seeing as the melee classes n this game have harder hitting medium range abilities than sorcs
NIHIL

THE BASTION

Riincewind's Avatar


Riincewind
08.12.2013 , 06:43 PM | #212
For the pvp side of creating distance i have a idea which way or may not seem op. But I think it will help. Right now against most other classes in the game we struggle to make distance due to leaps rolls and pulls. How about if when we were to cast force speed, for the duration of it we would be immune to leaps and pulls, Then for say 3 seconds after it too, This would allow us to create the space we want, might even get a attack or two off as well before we get leapt on again, distance is closed and we are interupted again. I think it would help a little bit, I mean we could have some of the snipers protection for a short amount of time, but opeartaives can stilll hunt us down, and well we can still be interupted but at least Lightning may stand more of a chance of doing something then.

Macetheace's Avatar


Macetheace
08.12.2013 , 06:55 PM | #213
I'll add my bit here.

my biggest concern in lightning is mobility issues, it relaly is terrible and too easy to shut down. I don't want the class mechanic of having activation abilities, which distinguishes it from the madness spec, that's fine, the option becomes to give it a means of avoiding shut down so easily. With no egress and often needing to set up timed casts/channels to proc CLs/Tk waves one of two things needs to be given.

1. either an additional, bigger knockback than force wave/dis or 2, the occasional ability to use an activation ability on the move. the idea is you still have to activate, it's not instant, but you can do it on the move.

I would propose a charge system. like LS/Disturbance casts build up charges of force will up to a max of 5...you can consume force wills to either give varying degrees of a knockback to any of turbulence/TB, tk wave/CL or tk throw/LS that increase per charge, or instead you can consume the charge to allow you x secs per charge of moving while using activation abilities. the knockback ability has a cooldown as does the move and activate ability, but their cooldowns a separate, building charges has no cooldowns and occurs whenever you cast disturbance/LS.. which can give a desired level of control on when you get a peeling boost, and gives you an interesting choice on whether to go for a knockback or a move while casting.

b) I would also like an enhanced escape mechanic for the sorc/sage - i would suggest force jump, that acts like a kind of mage blink, but instead of vanishing you do a stylistic acrobatic front flip or back flip .


My other concern with this class is that it needed something a bit more exciting in terms of offensive abilities and cool mobility to help it look more jedi/sith ish ... not really having much use for the lightsaber is annoying, and since it was a range class, having a floating saber ability would work perfectly - essentially an extra dot or mini comp that can use your lightsaber abilities. The idea is that the sorc/sage while casting at range will have his lightsaber for a short duration (with cooldown) melee oppooennets while he continues casting his abilities from range.. he can use the force to manipualte the lightsaber to do some of the melee moves like double strike, which would allow some of the assassin/shadow melee abilities to be consualr/inquistor wide instead of just being restricted to assassin/shadow..as now sorc sages will be able to use them through the floating lightsaber.

skills could extend duration of the floating saber for both lightning/tk and balance/madness builds
If it feels wrong, it usually is.

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rnmedic's Avatar


rnmedic
08.14.2013 , 12:43 PM | #214
Just a small suggestion, nothing to in depth. but I would like to see force speed changed to use force but no cooldown, than the 20 sec cooldown force free use that it currently has. Much like the OP/Smugs

-IceHawk-'s Avatar


-IceHawk-
08.14.2013 , 02:52 PM | #215
Quote: Originally Posted by rnmedic View Post
Just a small suggestion, nothing to in depth. but I would like to see force speed changed to use force but no cooldown, than the 20 sec cooldown force free use that it currently has. Much like the OP/Smugs
Add in Consumption and a Shield and you just broke Hutball.

Nibbon's Avatar


Nibbon
08.14.2013 , 03:04 PM | #216
Quote: Originally Posted by -IceHawk- View Post
Add in Consumption and a Shield and you just broke Hutball.
Or anything with a location based objective.

rnmedic's Avatar


rnmedic
08.14.2013 , 05:40 PM | #217
Quote: Originally Posted by Nibbon View Post
Or anything with a location based objective.
Thats prob true on both previous comments, just something i wound'nt mind.