Fallen_Dragon Posted November 26, 2016 Share Posted November 26, 2016 So in 5.0 the are changing ravage into the Guardian's overhead slash with an extra strike. Honestly, I'd rather see an Aegis Assault type of movement or a furious strike. Between this and the rng gearing I'm not sure I'm feeling like playing the game anymore. Link to comment Share on other sites More sharing options...
INEDSTARKI Posted November 27, 2016 Share Posted November 27, 2016 I just care about its damage. If bw reduces its damage very much, this means killing maras/juggs especially vengeance and carnage. Hope they did not (or little damage nerf) or i will stop playing this game immediately. I have 7 lv65 chars, just one of them is sniper, others mara/sent/jugg/guard. Link to comment Share on other sites More sharing options...
Spockendil Posted November 28, 2016 Share Posted November 28, 2016 They are changing it from 3 second channeled to instant. It should increase your mobility. Link to comment Share on other sites More sharing options...
Tsetso Posted November 28, 2016 Share Posted November 28, 2016 In short - they ravaged it. Link to comment Share on other sites More sharing options...
Silko Posted November 28, 2016 Share Posted November 28, 2016 We are going to see a DPS and mobility increase for both Juggs and maras. With the change to an instant ability rather then a channel, that is another attack you can get into those 3 seconds. My question is did BW take into count that Carnage Mara is going to be *********** nuts during a berserk gore window. Max spike dmg for a Carnage mara atm is a berserk gore ravage with a Devastating Blast with procs. Now that warriors don't have to channel ravage I have a strong feeling a skilled mara is going to be able to sneak another heavy hitting attack like vicious throw with a proc in there. That is going to be a massive spike dmg. In before the massive nerf to warriors everywhere because BW didn't take that into account. Also RIP one of the nicest animations in the game. Link to comment Share on other sites More sharing options...
Tsetso Posted November 28, 2016 Share Posted November 28, 2016 We are going to see a DPS and mobility increase for both Juggs and maras. With the change to an instant ability rather then a channel, that is another attack you can get into those 3 seconds. My question is did BW take into count that Carnage Mara is going to be *********** nuts during a berserk gore window. Max spike dmg for a Carnage mara atm is a berserk gore ravage with a Devastating Blast with procs. Now that warriors don't have to channel ravage I have a strong feeling a skilled mara is going to be able to sneak another heavy hitting attack like vicious throw with a proc in there. That is going to be a massive spike dmg. In before the massive nerf to warriors everywhere because BW didn't take that into account. Also RIP one of the nicest animations in the game. Don't worry about that - its damage is nerfed to less than the first two ticks of the old one Link to comment Share on other sites More sharing options...
Setta Posted November 28, 2016 Share Posted November 28, 2016 Don't worry about that - its damage is nerfed to less than the first two ticks of the old one Joking right? Right? Link to comment Share on other sites More sharing options...
Tsetso Posted November 28, 2016 Share Posted November 28, 2016 Joking right? Right? unfortunately no. at least that's what was on the pts Link to comment Share on other sites More sharing options...
Setta Posted November 28, 2016 Share Posted November 28, 2016 unfortunately no. at least that's what was on the pts I suppose the next question is, how useful is the ability now then? Link to comment Share on other sites More sharing options...
Raynn Posted November 30, 2016 Share Posted November 30, 2016 The animation is pathetic. The feeling it gave me the first time I used it...... like showing up to a blind date with Mia Khalifa and getting stuck with Rosie O'Donnell instead..... Link to comment Share on other sites More sharing options...
Kingsbount Posted November 30, 2016 Share Posted November 30, 2016 Yeah. Now Ravage can be re-named into "Wet noodle". In my humble opinion, Bioware tryed (in their special manner) to balance Rage and Vengeance. Just look at this: -Damn, Rage is not perfoming well enough compare to Vengeance! What should we do?! -Umm... Let's nerf core ability for Vengeance. -BRILLIANT!!! Link to comment Share on other sites More sharing options...
Liquid_Drano Posted November 30, 2016 Share Posted November 30, 2016 Yep. New Ravage animation is so underwhelming and lame, and no chance Bio changes it. Link to comment Share on other sites More sharing options...
Archaell Posted November 30, 2016 Share Posted November 30, 2016 It also used to be our highest hitting ability...now its just mediocre.... Atleast buff the dmg so its our biggest hitting ability again Bioware! Link to comment Share on other sites More sharing options...
TheOneWithTwo Posted November 30, 2016 Share Posted November 30, 2016 Ravage/Blade Barrage is just so pathetic now... almost every other ability in the rotation out damages it. Impale/Overhead Slash, Shatter/Plasma Brand (counting the DoT), Hew/Whirling Blade (formerly Vicious Throw/Dispatch), Force Scream/Blade Storm... Hell, even a good crit on Saber Throw is better! And at least that has range! WTH, Bioware? Why would you do this to us? Link to comment Share on other sites More sharing options...
Glower Posted December 1, 2016 Share Posted December 1, 2016 Yeah. Now Ravage can be re-named into "Wet noodle". In my humble opinion, Bioware tryed (in their special manner) to balance Rage and Vengeance. Just look at this: -Damn, Rage is not perfoming well enough compare to Vengeance! What should we do?! -Umm... Let's nerf core ability for Vengeance. -BRILLIANT!!! I really miss it - two ravages back to back (with reset) used to be scary in PvP. But now it's just a meh... Link to comment Share on other sites More sharing options...
Wraeththu Posted December 1, 2016 Share Posted December 1, 2016 (edited) I'm hoping someone can explain these changes to me? I played when the game first came out, and I stopped a few weeks in and recently came back about a month ago. I was having fun with a Juggernaut and Guardian, both Vengeance/vigilance. So, clearly I'm not an expert in this. I was marginally able to tank smaller things before, and when I used the group finder people would complain if I wanted to be DPS because supposed Jugg/Guardian DPS was mediocre. As far as I can tell with the changes, my DPS has gone down because the new ravage/blade barrage is a lot worse and I lost Soresu form, so I basically can't tank either. I don't get the changes. Ravage went from an ability that was situationally good, to an ability that's just bad. Maybe if I completely ran out of other things and I was out of rage it might make sense, but that never happens. What am I missing here? Thank you in advance. Edited December 1, 2016 by Wraeththu Link to comment Share on other sites More sharing options...
Tythos Posted December 1, 2016 Share Posted December 1, 2016 I actually really like the animation. Though I'm thinking of the Blade Barrage version. It's something that I can picture my Jedi doing. I always had little irks with the animations for Master Strike and Ravage anyway (I never liked the "turn your body around and do a backstab" thing that Master Strike does). The "idea" of it is a step in the right direction since we no longer have to worry about standing still for 2.5 seconds as melee combatants. It's just going to be a matter of how it balances out as a whole. Link to comment Share on other sites More sharing options...
Archaell Posted December 1, 2016 Share Posted December 1, 2016 Ugh just this morning I realised our AOE Vigilant Thrust does more damage then Blade Barrage does.....what the hell Bioware? Link to comment Share on other sites More sharing options...
Helig Posted December 1, 2016 Share Posted December 1, 2016 Ugh just this morning I realised our AOE Vigilant Thrust does more damage then Blade Barrage does.....what the hell Bioware? After all this time, my inner idiot still giggles at the Vigilant Thrust ability name... On-topic, I dislike the Ravage/BB change. Used to be a high risk, high reward ability with some psychological effect on the enemy players. Previously a high point in fights, now it's a simple filler/root. Very disappointed in this regard. Link to comment Share on other sites More sharing options...
Torvai Posted December 1, 2016 Share Posted December 1, 2016 After all this time, my inner idiot still giggles at the Vigilant Thrust ability name... On-topic, I dislike the Ravage/BB change. Used to be a high risk, high reward ability with some psychological effect on the enemy players. Previously a high point in fights, now it's a simple filler/root. Well, I do like the fact that it's no longer a channel. But the damage nerf was just too much. A nerf on it to compensate for the additional fillers this allows, okay. But they overdid it, like they always do when it comes to nerfs/buffs. Link to comment Share on other sites More sharing options...
Vember Posted December 1, 2016 Share Posted December 1, 2016 The new blade barrage animation is pretty cool, but the damage is terrible. I can live with how it looks now, but it needs to be buffed. Link to comment Share on other sites More sharing options...
cool-dude Posted December 1, 2016 Share Posted December 1, 2016 (edited) I really miss it - two ravages back to back (with reset) used to be scary in PvP. But now it's just a meh... Not really. It was one of the easiest abilities to shut down, because people were expecting you to use it, and it was vulnerable to stuns and knock-backs, because it was so slow. Now you can use it on the move, still root people, and use it quite frequently if you spec into vengeance. I consider this a major buff in pvp, but sort of useless in Rage spec. But I will agree, the animation is ****. Edited December 1, 2016 by cool-dude Link to comment Share on other sites More sharing options...
Glower Posted December 1, 2016 Share Posted December 1, 2016 (edited) Not really. It was one of the easiest abilities to shut down, because people were expecting you to use it, and it was vulnerable to stuns and knock-backs, because it was so slow. Now you can use it on the move, still root people, and use it quite frequently if you spec into vengeance. I consider this a major buff in pvp, but sort of useless in Rage spec. But I will agree, the animation is ****. Nah not in regs, at least not in my playtime. Maybe i was lucky who knows. Edited December 1, 2016 by Glower Link to comment Share on other sites More sharing options...
GrandLordMenace Posted December 2, 2016 Share Posted December 2, 2016 The spec is perfect rn, don't touch. Link to comment Share on other sites More sharing options...
Lahsbee Posted December 2, 2016 Share Posted December 2, 2016 The spec is perfect rn, don't touch. Cool! Looking forward to your new guide when it comes out. Although I'll likely never be a competitive parser, knowing that there *is* a correct rotation or two to shoot for makes the game a lot more fun. Link to comment Share on other sites More sharing options...
Recommended Posts