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Please get rid of level scaling.

STAR WARS: The Old Republic > English > General Discussion
Please get rid of level scaling.

jedimasterjac's Avatar


jedimasterjac
08.16.2020 , 07:56 PM | #41
Quote: Originally Posted by Severith View Post
That's it exactly. If you're not increasing the quality of your gear, you'll feel like the same character with just a few more abilities. You might even feel weaker if you let your gear level slip realitive to your actual level.

When you get to max level, and have gold gear sets and lots of cp, it feels miles ahead of level 1. I kill most mobs with just my gap closer on my stam sorc. I end up soloing vet dungeons where the mechanics allow for one person to complete a boss fight.

I'm of the opinion that the ESO "everything is max level" is the best way to handle things, simply because it makes all content relevant, and disallows anyone trying to cheat the system.
I've mostly leveled with a friend who's a totally insane 390cp sorc that is basically invincible? And it's cool watching him, but then if I'm solo it's... miserable?47 now so I'm excited for hitting cap, but it makes the leveling experience itself the least-fun I've gone through since FFXIV. At least this one is fast.
Quote: Originally Posted by Grand Master Yoda
We are what they grow beyond. That is the burden of all masters.

haziqroslis's Avatar


haziqroslis
08.16.2020 , 09:30 PM | #42
Some people just want to be gods, utterly ****** world bosses.

But here's the thing, over 85% of the game is not actually meant for max levels. So there's an eventual dearth of content when you hit max without the planetary level sync. There was a time we were all just doing circles around the fleet because there was no reason to hit the dozens of planets because they were all capped.

Level scaling was probably the best decision the dev team made and what kept the game alive.

RameiArashi's Avatar


RameiArashi
08.17.2020 , 06:49 AM | #43
Originally if you went to a planet you were too high for you got 4 experience and drops you had no use for, unless maybe to give them to companions, who at the time had their skill levels determiner by weapons and armor. There are a still a few missions, like first time you meat ship's droid that still don't scale to your level so you can still get almost no experience.

JattaGin's Avatar


JattaGin
08.17.2020 , 01:57 PM | #44
Quote: Originally Posted by jedimasterjac View Post
I've mostly leveled with a friend who's a totally insane 390cp sorc that is basically invincible?
What does that mean?
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jedimasterjac's Avatar


jedimasterjac
08.17.2020 , 02:48 PM | #45
Quote: Originally Posted by JattaGin View Post
What does that mean?
In ESO, once you hit level 50 (the max level) you then get "Combat Power," which is sort of like Renown, except you get little stat boosts with each level.

Gear stops scaling at cp160; he's a sorcerer; he's basically built to solo anything without dying, because he's maxed spell crit, and he heals when his spells crit.
Quote: Originally Posted by Grand Master Yoda
We are what they grow beyond. That is the burden of all masters.

Airen_Fett's Avatar


Airen_Fett
08.17.2020 , 04:52 PM | #46
The issue with the level scaling is that it isnt really level scaling. its level synching. and the semantics matter, as level scaling would either match level AND abilities to the instance OR the instance to level and abilities. The current system is simply a lazy fix for a VERY REAL issue. It was incredibly boring to one shot random mobs on starter planets, on the other hand it is incredibly boring to die in old FP because some lvl30 noob is bolstered to 70 and thinks that makes them invincible. That is the real issue: either force max level down to match lowlvl planets which would be fine, OR force content up to max level. bolstering lowbies up to max and telling them its cool to run Copero is not. its mean and cruel to everyone.

Also, just for the record, not EVERY WB was soloable in 3.x - looking at you Nightmare Pilgrim...

Severith's Avatar


Severith
08.18.2020 , 08:20 AM | #47
Because of how bad level scaling is currently, a few issues popped up and still haven't been fixed, and they're pretty severe.

Specs like Carnage Marauders and MM Snipers aren't usually welcome in OPs. They do less damage, because of how poorly balanced the level cap is in terms of white damage vs yellow.

People make weird armor sets to game the system, making OPs and Flashpoint content unintentionally easier than it should be.

All this would be avoided, now and forever, if they just made all the content max level. They clearly don't have the manpower or the math to correctly balance end game content every expansion.

Quote: Originally Posted by jedimasterjac View Post
In ESO, once you hit level 50 (the max level) you then get "Combat Power," which is sort of like Renown, except you get little stat boosts with each level.

Gear stops scaling at cp160; he's a sorcerer; he's basically built to solo anything without dying, because he's maxed spell crit, and he heals when his spells crit.
CP actually means Champion Points. It's fine to have your opinion about it, but I don't think you know enough about ESO to talk about it objectively. You earlier said that there wasn't a power increase in levels, and now you're saying your 50th level friend who has half the champion points unlocked is super powerful.

The real problem is you're using a friend as a crutch to help you through the game, instead of learning how it works yourself. Personally, I couldn't imagine having fun leveling a toon in that situation. Do yourself a favor, and have your friend make a new toon to level along side your character.

spliterintwo's Avatar


spliterintwo
09.26.2020 , 11:16 PM | #48
Not saying remove it, we just want it to be optional not forced.
There's nothing wrong with giving players an on off switch for this feature.. I don't wanna feel like the time and effort i put in to gain my power was all for nothing.. Don't y'all know a restraining bolt in the star wars universe is barbaric just for a droid to have and y'all wanna put them on all of us droid or not.
I'm not sure why I'm even typing this lol bioware doesn't care about the player they care about making money and star wars has been a cash cow long enough they could say to hell with it and they wouldn't lose a dime.. I'm on both sides tho, I think it should be in game but I think we should be able to chose, like we choose our class..

Beyrahl's Avatar


Beyrahl
09.27.2020 , 01:16 AM | #49
There are better ways of level scaling. I'm mainly a fan of the way ESO does it, basically putting everyone at max level stats but don't have the skills. This really doesn't exclude anyone from the content or open-world content regardless of level, think this would give world bosses more activity too.

Tsillah's Avatar


Tsillah
09.27.2020 , 05:27 AM | #50
I think that part of the problem is that they keep raising the level cap just for the sake of raising the level cap.

Maximum level was 50 and now is 75. So they keep making new content that they have to level sync every time the new level cap is there. And there have only been like a couple of skills added and that's it. So they essentially spread the leveling experience out over more levels to reach the same point.

If they'd kept the level 50 cap then all new content would be level 50 and they only need to cap the gear. This is also clear now that they kept the old ops at level 70 suddenly instead of raising them to the new level cap.

And the leveling just gets more of a drag each time they add a new level cap. So I don't really see the value of it. So looking forward I wish they would just stop raising the level cap and things will be a lot easier for them as well.
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