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How is Juggernaut for pvp?


FunFunner's Avatar


FunFunner
12.15.2017 , 09:37 PM | #11
If you want to play DPS, just play Marauder.

WayOfTheWarriorx's Avatar


WayOfTheWarriorx
12.18.2017 , 07:56 PM | #12
Quote: Originally Posted by FunFunner View Post
If you want to play DPS, just play Marauder.
Juggs are extremely potent in Regs. In Ranked, yeah, they have some defensive issues do to a lack of any anti-focus
ability. Juggs can do as much damage as Marauder's can in regs because all things considered, as good as marauder DCDs are, they still lack and self healing, and some might say that jugg heals aren't all that great, but they are certainly better than nothing and they do make some amount of difference.

Mitigation DCDs like Marauders have, are fleeting however, and the reality is as a Marauder your going to spend approximately 60% [or slightly more] of the time in your average length WZ with out an active DCD do to cool down times which are very long on a few of em. The DCDs might help you win a close fight or last a few more seconds til help arrives or what have you, but they don't help you to do anything about the damage you have taken and that leaves one a sitting duck for the next guy who's coming. Without a healer on the team, a Marauder is going to die a lot.

Juggs are tough as hell in regs. In WZs self heals make a huge difference. As the saying goes, you can't DPS when you are dead. Add to that that Juggs can taunt, they're sucking 30% of their enemies damage off the top which obviously aids in survival.

I agree though, pound for pound, all things being equal, a Marauder's damage potential is higher than a Juggs, but, it's also a lot harder to play a Marauder optimally compared to a Jugg. Juggs are easier to do well with. Marauder has the edge in ranked though . Throw in the skank tank option that juggs have, effectively being two roles in one [DPS - Tank], that adds to a Juggs performance considerations. Skank tanks are extremely effective, tough as hell, with a DPS potential that no tank spec should be able to reach.

Don't get me wrong, I love Marauders and they can rip some serious *** played right, I'm just not sure I'd blanketly say Marauders are better than Juggs overall in reg WZs. They both have very strong pros and cons, and in PVP [regs], Juggs can and often do give Marauder's a run for their money. Assuming competency is present, You really can't go wrong with either DPS wise in regs.

KendraP's Avatar


KendraP
12.18.2017 , 08:29 PM | #13
Quote: Originally Posted by WayOfTheWarriorx View Post
Juggs are tough as hell in regs. In WZs self heals make a huge difference. As the saying goes, you can't DPS when you are dead. Add to that that Juggs can taunt, they're sucking 30% of their enemies damage off the top which obviously aids in survival.
While in general we agree on a lot, I literally swapped back to tanking because of a hypergate where i died 10-15 times (no that's not an exaggeration). I've gone back on occasion since, it's still a lot of getting destroyed.

A well played guardian compared to a well played sent, literally has a taunt and focused defense (more later). And keep in mind that the damage reduction applies to everyone except the one taunting. Reflect is nice, but people don't bother stopping attacking you during it unlike another certain class that got reflect in 5.0 (which I'm totally not still bitter about at all by the way).

The self heal scaled very poorly for dps specs with the change to 5.0. In 4.0 it really was a second life. Now, half a life if you manage to get all the ticks off for less than it heals.

To me, sent and guardian are completely backwards at the moment. Sents should have the high damage at the cost of survivability. Guardians should do less dps but have a survivability advantage.

LykaiaSovereign's Avatar


LykaiaSovereign
12.18.2017 , 09:57 PM | #14
Quote: Originally Posted by KendraP View Post
Reflect is nice, but people don't bother stopping attacking you during it unlike another certain class that got reflect in 5.0 (which I'm totally not still bitter about at all by the way).
that makes us two :P
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krosswong's Avatar


krosswong
12.18.2017 , 10:47 PM | #15
Quote: Originally Posted by KendraP View Post
Reflect is nice, but people don't bother stopping attacking you during it unlike another certain class that got reflect in 5.0 (which I'm totally not still bitter about at all by the way)..
Are you talking about sage/sorc reflect? oh... wait.
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capsales's Avatar


capsales
12.22.2017 , 09:29 AM | #16
I have tried them all, I'm primarily a Merc/Mando at heart, You know, the class voted FOTM 10/12 months the last 2 years running? But I always needed a tank if I wanted to get into PVE action without waiting, so I went Jugg/Guard (and could finally use corruptor blades). I'm ok but not great. Then PVP came to me in the last couple of years. Tanking in PVP is ok but not totally satisfying. But the Jugg skank PVP action is AWESOME! Search, read, do.
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