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3.0 Mercenary/Commando DPS by Hotwired

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
3.0 Mercenary/Commando DPS by Hotwired

Gyronamics's Avatar


Gyronamics
04.02.2015 , 08:09 AM | #111
Quote: Originally Posted by northnorfolk View Post
Did pretty much the same with the crystal swaps out of curiosity incase my rotation is rubbish what rotation do you run? Mine is
Opener
Gr,scc,dr,en,vb,bs,gr,bs,gr,hib,dr,gr,bs

Priorities

Dr,en,hib,gr,bs,to
Many useful things in the original post of this thread

Quote:
There is no fixed rotation for Gunnery just a short and simple priority list:

1) Get the Curtain of Fire proc by using Grav Round
2) Use the following abilities if they are available:
  • Vortex Bolt
  • Demo Round ONLY on a target with Gravity Vortex from Grav Round
  • High Impact Bolt ONLY with 5 stacks of Charged Barrel from using Grav Round
  • Electronet
3) Use the Curtain of Fire buffed Boltstorm
4) Use Grav Round if energy is available otherwise use Hammer Shot

And that's it, I could spin it out for longer but it's really that simple and that's a key reason it's popular.

As an opener I like to do Vortex Bolt -> Electronet + Supercharged Cell + Adrenal -> Boltstorm without Curtain of Fire proc -> Instant (because of Vortex Bolt) Grav Round. At that point I'm at #1 on the priority list and I go from there.

Remember to charge Supercharge to 10 stacks before any fight using Med Shot.
And the reason you don't try to chuck demo round out instantly is because with a 6 piece set bonus demo round will autocrit if you use boltstorm first.
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

Strm_Brghtblde's Avatar


Strm_Brghtblde
04.08.2015 , 10:06 PM | #112
I am really struggling to get over 4k in either gunnery or assault. I want to make sure that it is not my gear. I am in full 192 resurrected gear with the 6 pc. set bonus. I have a couple of mods/enhancements that are not optimized. I have all Aim Augments with 1 Accuracy. My stats are as follows:

Aim: 4397
Power: 1453
Accuracy: 100.28%
Crit: 446
Surge: 222
Alac: 111

I am just trying to figure out if it is my rotation (therefore keep practicing) or if there is something fundamentally wrong with the way I am geared.

Gyronamics's Avatar


Gyronamics
04.09.2015 , 03:19 AM | #113
You have enough stats to do over 4k

Are you exactly following the rotations as described in the original posts at the start of this thread?

Post a link to a dummy parse of you in assault.
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

northnorfolk's Avatar


northnorfolk
04.09.2015 , 04:05 AM | #114
I'm the same I've raised my dps a lot but still not getting over 3.6k I have now purchased some andrenals to use as well but I've also noticed that the guys doing high dps use keyboard and some people like myself use mouse so maybe there something in that?

Bejarid's Avatar


Bejarid
04.09.2015 , 06:40 AM | #115
Quote: Originally Posted by northnorfolk View Post
noticed that the guys doing high dps use keyboard and some people like myself use mouse so maybe there something in that?
Clicking probably is your problem, yes. Moving the cursor from ability to ability may take a small amount of time that you'd hardly think relevant, but it adds up. If your fingers are poised over the appropriate keys in anticipation of the ability activation, you cut a lot of hesitation from your rotation and simultaneously bring up your APM - and more abilities used in a certain time frame is, quite literally, more damage over time.
Aurrn (Commando DPS) Aśrrn (Mercenary)
<Wookiee Mistake/Unholy Alliance> Harbinger

Arunas's Avatar


Arunas
04.09.2015 , 09:15 AM | #116
I recently started playing again and the listed rotation is very nice, really like the mobility in boss fights.

I wonder what is considered good entry-level (186 com gear) DPS? I am now doing 3,4K on dummy with 96,5% accuracy. Is it worth raising accuracy more or is it good enough until 192?

TrooperSteg's Avatar


TrooperSteg
04.10.2015 , 03:02 AM | #117
So I'm failry new to this stuff of getting into the optimal usage of abilities.
I am using Greedo's rotation and got it keybind on the 12 buttons of my logitech mouse. That is still getting a bit used to but without any Alacrity (we had 2% from an ability but gone now) or low alacrity in my current 186 gear with some 192 comm items 100% acc I feel I can't reach the suggested APM of 40.
And thinking about it.. feels like that can't be reached without alacrity investment. Now I'm not a theorycrafter by any means.

But as I have read up on it 40 APM seems to be the abilities used per minute with the GCD of 1,5 secs (60/1,5), but then factoring in your Full Auto / Unload that is a 3 second continous cast KEEP your fingers from the buttons! ability that can be used 4 times every minute then without alacrity your best APM seems to be 40 - 12 (4x3 seconds) = 28.
Best I reached sofar is 32 APM with some Alacrity (dunno how much at the moment being at work) and that is with me being a slowpoke on button mashing I feel.

Anything I am missing or not understanding?
Xintojo (Assault Specialist), Leeuwia (Sharpshooter), Xintalion (Defense)
The Orbital Guard @ The Red Eclipse

Gyronamics's Avatar


Gyronamics
04.10.2015 , 04:00 AM | #118
#1 thing for all rotation issues is to link to a dummy parse you've done, damage is quite irrelevant since its gear and RNG linked but a parse will show if you are keeping the timings correctly and not blowing your resources out.

#2 Greedo?
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018

TrooperSteg's Avatar


TrooperSteg
04.10.2015 , 04:22 AM | #119
Quote: Originally Posted by Gyronamics View Post
#1 thing for all rotation issues is to link to a dummy parse you've done, damage is quite irrelevant since its gear and RNG linked but a parse will show if you are keeping the timings correctly and not blowing your resources out.

#2 Greedo?
#1 I have some parses, but done at the ops dummy on fleet (and had no idea how to set those numbers and just kept dps'ing till I found that my timing of the energy fillers where off and I ran out..
But here is my best parse of that (not many done, so I know I need some work / practise
http://parsely.io/parser/view/19919/2 (third one)
And I swapped around the 2 debuffs: Serrated bolt and Incendiary Round as I found it easier to have them swapped for normal use on golds in open world (opening with the serrated bolt from the normal rotation and then following rest of the rotation)

#2 Greeto (typo sorry for that) here is his post in the Marisi thread: http://www.swtor.com/community/showp...5&postcount=60
Also done with the Zorz opener (without the stim and andrenal, was keeping those for ops as I was low on funds, but with 4 buff types)

Thanks for any help and time you are putting in for me!
Xintojo (Assault Specialist), Leeuwia (Sharpshooter), Xintalion (Defense)
The Orbital Guard @ The Red Eclipse

Gyronamics's Avatar


Gyronamics
04.10.2015 , 06:30 AM | #120
I can tell that wasn't a controlled parse from the fact that you never used Hammer Shots once in over 300k.

Your APM will increase if you queue abilities up (start hitting the next ability during the GCD of the previous one/during the cast of the previous one - do not do this during Full Auto)

17:53:21.353 Incendiary Round
17:53:22.983 Recharge Cells
17:53:24.568 Supercharged Cell
17:53:25.517 Full Auto

Recharge Cells and Supercharged Cell both take zero time to activate but it took you 3s to activate them and get onto the next ability.

You need to spend a lot more time on the dummy to get to a point where you can sustain the rotation you chose infinitely. Say 5 minutes and still be in the maximum regen zone of your resource bar at the end of it.

I would strongly advise you read the rotation guide in this thread which is not the same rotation but starts you off on an easy sustainable rotation then shows you what to swap to increase damage.

Spoiler


However as I encourage people to realise, all true rotations are identical. So whatever you want to do, memorise it, get faster at using abilities and....

Get used to doing standard parses.

#1 Get a ships dummy
#2 use armour debuff modules
#3 set dummy health to 500k, 1m or 1.5m using a health module

All of that has to be purchased for your ship under Legacy tab -> Global unlocks -> Other

The modules are purchased from the repair droid you buy for your ship.

Failing that borrow someone elses ship which has a dummy and vendor droid.

That is a standard parse and helps you because the dummy is fully debuffed + killable so sub-30% damage boosts kick in. It also means other people can compare it more easily.

Anyway, those are areas for improvement, when you can do a full parse without crashing your rotation we can fine tune it.
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

2011 - The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners - 2018