DweezillKagemand Posted January 25, 2013 Share Posted January 25, 2013 Nerf it now. Link to comment Share on other sites More sharing options...
LegendaryQuan Posted January 25, 2013 Share Posted January 25, 2013 Nerf it now. nerf everything then? pyro pts, rage mara, rage jugg, bubble sorcs, op heals, and now nerf sin tanks? *** man... buff mercs/commandos and leave everything else alone. Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) nerf everything then? pyro pts, rage mara, rage jugg, bubble sorcs, op heals, and now nerf sin tanks? *** man... buff mercs/commandos and leave everything else alone. I guess you play Assassin? Considering you have pretty much every tool in the game aside from a charge. Edited January 25, 2013 by DweezillKagemand Link to comment Share on other sites More sharing options...
NamikazeNaruto Posted January 25, 2013 Share Posted January 25, 2013 (edited) Nerf it now. You're going to have to elaborate a little more than that. What exactly do you think is overpowered about tank shadow, and what spec are you talking about? 23/1/17? 27/0/14? 31/0/10? Edited January 25, 2013 by NamikazeNaruto Link to comment Share on other sites More sharing options...
Halacs Posted January 25, 2013 Share Posted January 25, 2013 (edited) Nerf it now. What spec are you referring to? Not sure what you want changed. Edited January 25, 2013 by Halacs Link to comment Share on other sites More sharing options...
SomeJagoff Posted January 25, 2013 Share Posted January 25, 2013 Nerf it now. lol yes, they have too much armor/self heals, nerf them til they have 0 armor and no self heals, then it will be balanced. Link to comment Share on other sites More sharing options...
cycao Posted January 25, 2013 Share Posted January 25, 2013 Here we go again...again. Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 23/1/17 Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) lol yes, they have too much armor/self heals, nerf them til they have 0 armor and no self heals, then it will be balanced. I was refering to the fact that it does a lot more damage than the other 2 tank specs, without sacrificing much. Stop going to extremes, it helps nothing. Edited January 25, 2013 by DweezillKagemand Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) You're going to have to elaborate a little more than that. What exactly do you think is overpowered about tank shadow, and what spec are you talking about? 23/1/17? 27/0/14? 31/0/10? 23/1/17. As stated above, I think it does too much damage, especially for a tank and sacrifices very little, aside Harnessed Darkness. They still have amazing survivability. Would I would like to see changed is tying more into Lightning Charge, for example the 50% Thrash Critical bonus. I don't even want to talk about Duplicity. It should definitely be higher up in the Deception tree. Edited January 25, 2013 by DweezillKagemand Link to comment Share on other sites More sharing options...
ckoneful Posted January 25, 2013 Share Posted January 25, 2013 It's already been nerfed. It's fine where it is, also those Shadows you see pushing more numbers than the other tank specs with this spec? Yea, they're wearing DPS gear. The other tank specs are generally going to wear tank gear and thus do less damage. Link to comment Share on other sites More sharing options...
Smuglebunny Posted January 25, 2013 Share Posted January 25, 2013 Guess what? 0/27/14 has more survivability and does more damage. Just no pull, and no out of stealth spike. In surging charge. Popping blackout gives you 25% Damage reduction and you can spec for 6% damage reduction in the tree after crits. So you can be running with 31% Damage reduction in the fray. Thats better than the armor from dark charge... I MURDER tank assassins/shadows in my (waka's)0/27/14 spec. Not to mention Hybrid tank assassins are using a focus or gen and not a sheild. AND not to mention that tanks dont mitigate that much damage in pvp. They JUST had a nerf to their armor rating and self heals. It was to nerf harnessed darkness in 31/0/10 or 31/1/9. The hybrid shadow/assassin spec 23/1/17 HAS NO harnessed darkness and the only heal they get is the 2% for death field. L2P issue. They most certainly do not need a nerf. Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) Guess what? 0/27/14 has more survivability and does more damage. Just no pull, and no out of stealth spike. In surging charge. Popping blackout gives you 25% Damage reduction and you can spec for 6% damage reduction in the tree after crits. So you can be running with 31% Damage reduction in the fray. Thats better than the armor from dark charge... I MURDER tank assassins/shadows in my (waka's)0/27/14 spec. Not to mention Hybrid tank assassins are using a focus or gen and not a sheild. AND not to mention that tanks dont mitigate that much damage in pvp. They JUST had a nerf to their armor rating and self heals. It was to nerf harnessed darkness in 31/0/10 or 31/1/9. The hybrid shadow/assassin spec 23/1/17 HAS NO harnessed darkness and the only heal they get is the 2% for death field. L2P issue. They most certainly do not need a nerf. Oh? You just tried to verify a spec by saying yours is more overpowered? Oh and you really put the cherry ontop by using L2P. /next. Edited January 25, 2013 by DweezillKagemand Link to comment Share on other sites More sharing options...
NamikazeNaruto Posted January 25, 2013 Share Posted January 25, 2013 (edited) I was refering to the fact that it does a lot more damage than the other 2 tank specs, without sacrificing much. Stop going to extremes, it helps nothing. Thing is... Sentinels/Marauders have slightly more survivability than a shadow in 23/1/17 spec, and more damage capability as well. The only things that 23/1/17 spec has the advantage in when compared to a sentinel is they are slightly better in 1v1s, and they have more utility than sentinels do. Any good team is going to have a 23/1/17 shadow either guard their node, or try to delay/1v1 the enemy at their node rather than deathmatching with the other dps. Do you know why? Other damage classes are better in a group setting. Sentinel is better in a group fight while still having more survivability and damage. I'd suggest to nerf them first. Edited January 25, 2013 by NamikazeNaruto Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) Thing is... Sentinels/Marauders have slightly more survivability than a shadow in 23/1/17 spec, and more damage capability as well. The only things that 23/1/17 spec has the advantage in when compared to a sentinel is they are slightly better in 1v1s, and they have more utility than sentinels do. Any good team is going to have a 23/1/17 shadow either guard their node, or try to delay/1v1 the enemy at their node rather than deathmatching with the other dps. Do you know why? Other damage classes are better in a group setting. Sentinel is better in a group fight while still having more survivability and damage. I'd suggest to nerf them first. You can't defend a class by saying another is more overpowered. It just doesn't work. Edited January 25, 2013 by DweezillKagemand Link to comment Share on other sites More sharing options...
cycao Posted January 25, 2013 Share Posted January 25, 2013 Guess what? 0/27/14 has more survivability and does more damage. Just no pull, and no out of stealth spike. In surging charge. Popping blackout gives you 25% Damage reduction and you can spec for 6% damage reduction in the tree after crits. So you can be running with 31% Damage reduction in the fray. Thats better than the armor from dark charge... I MURDER tank assassins/shadows in my (waka's)0/27/14 spec. Not to mention Hybrid tank assassins are using a focus or gen and not a sheild. AND not to mention that tanks dont mitigate that much damage in pvp. They JUST had a nerf to their armor rating and self heals. It was to nerf harnessed darkness in 31/0/10 or 31/1/9. The hybrid shadow/assassin spec 23/1/17 HAS NO harnessed darkness and the only heal they get is the 2% for death field. L2P issue. They most certainly do not need a nerf. More survivability? Please delete your assassin. You are not worthy of having one. Link to comment Share on other sites More sharing options...
NamikazeNaruto Posted January 25, 2013 Share Posted January 25, 2013 You can't defend a class by saying another is more overpowered. It just doesn't work. If you say so, you're crying to nerf shadows when there are more important classes and things that need nerfed first. Smash/bubble stun to be precise. There isn't really anything overpowered about 23/1/17. The strength of 23/1/17 lies in utility and 1v1 ability, not in pure damage or survivability. Any pure dps or pure tank class can do that a lot better. Link to comment Share on other sites More sharing options...
Smuglebunny Posted January 25, 2013 Share Posted January 25, 2013 (edited) Well I dont think Im a very good player, I click and keyboard turn and packpeddle and I dont seem to have a problem fighting the 23/1/17 spec. Thats all Im saying. And Yeah, if my spec is MORE overpowered why nerf 23/1/17? So not L2P sorry, L2fight 23/1/17 shadow/assassins... Also why nerf a weaker spec if there is a better one? There are much better targets to nerf than hybrid assassins. Not trying to talk smack just dont think they need nerfing. I find them not that strong... Commandos and mercs need buff. Leave everything else for now. Edit: and YEAH lol 0/27/14 has MORE survivability. But you have to be using blackout on cooldown and specced for the 6% dr too. A dark charge gives you more armor but, total DAMAGE REDUCTION is better than armor mitigation. Play what ya'll want. Edited January 25, 2013 by Smuglebunny Link to comment Share on other sites More sharing options...
Ooloi Posted January 25, 2013 Share Posted January 25, 2013 Please please, nerf everyone. We just need a basic attack button. That's it, just 1 skill, everyone is the same. Please make all gear the same tier, given to everyone when they start. Please start everyone at level 50. Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 If you say so, you're crying to nerf shadows when there are more important classes and things that need nerfed first. Smash/bubble stun to be precise. There isn't really anything overpowered about 23/1/17. The strength of 23/1/17 lies in utility and 1v1 ability, not in pure damage or survivability. Any pure dps or pure tank class can do that a lot better. You do know you can change multiple things in 1 patch right? Just because Smash is overpowered, doesn't mean other classes should be overlooked. Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 Please please, nerf everyone. We just need a basic attack button. That's it, just 1 skill, everyone is the same. Please make all gear the same tier, given to everyone when they start. Please start everyone at level 50. Come back when you can post something more significant. Link to comment Share on other sites More sharing options...
NamikazeNaruto Posted January 25, 2013 Share Posted January 25, 2013 (edited) I was refering to the fact that it does a lot more damage than the other 2 tank specs, without sacrificing much. Stop going to extremes, it helps nothing. Lol, if you're guarding someone in 23/1/17, you better hope they are a really good healer. If that person is getting focused, you are going to drop fast, trust me. Your survivability is a lot less than it would be in 31/0/10 or 22/17/2 or 27/0/14 with full tank gear on. True, your damage is higher than other tanks, but 23/1/17 is more on the dps side than it is tank. Like I said, if you guard someone in that spec, chances are your hp is going to drop fast. All this while having less damage output than pure dps classes. This is pretty much the essence of 23/1/17. Jack of all trades, master of none. It is as the name suggests, hybrid. There is nothing wrong with it. Edited January 25, 2013 by NamikazeNaruto Link to comment Share on other sites More sharing options...
Smuglebunny Posted January 25, 2013 Share Posted January 25, 2013 You can't defend a class by saying another is more overpowered. It just doesn't work. Yes you can. If specs and classes exsist that are stronger then by definition the weaker spec/class cant be OP. Example: I think Gunnery commandos are OP and need a nerf now. But wait, there are better stronger specs/classes. So Im wrong. Its not OP and they dont need a nerf. See how that works? Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 25, 2013 Author Share Posted January 25, 2013 Yes you can. If specs and classes exsist that are stronger then by definition the weaker spec/class cant be OP. Example: I think Gunnery commandos are OP and need a nerf now. But wait, there are better stronger specs/classes. So Im wrong. Its not OP and they dont need a nerf. See how that works? That's like saying, it's ok that I stole that stuff, because that other guy stole more. So you're both in the wrong, you both get treated accordingly, in this case balancing. Why does everyone think a nerf is the complete destruction of the class. Nerfs come in minor variations as well. Link to comment Share on other sites More sharing options...
Spieljunge Posted January 25, 2013 Share Posted January 25, 2013 Come back when you can post something more significant. hmmm Nerf it now. hmmmmmmmmmmm Come back when you can post something more significant. Link to comment Share on other sites More sharing options...
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