KaleTogras Posted December 17, 2019 Share Posted December 17, 2019 (edited) When a "Critical X" amplifier gives you, for instance, +8 to Armormech, what exactly does this mean? Is this a flat rate percentage increase? Did I get an 8% boost to comp crit? Or is it added to some baseline crit number I can't find? Thanks!! Edited December 17, 2019 by KaleTogras Link to comment Share on other sites More sharing options...
Void_Singer Posted December 18, 2019 Share Posted December 18, 2019 they don't do anything right now because they are broken Link to comment Share on other sites More sharing options...
KaleTogras Posted December 18, 2019 Author Share Posted December 18, 2019 they don't do anything right now because they are broken Really? Aw man...wish I knew that before I sank a mil into amp rerolls. Thank for the response though, saved me from sinking another 5 mil! Link to comment Share on other sites More sharing options...
Zottelkrischan Posted December 18, 2019 Share Posted December 18, 2019 (edited) if they ever fix crewskill crit amps then go to the vendor on the fleet next to the level10mod-enhancement-etc vendor he sells some clothes with mods, buy a full inventory of it for nearly nothing and sell those with crap amps back Edited December 18, 2019 by Zottelkrischan Link to comment Share on other sites More sharing options...
DawnAskham Posted December 18, 2019 Share Posted December 18, 2019 (edited) if they ever fix crewskill crit amps then go to the vendor on the fleet next to the level10mod-enhancement-etc vendor he sells some clothes with mods, buy a full inventory of it for nearly nothing and sell those with crap amps back Another alternative is to craft lowbie mods as they have amplifiers- though which ever alternative is chosen, I'd do it now before they make changes to remove any way to obtain amplifiers without spending millions gambling on re-rolls. In fact, I'd say it is much more likely they 'fix' the ability to obtain amplifiers outside their million credit gamble system than they actually fix the amplifiers. Edited December 18, 2019 by DawnAskham Link to comment Share on other sites More sharing options...
Loracks Posted December 20, 2019 Share Posted December 20, 2019 (edited) Made some biochem stims last night, full set of +10 biochem mods (+90 total) 8 lvl 50 companions, and got 1 crit. got onto the forums to see what people had to say and find out i wasted way to many creds getting all may crafters geared. thanks alot devs always enjoy getting f*cked by your lack of quality control in this game. Edited December 20, 2019 by Loracks Link to comment Share on other sites More sharing options...
Carba Posted December 22, 2019 Share Posted December 22, 2019 if true, this is a pretty egregious tie Link to comment Share on other sites More sharing options...
BanPearson Posted January 2, 2020 Share Posted January 2, 2020 The possibly cheapest option to get those amplifiers (in case they ever fix them) is what I did when I thought they would work: Simply use the ones that are already purple or yellow without rolling from random drops and send them to the correct alt. Then make some "crafting gear" that you put on only for crafting. I figured from the tracked crit rates that they obviously do nothing (or very little). Link to comment Share on other sites More sharing options...
Medullah Posted January 2, 2020 Share Posted January 2, 2020 Yeah, I'd like to see an official word on what they're supposed to do. My Synthweaver has a full set of +8 to +10 Crit mods, and she's not seeing any increase in crits at all. Link to comment Share on other sites More sharing options...
MoonRaker- Posted January 4, 2020 Share Posted January 4, 2020 (edited) Deleted (I tried to delete the whole post but couldn't find any options to do so) Edited January 9, 2020 by MoonRaker- Link to comment Share on other sites More sharing options...
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