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Dye Modules and Artifice


Drachdhar

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Now personally I find Artifice to be basically useless, crystals - you can buy cartel ones on GTN and have a limitless supply. Only other thing you can do is get those Augmentation Kit ingredients, which most other crew skills can do as well.

 

Why not remove dye modules from the cartel packs and have Artifice be able to craft all of them, maybe have dye schematics instead in cartel packs(though would prefer not)?

And put two dye slots on each item, and separate most dyes into primary and secondary(although doubles should still exist as well).

 

Just a suggestion, being bothered that I couldnt find a single nice looking secondary color... And that most one use dye modules from the cartel market that looks decently good are up in the 10mil+ cost on my server.

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