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HM TFB and S&V PTS google doc for Sniper


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Hey just want to share with you guys this Google docs presentation I made for Engineering / Saboteur Snipers and Gunslingers. I hope its as precise and as user-friendly as I intended it to be. It has embedded videos and a peek of its playstyle in raids (video on the last slide). 12 slides total and has rotation tutorial video and the spec at work in TFB and S&V.

 

https://docs.google.com/presentation/d/11l_KM33L96QRQrJ9DsOQg3pajyXQ0AdKTkJC6QL7ixA/pub?start=false&loop=false&delayms=3000#slide=id.gee3b8a9d_0161

Edited by paowee
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Very nice ty.

 

Currently levelling a GS this weekend... rather like Sharpshooter, but have been tempted to delve into Saboteur instead after seeing all of your posts around here :p.

 

It's the fastest way to down mobs for levelling once you get Incendiary Grenade. And great fun in raids on medium-large size bosses. I'm hoping to run it in the NiM operations once I get into one and will take footage as well.

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  • 3 weeks later...

Hey Paowee, I made some pointers for my guildies that want to try saboteur. Please tell me what you think about it. Feel free to use it ofc.

Please note that the audiance are people with either lowbe snipers/slingers or those that are very green.

 

TFB - the horror

The following burrowpoints will allow walls to stop for rolling: 1st, 4th, 5th and 6th(same place as 1st). If possible, save your sabotage to reset hightail in these places. allthough the horro is large you can allways misroll by accident, walls are reducing that risk

 

TFB - dreadguards

Respec to something else. If a tank is reading this .... you know there are walls to stand against right? :p

 

TFB - Operator

The cores are suposed to take all bombs. However, there is a bug that it will fail. In the 2nd phase you can roll through the boss. Its a giant boss.

 

TFB - Kephess

Use hightail the moment the flametrower is ending. You will dodgde the flames during the roll. Use sabotage to reset it and do it immidiatly again. The pillar will be gone but it'll stil hold you in place if you are fast. This will only work if the tanks are placing Kephess close to the pillar.

 

TFB - Terror

Firstly something for everybody. Use your flyby on both tentacles if they are in mid. If the other tentacle is going down to fast their rdps will go hit on your tentacle.

Tentacles are huge, all 5 will drop inside (be aware of the slam)

In the 2nd phase use hightail to roll to the next platform. You won't fall off but 4/5 scatterbombs will hit the anomaly/hypergate/tentacle. Hightailing out will only leave 2-3 bombs. By rolling into an anomoly (the big things during tentacles) you will destroy it for 25%.

 

Scum - Dashroode

Try to roll against the generator where the tanks are tanking Dash. Dont worry to much about being cleaved, you will dodge it. Walk back asap while placing instant dots and throwing thermal grenades. Try to roll whenever the wombrats are coming in for some extra ' collateral' damage. For HM try to roll against the boss and birdies. If you are unlucky and roll to far pop entrench to counter a coming knockback. As soon as knockback is done move back.

 

Scum - Titan VI

You know those rocks to hide behind? They tend to keep you from rolling away. Roll against those and the tanks will love you even better :)

When the adds come run to the boss, cast flyby+inc grenade so that it barely hits Titan. Most of the time the offtank will have brought it into your AoE. Save your hightail for a moment if the adds are not yet at the boss and use it when they are near.

If DPS is good you are very lucky, a rock will be your best friend. Else the last position will require you to roll 18 meters. So make sure you dont roll into the surrounding flames.

 

Note for Paowee: I see you are rolling through the boss. Rolling against a stone will give you a fixed position, which gives the healers an easier time with LOS-issues. Also you wont run into other dps during the AoE damage phase (forgot how it is called)

 

 

Scum - Trasher

She's quiet big a girl. All bombs will hit. Dont waste time trying to get a lock on the snipers up the wall. Just trow an inc grenade and/or flyby after the roar.

If you want to make the healers happy then use hightail as soon as the firemerc is close to you. You'll get no damage at all

 

Scum - Operation chief

Every mob exept the redteam will have wall to roll against.

The 2 turrets against the wall are close enough to take down with 1 hightail and 1 quidraw

 

Scum - Puzzeltime

Yeah ..... uhm...... you better respec SS.

Upstairs the adds are not good to roll against. Downstairs the droids will be either to far apart to hit em all or they are not near any wall.

Need to say something about the 3rd phase?

 

Scum - Tu'chuk and co

Go respec

 

Scum - Styrak

I tried sab a few times. I couldnt get high numbers with it at the time. It has been a while that I did a Scum SM to tryout. If so you can use hightail at the Kelldragon in both phases.

When Styrak is about to conjour the Kelldragon save up your Flyby, sabotage (to reset hightail), sabotage charge and speedshot and move to the wall asap.

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  • 3 weeks later...
Hey Paowee, I made some pointers for my guildies that want to try saboteur. Please tell me what you think about it. Feel free to use it ofc.

Please note that the audiance are people with either lowbe snipers/slingers or those that are very green.

 

TFB - the horror

The following burrowpoints will allow walls to stop for rolling: 1st, 4th, 5th and 6th(same place as 1st). If possible, save your sabotage to reset hightail in these places. allthough the horro is large you can allways misroll by accident, walls are reducing that risk

despite horror's huge frame, it looks like it is a medium size'd boss. if you roll from his tail you will notice that one bomb will drop "just outside" his visible frame. take note i mentioned "visible" because his actual hit box MAY be larger than the actual avatar. i haven't gotten around to checking it but you can try to look for it in your torparse log and see if you have something like

 

Fire-breath activates Covered Escape

Fire-breath's Scatter Bomb hits The Writhing Horror for 1500 kinetic damage

Fire-breath's Scatter Bomb critically hits The Writhing Horror for 2500 kinetic damage

Fire-breath's Scatter Bomb hits The Writhing Horror for 1500 kinetic damage

Fire-breath's Scatter Bomb hits The Writhing Horror for 1500 kinetic damage

Fire-breath's Scatter Bomb critically hits The Writhing Horror for 2500 kinetic damage

 

TFB - dreadguards

Respec to something else. If a tank is reading this .... you know there are walls to stand against right? :p

Engineering's single target DPS (without rolling) is around 200-250 less than MM and Hybrid (estimation). Until your guild has it on farm it may be worth it to run MM or DoT spec first. In light of the recent enrage and HP nerf, Engineering may be able to pull this off (if you don't mind doing less DPS than what you would normally do if you were specced into something else).

 

TFB - Operator

The cores are suposed to take all bombs. However, there is a bug that it will fail. In the 2nd phase you can roll through the boss. Its a giant boss.

In Phase 1 if you can get yourself assigned to mid instead of on the cores engineering should do just fine. Phase 2 is where the fun starts. Multiple mobs and multiple opprotunties to AoE them all down. In NiM Op9 you run the RISK of rolling into a circle just before black obtuse pops and kill yourself. I made a video to show the safe spots for rolling in this fight

 

If you want pictures instead of videos check these out instead [where to not roll], [safe spot to roll from]

 

The more detailed posts about it are here post #258 and #259 http://www.swtor.com/community/showthread.php?t=609256&page=26#258

 

This is a recent 16-man NiM Op9 log in Full Underworld gear 2698 DPS http://www.torparse.com/a/356084/10/0/Damage+Dealt

 

TFB - Kephess

Use hightail the moment the flametrower is ending. You will dodgde the flames during the roll. Use sabotage to reset it and do it immidiatly again. The pillar will be gone but it'll stil hold you in place if you are fast. This will only work if the tanks are placing Kephess close to the pillar.

If you do this you won't have 2 rolls for the actual burn phase but that's fine as long as your guild has enough DPS. Your healers will be happy though!

 

I also use roll to dodge kephess' jump when i get the red circle.

 

TFB - Terror

Firstly something for everybody. Use your flyby on both tentacles if they are in mid. If the other tentacle is going down to fast their rdps will go hit on your tentacle.

Tentacles are huge, all 5 will drop inside (be aware of the slam)

In the 2nd phase use hightail to roll to the next platform. You won't fall off but 4/5 scatterbombs will hit the anomaly/hypergate/tentacle. Hightailing out will only leave 2-3 bombs. By rolling into an anomoly (the big things during tentacles) you will destroy it for 25%.

No comment i have yet to do Engineering NiM TFB.

 

Scum - Dashroode

Try to roll against the generator where the tanks are tanking Dash. Dont worry to much about being cleaved, you will dodge it. Walk back asap while placing instant dots and throwing thermal grenades. Try to roll whenever the wombrats are coming in for some extra ' collateral' damage. For HM try to roll against the boss and birdies. If you are unlucky and roll to far pop entrench to counter a coming knockback. As soon as knockback is done move back.

Right on.

 

Scum - Titan VI

You know those rocks to hide behind? They tend to keep you from rolling away. Roll against those and the tanks will love you even better :)

I did not know this. Good to know :)

 

When the adds come run to the boss, cast flyby+inc grenade so that it barely hits Titan. Most of the time the offtank will have brought it into your AoE. Save your hightail for a moment if the adds are not yet at the boss and use it when they are near.

If DPS is good you are very lucky, a rock will be your best friend. Else the last position will require you to roll 18 meters. So make sure you dont roll into the surrounding flames.

This fight is tailor made for Engineering. Enough said...

 

Scum - Trasher

She's quiet big a girl. All bombs will hit. Dont waste time trying to get a lock on the snipers up the wall. Just trow an inc grenade and/or flyby after the roar.

If you want to make the healers happy then use hightail as soon as the firemerc is close to you. You'll get no damage at all

A habit of mine is delaying my roll so i can drop orbital on the snipers. I would even run all the way to the far side of the map if the snipers spawn there. Maybe i should prioritize Rolling on the boss over Orbital on the Snipers? Anyway just a small issue. Engineering is great for this boss and this guy is probably the 2nd on your "Engineering boss list" right after Titan-6.

 

I did NiM Thrasher for the first time last week but ran it as 36/3/7 MM (spec is easier and i need to look at the mechanics first). After downing the boss it looks like Engineering won't have any problems with rolling and positioning). In fact i think Engineering will be great for the 50-45% double Sniper group transition. You drop your Sniper bubble, do a roll, use shield probe, RESET everything with EMP Discharge, roll again and use shield probe AGAIN. Your healers should love you. That and Interrogation Probe + PP should one Sniper. I can't wait to try NiM Thrasher out as Engineering this week!

 

Scum - Operation chief

Every mob exept the redteam will have wall to roll against.

The 2 turrets against the wall are close enough to take down with 1 hightail and 1 quidraw

 

Scum - Puzzeltime

Yeah ..... uhm...... you better respec SS.

Upstairs the adds are not good to roll against. Downstairs the droids will be either to far apart to hit em all or they are not near any wall.

Need to say something about the 3rd phase?

 

Scum - Tu'chuk and co

Go respec

Agreed. Respec OUT of Engineering :)

 

Scum - Styrak

I tried sab a few times. I couldnt get high numbers with it at the time. It has been a while that I did a Scum SM to tryout. If so you can use hightail at the Kelldragon in both phases.

When Styrak is about to conjour the Kelldragon save up your Flyby, sabotage (to reset hightail), sabotage charge and speedshot and move to the wall asap.

After seeing NiM 8-man Strak last week... i suggest MM or DoT spec if you like. Engineering is far from optimal for this boss fight. Too many humanoid adds/bosses. Too many target swaps for your DoTs to tick. Rolling can get you killed during Chained Manifestation. It's only really good for Kell Dragon and he's only ~40% of the entire fight. Edited by paowee
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