Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

[PETITION] Please Buff Rewards Gained From Warzones! Stop Punishing Your PvP'ers!

STAR WARS: The Old Republic > English > PvP
[PETITION] Please Buff Rewards Gained From Warzones! Stop Punishing Your PvP'ers!

Doomsdaycomes's Avatar


Doomsdaycomes
06.13.2013 , 05:24 PM | #111
Quote: Originally Posted by Megachronic View Post
yea...im not the one wiping to computer simulants with pre-scripted preformance, learn the dance and you win

and you said you sell your medpacks...and wait you send them to your max level toons.......get your story straight...u sell them because your not a pvper, you only use pvp to get your daily and then go pve...

go back to pve...quit trolling the pvp forums
If it isn't so "hard" then you don't do PvE because...? Oh right, you apparently don't have the attention span to grind some mobs. *rolls eyes.*

Again, you fail to read what's being written. I -have- sold medpaks when I don't need them. That doesn't equal I sell all my medpaks. It means that for me, it is -easy- to get them. Sometimes, when my max levels need them, I send it to them. Since I don't often die, I don't use them and don't need many.

If you actually thought you had an argument against me, you'd have something other to say then a lame attempt to insult the "PvE'er" in me and tell me to get out. But... you don't, do you? You know in your heart someone speaks sense, that 15-30 minutes of -solo- planetary dailies while you're waiting in queue just makes... sense, doesn't it.

Quote: Originally Posted by Megachronic View Post
Come to Bastion...ill duel you on any toon Domenico lv55 Sent, Demolition-man lv55-Operative, Megadark Lv46 Sorc, Ginyu-force lv38 Shadow...Crit and Giggles is my guild...calling you out...I suck...you'll get smashed...im that confident...ill be online tonight at 10pm west coast time
Right... Lemme reroll on the Bastion, get to atleast 38 by 10pm with semi-decent gear. You sent me a challenge you know I couldn't meet, and you, being the great "PvP'er" that you are know full and well dueling has little to do with being good on the field.

It's good to know I managed to get um.... Mr. Ginyu-force is it? ...Just butt hurt enough to posture macho-ly.


Now then, anyone else ready to have conversation about why they think PvP rewards should just be buffed? Cause if not, I'd love to see some constructive ideas on maybe some new PvP content that could have some decent rewards tacked on.

Megachronic's Avatar


Megachronic
06.13.2013 , 05:50 PM | #112
Quote: Originally Posted by Doomsdaycomes View Post
If it isn't so "hard" then you don't do PvE because...? Oh right, you apparently don't have the attention span to grind some mobs. *rolls eyes.*

Again, you fail to read what's being written. I -have- sold medpaks when I don't need them. That doesn't equal I sell all my medpaks. It means that for me, it is -easy- to get them. Sometimes, when my max levels need them, I send it to them. Since I don't often die, I don't use them and don't need many.

If you actually thought you had an argument against me, you'd have something other to say then a lame attempt to insult the "PvE'er" in me and tell me to get out. But... you don't, do you? You know in your heart someone speaks sense, that 15-30 minutes of -solo- planetary dailies while you're waiting in queue just makes... sense, doesn't it.



Right... Lemme reroll on the Bastion, get to atleast 38 by 10pm with semi-decent gear. You sent me a challenge you know I couldn't meet, and you, being the great "PvP'er" that you are know full and well dueling has little to do with being good on the field.

It's good to know I managed to get um.... Mr. Ginyu-force is it? ...Just butt hurt enough to posture macho-ly.


Now then, anyone else ready to have conversation about why they think PvP rewards should just be buffed? Cause if not, I'd love to see some constructive ideas on maybe some new PvP content that could have some decent rewards tacked on.
Please pve is simple, I used to raid Hardcore in WoW, i still have two level 85s geared in heroic drops, Megaforge & MegatrØn(greymane server)i switched to star wars because i love the theme of the game, back then i had mad time to raid, now Im salary....work 50-60 hours per week so being more than a bench player in a raiding (ops) guild is just not possible with a rotating schedule.
Name a toon and server and i will roll one there just to kill your teribadness!

My arguments for the increase in credits and/or more goal oriented dailies or world questing with pvp incentive were clearly stated before.

you have flung insults at everyone that has replied to you

i have clearly named myself and have no problem backing up my skills

cant say the same for you

the pvp ques on my server are quite quick and i roll with my guild if i can so im not going to say hey wait to que till im done with this quest lawl...most times i get out of a WZ and have an instant que, ill admit when we do ranked i have time to do dailies between, but i cant get the heroics done which give the big rewards without leaving

oh and saying selling items earned from coms...if you had to do that with your elite/ultimate coms...pve community would be up in arms and rightly so, i could say the same, go buy isotopes and boe 53s, sell em lawl

cashogy_reborn's Avatar


cashogy_reborn
06.13.2013 , 05:56 PM | #113
look, you can make 60-80k creds in 20 minutes in the black hole. in 2 warzones (20-30min total time) you can make 12k.

we arent asking for warzones to give out obscene amounts of credits. but the credits per time invested for PvP is utter crap compared to PvE. and obviously there is the fact that PvP has no risk of incurring repair costs, which is why there should not be 1:1 parity between the two. however, PvP needs to be a lot closer to PvE than it is now
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

MrJurgens's Avatar


MrJurgens
06.13.2013 , 10:34 PM | #114
Quote: Originally Posted by Doomsdaycomes View Post
Have you considered MMO's might not be right for you? I'm reminded of a review/article of Dead Space 3 (I think) and Xbox market place allowing Downloads that let you skip the "boring" levels. It said "If you find major parts of the game -so- boring you'd pay to skip them, either you're playing the wrong game or the game is just poorly designed."

Having quit a few times myself, I'm willing to also believe the latter part.
I love MMOs. I love the social aspects and that "Massively" feel I get out of multiplayer. The multiplayer part of games is what makes me love gaming. I love those play styles that revolve around multiplayer—PvP, First-Person Shooters, Real-Time Strategy, etc. So I'm here for the PvP and social aspects, while PvE/crafting is something I could care less about.

Additionally, endgame is where the game really begins for me. The journey is usually something I just like to faceroll as fast as possible.

And to be honest, if BW offered a consumable to get your character to 55, I wouldn't mind buying it. I can steamroll through the Story, avoid PvE pretty much altogether, and just head into PvP at endgame. The only thing stopping me from that, is that I would miss out on all the PvP at lowbie levels and that whole lowbie PvP experience. So even though I wouldn't mind buying this consumable, I don't think I'd ever buy it; maybe just one, to see if it's a bad thing to really do, which it probably would be.

Quote: Originally Posted by Doomsdaycomes View Post
Please excuse me, I was using a figurative number. Considering the amount of things considered part of the PvE "package" it would seem PvP is less than 33% of the game. (compare 4 maps and a few sets of gear to a dozen flashpoints, several operations, 4-5 planets of dailies, three dozen or so space missions, a dozen or so planets and the 8 different storylines). Oddly enough, doesn't that make it's reward percentage rather fitting?

Though let's not forget, the rewards of PvP aren't just measured in credits, but also comms (ie. a pvp specific currency to buy gear, consumables, and last I checked even PvP lock boxes with crafting mats inside).
Quote: Originally Posted by Doomsdaycomes View Post
Please see the above reply for a comparison of approximate "PvE" to "PvP" content.
The reward percentage PvP'ers get is anything but fitting. It's completely absurd, and comparing how much PvP has to PvE, PvE has it good. But let's not forget the Cartel Market! Now that's EA/BW's baby! PvE is overshadowed by the CM, but PvP? Pshhh! It's the red-headed stepchild of the devs. Even going beyond the rewards gained from PvP, PvP should be getting more content for the gamers that are here for the PvP experience, yet we just keep getting shafted over and over again.

The comms we receive are important to PvP'ers. The consumables and gear that's provided by our vendors is to maximize our performance in PvP as much as possible. The "smart" and skilled PvP'ers would know that using the comms for min/maxing and buying adrenals and medpacks are both necessary to be as competitive in PvP as possible. We want to be an asset to our team as much as possible to emerge victorious at the end of the Warzone.

I'm really not sure what those crafting mats provide, bu they're probably useless. I bought a few WZ lockboxes to see how much credits we can get from them. It's somewhere around 1–1.5k credits. Not much of a difference, if you ask me, and certainly not worth wasting your comms on.

Your comparison of approximate PvE to PvP content just shows how badly BW is treating the PvP'ers, and it just really needs to stop. I don't find it very appropriate for us to receive minuscule rewards just because the amount of content we have is inferior to PvE—and that justification is just beyond me.

Quote: Originally Posted by Doomsdaycomes View Post
Alting is a universal part of the game. However, my reply came in turn to someone else trying to throw their number of 'alts" around and pretend it meant they knew more. I personally don't feel the number of alts, number of wins, number of kills, number of flashpoints, number of friends, or number of hot dogs you can eat has any impact on whether or not someone has more right/privilege to weigh in on a public forum.
I see, but Megachronic didn't look like he knew more than you. He just overall disagrees with your way of thinking about this, just like I do.

I agree with your last statement.

/carry_on

Quote: Originally Posted by Doomsdaycomes View Post
I think it would be better said as "MMO's have become like a buffet." They originally didn't have this content type split, nor the "PvE'ers vs. PvP'ers" theme.

On to the next bit, I love the term "Play style." It always makes me laugh, especially since I often see it used as justification for wanting things like a "solo queue" cause "Casual PvP'er" is just as acceptable as a play style as "Premaders" or "Hardcore PvP'ers."

Before you believe I'm calling you a casual, I'm not. However, there's really only one "serious" playstyle, and that is
"Playing to Win." Someone who plays to win will do whatever they need to do so. Be it stand in a corner and use an endless energy loop (Street Fighter) or utilizing all the content available to help them progress (MMO).
I don't mind premades. I'll be honest, they do piss me off a lot but they give me a challenge and can make PvP more interesting. I remember multiple occurrences where my PuG team beat premades of high-class competitive PvP guilds. It feels very rewarding at the end to know that we kicked their butts!

No one should have to use "all the content available" to help them progress. An MMO consists of many different play styles, and in this type of MMO where pretty much all of them are available, I would like for the rewards yielded at the end of Warzones to not be laughable. I'd love to see it go faster and not go so bloody slow it feels like it'll take an eternity to get to my goal (endgame), and I refuse to PvE to get to endgame because it makes my eyes bleed.

I don't find scripted fights fun, but Operations do kind of offer a twist. I only do them once or twice every couple of months, though.

Quote: Originally Posted by Doomsdaycomes View Post
I agree, Dev's need to focus on more for PvP. New maps, new game types, Open World areas, (dare I say?) Arena's maybe, at least 4 vs 4 ranked, proper matchmaking, more dailies/opportunity for rewards based on new content.

Simply upping the rewards for warzones isn't the answer though as face it, the barrier for entry into PvP matches is low, at least some rewards are guaranteed, and the upkeep cost is next to negligent.
Well right now PvP'ers still have little content to live on, so upping the rewards would show that EA/BW cares—and everyone knows they pretty much don't.

Besides, it seems like the majority have spoken. More and more PvP'ers are in favor of increasing the rewards with the content we only live by. Problem?

As for the upkeep cost of PvP, it's nowhere near negligent if you plan on getting serious and competitive. Saving comms and 2nd tier comms (RWZ comms) for gear progression, medpacs and adrenals.

Quote: Originally Posted by Doomsdaycomes View Post
Yes, starting Flashpoints/Operations can be very similar to a PvP match (though almost at least double in time length), and if you are using group finder you have a wait just like a PvP match. The Fundmental difference between them is a PvP match has a minimum reward and can always be a -profit- while Ops/Fps can yield negative results.

Also, your pay out for Ops only come if you -can- complete the operation/fps. Unless something has changed, you can essentially fail your way through a PvP daily.
Operations are much more lengthy than Warzones, I'll give you that, but I can't count the amount of times I have run FPs that I skipped like 90%+ of it and completed it in the amount of time of a Warzone or less. The only time FPs apply is if you don't have someone that spacebars, doesn't want to skip mobs and fights, do the bonus missions, etc., and I find that to be of a rare occurrence, unless you're running Story-level FPs.

Yes, Ops/FPs can yield negative results, but so can Warzones. Although it happens rarely, you can be put on the losing team that more than half rage quits and the WZ ends in 30–45 seconds—or later on, but if you're on the losing team you still get laughable rewards. Additionally, running Ops/FPs and failing at them usually pays for itself because you earn so many rewards doing it.

Least you're trying to recognize some of the downies of Warzones, but it's worse than how you're making it out to be.

Quote: Originally Posted by Doomsdaycomes View Post
<.< Common sense shows Ops are more labor than a PvP match (or several). Ops ("highest tier" of PvE) require as many people as a PvP team, need a specific combination of roles to even have a chance of completing, take longer than a PvP match, and require an -actual- success to be rewarding.
Ranked Warzones also requires 8 people to be on at the same time (before you cry, I know there are 16-man Ops!).

Ranked Warzones also (sometimes, but mostly) need a specific combination of roles to have a chance of winning.

Ranked Warzones require (not really "required", but highly recommended) the highest tier of PvP gear (preferably min/maxed) because you'll be fighting other teams who most likely have min/maxed, high-level PvP gear, and who are extremely skilled.

(I'm don't have an avid knowledge of Ranked Warzones, but if anyone wants to add/correct anything here then they're free to do so.)

Quote: Originally Posted by Doomsdaycomes View Post
Also, please stop trying to add Operations and Crafting as being "One and the Same." Not all Raider's craft, not all Crafter's raids. Not all Raider's merchant (the act of playing the market), not all Merchants craft, and even not all Crafter's merchant either.
This is true, but I usually find many of these tend to overlap, and I hear these guys making millions a week.

Quote: Originally Posted by Doomsdaycomes View Post
In -my- loose comparison, I compared what the poster before me compared, which was Operation/Raiding to PvP. No where was crafting, merchanting, or even planetary dailies, compared.
I'm also including crafting/marketing in my arguments because it's in the OP, and I find PvE and crafting to cross each other a lot, lot more than PvP does with crafting.

Quote: Originally Posted by Doomsdaycomes View Post
Just cause something's getting old doesn't make it less true "Dude."
No comment.

Quote: Originally Posted by Doomsdaycomes View Post
Someone missed the point. I commented on the person's objectivity, as they stated they had only read "PvP" and "More Rewards for PvP" and said yes. It's thoughtless and greedy to automatically vote more for something you like without considering costs, time commitment, effort needed, risks, and rewards accordingly. The mention of space missions was an example. I could have said "Old People" and "Tax Cuts for Old People" and it would appear his/her answer would still hinge upon whether or not he/she is one of the people getting the tax cut.
It's not thoughtless and greedy. The majority have spoken and we know PvP'ers are getting shafted in many ways. The amount of rewards is one of them, and all we want is a buff that's just not laughable.

Quote: Originally Posted by Doomsdaycomes View Post
There is still nothing stopping him from non-stop PvP to endgame in a decent amount of time. Someone solely doing Planet/Storyline missions is gonna take as long. Someone solely doing FP's is going to take as long, Someone only doing space missions going to take probably longer.

<.< but that one peep (me!) who does PvP dailies, FP dailies, Story Missions, Heroic Dailies, and Space dailies... ^_^ that's another story, cause I'm using multiple pieces of the game.
Non-stop PvP to endgame is the slowest leveling in the game. Doing planet and story missions is one of the fastest ways to get to endgame. I've heard space missions is the other style of play that offers the fastest experience gain. Just doing Flashpoint... hmmm... I've never heard of anyone doing solely just FPs, but it's most likely slower than planet questing and space missions, but still way faster than PvP.

And that's the thing. We shouldn't have to do multiple/all pieces of the game, or just PvE (which is the fastest) to get to endgame as a good rate. Leveling solely via PvP gets very excruciating at around near-mid levels, and it's not fun for someone who wants to get to endgame pretty quickly—and the reason why someone would want to get to endgame asap is because that's where the game really beings.

Quote: Originally Posted by Doomsdaycomes View Post
My exp bar moved from about 10% to about 25%. <.< I was 7-9 levels over the mobs and skipping everything but the story line to get my ship and my companion. >.> I'd easily have made that 15% in 2-3 warzones at my level. Your point?
Leveling is very fast at lowbie levels. But 2–3 Warzones, c'mon? What were you, level 10?

Quote: Originally Posted by Doomsdaycomes View Post
------------------------------------------------------------------------------------------------------------------------

Now let me ask you this:

Let's say the Dev's say 'Hey, sure let's up the credits from warzones cause those PvP-only people really don't deserve to be left out."

Now you get (using hypothetical numbers!) 100k credits just like people doing Planetary Dailies. You've got income, yay!

>.> What about me? The person who does dailies while I'm in the queue (not to mention FP-Dailies atm)? I'm getting 100k from Dailies and 100k from PvP, so I'm getting 200k now, yay!

Merchants (or Crafters) now know I can now afford to pay more for augments, stims, mods, and frilly dresses for my toons, so they raise prices.

Uh oh! Now you still need double your current income to afford those things again, and I'm still happily paying the higher prices cause, hell... I am rich now!

<.< ya think of that? Maybe there's a reason certain pieces of content only give certain amounts?
This is nothing but pure conjecture, so of course I'm not going to think of this when BW hasn't even considered buffing Warzone rewards.

Helig's Avatar


Helig
06.13.2013 , 11:08 PM | #115
There needs to be more PvP dailies. Let them reward just a token number of WZ comms, but let them be numerous, have decent cash rewards.

Various objectives, like X PvP kills, X PvP medals, etc.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

-Holmes's Avatar


-Holmes
06.13.2013 , 11:52 PM | #116
Social points are also another factor. Having to group up with 7 other people and working as a team to beat the enemy is definitely not social at all. Let's run black talon 200 times with a newbie group instead.
I reckon we should we awarded social points for wins. PvP is ALL about playing with other people.

Helig's Avatar


Helig
06.13.2013 , 11:55 PM | #117
Quote: Originally Posted by -Holmes View Post
Social points are also another factor. Having to group up with 7 other people and working as a team to beat the enemy is definitely not social at all. Let's run black talon 200 times with a newbie group instead.
I reckon we should we awarded social points for wins. PvP is ALL about playing with other people.
I agree actually. Social point rewards according to the player's contribution (medals) sounds amazing.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

MrJurgens's Avatar


MrJurgens
06.14.2013 , 01:59 AM | #118
Quote: Originally Posted by -Holmes View Post
Social points are also another factor. Having to group up with 7 other people and working as a team to beat the enemy is definitely not social at all. Let's run black talon 200 times with a newbie group instead.
I reckon we should we awarded social points for wins. PvP is ALL about playing with other people.
Yeah, I'm all for this, too! You bring up a fantastic point!

darthmorbous's Avatar


darthmorbous
06.14.2013 , 02:25 AM | #119
/signed

also signed on the link
Trevise Jedi Shadow
Karkus Tritonos, Sith Marauder
Hanunaki ; assassin

mattycutts's Avatar


mattycutts
06.14.2013 , 05:30 AM | #120
In regards to XP increased /SIGNED this is a major for me, from level 10-55 i only pvp.

In regards to credits - im on the fence with this one, on one side we have no repair bills, on other side to make the credits you are forced to do aspects of the game u may hate, perhaps a slight increase would be nice but only if the fix the afkers in pvp, we need a proper vote system to get lazy foke kicked..
RED ECLIPSE - Unrelenting (Rep) / The Deathbringers (emp)
(Ground & Space PVP only) - Republic main
Empire - Quickblast / Quickstrike / Quickblow / Quickcast / Toretto
Republic - Quickblasts / Quickslam / Quickvolley
Former Baccas Blade / Nightmare Lands