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Change Recalibrate

Yezzan's Avatar


Yezzan
08.23.2019 , 09:41 AM | #1
The cost is too high. It is a severe penalty to players who do not have billions of credit to gamble on this system, especially since, it will affect PvP.

I am suggesting that you remove the RNG factor and reconsider the credit cost.

Instead of RNG -- Give players the range of stats that can be recalibrated on the item. Let them pay a fee for selecting the stat they want and then pay subsequent fees upgrade (or level up) the stats to a higher level. Additionally, the option to reset a specific stat should be available (at a cost) and players can repeat the process as descried above.

Also, it's too expensive to remove mods. The 58k for the 258 rating gear was already too much. And IDk how you jumped from 40k to 100k for MK-11 augment.

olagatonjedi's Avatar


olagatonjedi
08.23.2019 , 12:07 PM | #2
Quote: Originally Posted by Yezzan View Post
The cost is too high. It is a severe penalty to players who do not have billions of credit to gamble on this system, especially since, it will affect PvP.

I am suggesting that you remove the RNG factor and reconsider the credit cost.

Instead of RNG -- Give players the range of stats that can be recalibrated on the item. Let them pay a fee for selecting the stat they want and then pay subsequent fees upgrade (or level up) the stats to a higher level. Additionally, the option to reset a specific stat should be available (at a cost) and players can repeat the process as descried above.

Also, it's too expensive to remove mods. The 58k for the 258 rating gear was already too much. And IDk how you jumped from 40k to 100k for MK-11 augment.
Not sure why you mentioned affecting PvP specifically since PvPers should have more money in general with no gear repairs for the longevity of the game. If a player doesnt have the money, they probably spent it elsewhere and as such has something that the penny pinching player doesnt.

Yezzan's Avatar


Yezzan
08.24.2019 , 11:29 AM | #3
I ma pretty sure that most of the people who pvP are not hardcore PvPers, and at the end of the day, the idea is that people will Enter PvP with at least optimal gear, even if their skill is basic.

Skummy's Avatar


Skummy
08.26.2019 , 03:08 PM | #4
Quote: Originally Posted by olagatonjedi View Post
Not sure why you mentioned affecting PvP specifically since PvPers should have more money in general with no gear repairs for the longevity of the game. If a player doesnt have the money, they probably spent it elsewhere and as such has something that the penny pinching player doesnt.
What about people that do both? i dont need a 800k bill everytime i swap from pvp to pve since they took away two sets of gear. Its a bad mechanic no one likes it. Idk if you ever played tera but its exactly like that and its a koreon mmo. Does not belong in a NA one period.
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