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LK-Draco's Avatar


LK-Draco
08.19.2019 , 02:22 AM | #81
Quote: Originally Posted by JediMasterAlex View Post
I just played 5 warzones on a madness sorc on pts. I went for tier 1 alacrity, 0 accuracy, and the rest in crit. I used the tempest of rho tactical. The other one that instant procs force leech has too many moving parts to reliably use in pvp, in my opinion. I also used the Dire Retaliation 4 piece set bonus (the overload one) and one of the 2 piece ones that gives +2% power, because I think the alacrity +2% is broken.

Anyway, my tentative conclusion is what many, including me, already suspected. Madness sorcs are going to be terrible in pvp in 6.0. Much worse than now, where they are merely below average. Madness's advantage over lightning currently is that given enough uptime, madness has higher dps potential. Now that doesn't even appear to be true. Madness and lightning seem to do about the same damage, with lightning possibly doing even more now, and lightning has far, far greater survivability. There's simply no reason to play madness in pvp in 6.0. I don't have a huge issue respeccing to lightning, but it's still a shame that madness will be worthless.
have u tried to go for alacrity instead of crit??

bladech's Avatar


bladech
08.19.2019 , 04:48 AM | #82
Quote: Originally Posted by EricMusco View Post
Updated the Sorc thread to include 4 and 6 pc bonuses from the next round of PTS.

-eric
I see you guys decided to make a new range class fotm in addition to merc. You want to ruin pvp and loose your subs since sins get useless set bonuses and tacticals like using phantom stride while in stealth buffs discharge (lol who will use close up ability in stealth), mara gets mad dash critical hit while in camouflage (no comments at all) but yeah sorc gets damage buff in big percentages and sorcs tacticals even look extended (one + one + one) lol.


Volt Flux - Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads the Energized effect and causes your next Volt Rush to arc to nearby targets.
Like 3 effects lol ls proc + spreading effect of energize + making volt rush possible on other targets

Ruthless Demolition - Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.

HUGE DAMAGE buff+ reset cool down + making instant

DEvs when you will finally learn that making new fotm class ruins the game and makes people unsub. If i see sorcs recking all ranked arena and everyone swapping to playing sorcs i will unsub first

Mora_new's Avatar


Mora_new
08.19.2019 , 06:39 AM | #83
Quote: Originally Posted by bladech View Post
I see you guys decided to make a new range class fotm in addition to merc. You want to ruin pvp and loose your subs since sins get useless set bonuses and tacticals like using phantom stride while in stealth buffs discharge (lol who will use close up ability in stealth), mara gets mad dash critical hit while in camouflage (no comments at all) but yeah sorc gets damage buff in big percentages and sorcs tacticals even look extended (one + one + one) lol.


Volt Flux - Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads the Energized effect and causes your next Volt Rush to arc to nearby targets.
Like 3 effects lol ls proc + spreading effect of energize + making volt rush possible on other targets

Ruthless Demolition - Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.

HUGE DAMAGE buff+ reset cool down + making instant

DEvs when you will finally learn that making new fotm class ruins the game and makes people unsub. If i see sorcs recking all ranked arena and everyone swapping to playing sorcs i will unsub first
Have you ever played sorc DD? especially last 2 years. It's only pain, no defs, all roots and slow are ignored because all classes, especially melee now have too many ignoring or speed bonuses, or have immunity bonuses.

New ability is useless, nobody using Volt rush now, it's GCD skill, which have lesser DMG than lightning strike in madness, and i'm not saying about bolt in Lightning. Tactical with Polarity shift and 2 Force leeches, with alacrity you have chance to use it only one time in 1 minute 45 seconds, DMG from one Leech lesser than Mara have with Concentrated slice or Focused Burst, which mara using each 10 seconds or lesser. And in compare with General sets and general tactical itmes it's not the best set and item, you wanna test it? go to PTS and play. I was there and saying all with this expirience.

JediMasterAlex's Avatar


JediMasterAlex
08.19.2019 , 08:38 AM | #84
Quote: Originally Posted by bladech View Post
I see you guys decided to make a new range class fotm in addition to merc. You want to ruin pvp and loose your subs since sins get useless set bonuses and tacticals like using phantom stride while in stealth buffs discharge (lol who will use close up ability in stealth), mara gets mad dash critical hit while in camouflage (no comments at all) but yeah sorc gets damage buff in big percentages and sorcs tacticals even look extended (one + one + one) lol.


Volt Flux - Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads the Energized effect and causes your next Volt Rush to arc to nearby targets.
Like 3 effects lol ls proc + spreading effect of energize + making volt rush possible on other targets

Ruthless Demolition - Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.

HUGE DAMAGE buff+ reset cool down + making instant

DEvs when you will finally learn that making new fotm class ruins the game and makes people unsub. If i see sorcs recking all ranked arena and everyone swapping to playing sorcs i will unsub first
This post is beyond insane. Every single sentence makes no sense whatsoever. Every class other than sin got better set bonuses and tacticals than sorc. Go back to wintrading Bladech, don't worry yourself with class balance.

JediMasterAlex's Avatar


JediMasterAlex
08.19.2019 , 08:41 AM | #85
Quote: Originally Posted by LK-Draco View Post
have u tried to go for alacrity instead of crit??
It's my understanding that going all the way to tier 2 alacrity is not worth it on the PTS, because you'd be sacrificing virtually all of your crit to do it. Plus, I'm used to the 1.4s gcd that I use on live.

Folcwar's Avatar


Folcwar
08.19.2019 , 08:52 AM | #86
Quote: Originally Posted by JediMasterAlex View Post
This post is beyond insane. Every single sentence makes no sense whatsoever. Every class other than sin got better set bonuses and tacticals than sorc. Go back to wintrading Bladech, don't worry yourself with class balance.
For madness maybe, Lightning has a good set bonus(Gathering storm), and a beyond broken OP tactical (stormwatch) and a fun / decent one (if stormwatch is nerfed which it should be) in Eyrins haste - see my post on previous page for numbers.

ottffsse's Avatar


ottffsse
08.19.2019 , 02:16 PM | #87
Quote: Originally Posted by bladech View Post
I see you guys decided to make a new range class fotm in addition to merc. You want to ruin pvp and loose your subs since sins get useless set bonuses and tacticals like using phantom stride while in stealth buffs discharge (lol who will use close up ability in stealth), mara gets mad dash critical hit while in camouflage (no comments at all) but yeah sorc gets damage buff in big percentages and sorcs tacticals even look extended (one + one + one) lol.


Volt Flux - Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads the Energized effect and causes your next Volt Rush to arc to nearby targets.
Like 3 effects lol ls proc + spreading effect of energize + making volt rush possible on other targets

Ruthless Demolition - Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.

HUGE DAMAGE buff+ reset cool down + making instant

DEvs when you will finally learn that making new fotm class ruins the game and makes people unsub. If i see sorcs recking all ranked arena and everyone swapping to playing sorcs i will unsub first
good damage is the only thing that brings dps sorc - and one spec at that to the level of actually strong dcd classes like merc, sniper (with the new phase walk) and fury mara. madness is meh unless the enemy team decides to "zerg" braindead in one spot and you have that tactical that spreads three dots. on lightning you do not even necessery use the dps tactical in warzones because dummy dps is not dps in warzones, but at least they are now considered a threat the opposing team has to either focus or disable.

as for all the abilities you listed, those as pointed out are not the tacticals/abilities sorcs will actually use because in actual practice they are not that great.

I do agree though that dps assassins and to a smaller degree PTs are not being improved like the other classes with this expansion . Sniper/ Mara/Merc were already strong going in and do not need much.
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Sarova's Avatar


Sarova
08.21.2019 , 02:29 PM | #88
Quote: Originally Posted by Mora_new View Post

New ability is useless, nobody using Volt rush now, it's GCD skill, which have lesser DMG than lightning strike in madness, and i'm not saying about bolt in Lightning. Tactical with Polarity shift and 2 Force leeches, with alacrity you have chance to use it only one time in 1 minute 45 seconds, DMG from one Leech lesser than Mara have with Concentrated slice or Focused Burst, which mara using each 10 seconds or lesser. And in compare with General sets and general tactical itmes it's not the best set and item, you wanna test it? go to PTS and play. I was there and saying all with this expirience.
I disagree. I initially couldn't see the point of Volt Rush until playing around with the tacticals and recently, the amplifiers. I now love this ability when it's used as an additional aoe after the chain lightning proc (it's still meh for single target damage though). I decided to do a few things in live with my main lightning sorc and actually missed not having Volt Rush on her, which was a surprise.
The Devs have been true to their word when they said that Onslaught would add the ability to "play your way"; for me (after my initial moan post) I just needed to play around with the new items and skill just to see what works for me/my play style. As a solo player, this is brilliant. For people who are used to having to spec a certain way for their raid group or arena team, this new system might prove to be a pain-in-the-arse.
I've been enjoying what they've done for us lightnings. We've been asking for improvements for years and they've given us some. Makes a nice change I really don't think the changes have made lightning in any way OP and I'm happy that we may be able to survive a little longer and get some damage out during PvP, before being stun-locked!
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Folcwar's Avatar


Folcwar
08.21.2019 , 03:51 PM | #89
Quote: Originally Posted by Sarova View Post
I disagree. I initially couldn't see the point of Volt Rush until playing around with the tacticals and recently, the amplifiers. I now love this ability when it's used as an additional aoe after the chain lightning proc (it's still meh for single target damage though). I decided to do a few things in live with my main lightning sorc and actually missed not having Volt Rush on her, which was a surprise.
The Devs have been true to their word when they said that Onslaught would add the ability to "play your way"; for me (after my initial moan post) I just needed to play around with the new items and skill just to see what works for me/my play style. As a solo player, this is brilliant. For people who are used to having to spec a certain way for their raid group or arena team, this new system might prove to be a pain-in-the-arse.
I've been enjoying what they've done for us lightnings. We've been asking for improvements for years and they've given us some. Makes a nice change I really don't think the changes have made lightning in any way OP and I'm happy that we may be able to survive a little longer and get some damage out during PvP, before being stun-locked!
I mean, the guy you quote is talking about madness - and while volt rush might be usefull in an AoE situation, you have to sacrifice the tactical slot and set bonus to do so, you basicly take away everything you can do single target wise, to have an extra AoE? that's fine.. might be great as a solo player, - personally I have never given a second thought that people might care how stuff feels while doing dailies/heroics, that is possibly a mistake on my part for not partaking in that content since shadow of revan, and so that is fine, if people want to take that choice, (however I still think adding an abilty, and then having to use a set bonus and tactical, just to make a new abilty usefull while famring mobs, pretty.. underwelming)

However lightning has some OP things to it as it stands right now - I talk from a prespective of endgame raiding (nim raiding), The stormwatch tactical is truly broken, and at lvl 75 adds 4k sustained dps. no other tactical I have seen so far adds even half that by itself. which is putting lightning as the top parsing spec, or competing with the top parsing specs, which as a ranged burst class. shouldn't happen, I am personally not the most happy person when it comes to lightning trough 5.0 (bottom dps) and would love to see all specs being balanced much closer to eachother, but for personal satisfaction lightning being middle of the pack would make me happy, but making it straight out OP single target dps like this (which let's be honest, in SWTOR single target dps is the only thing that matters in raids on pretty much everything except a fight here and there where it still matters, just that dot spread helps more.(Izax)

As for pvp, lightning doesn't have to survive any longer, it has INSANE defensives (50% passive damage reduction, spike it up to 65 every 20 seconds and 85% every 45 seconds, add a absorb bubble, imortailty bubble and phasewalk + offheals add to that the abilty to do damage on the move (nearly full rotation) and it really doesn't get the credit it deserves.

Rinswind's Avatar


Rinswind
08.29.2019 , 06:59 PM | #90
Personally I feel like Sorc already has enough of a DPS rotation that makes the current Volt Rush pretty darn useless and mechanically/visually underwhelming to say the least.

Honestly why can't you just make this an off the global cooldown ability with Valkorion's "Dark Blast" animation. When I first used that, all I was thinking was "umm why don't sorcs have this?". Even if it had no charges, just 1 use on a 30 second CD or something, bursty damage and epic animation/soundFX, would be so much better than this current ability which I will never use.

Not to sound rude but I'm not even sure how this current "Volt Rush" made it past QA testing. The same can be said about the new "Severing Slash" animation for the assassin. Don't you guys want your game to come across as quality and stylish? There are already a ton of assets in-game that players don't have access to that look far better than these abilities, so we know the engine and team are able to do better. This just comes off as budget and lazy to be honest.

So I urge you to please reconsider the state of these abilities, and really dedicate an extra week to get the animations appropriately awesome and give them that quality feeling. And I can't stress this enough, PLEASE do not ignore the importance of good quality Sound Effects as they are so vital to achieve impactful, visceral combat. Does Severing Slash even have one to begin with?