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This game lacks epeen


Eddizel

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Originally Posted by MMornard

I feel much the same way you do. I'm 56, how old are you?

 

I suspect age, or more likely "life experience," has a lot to do with this. I don't need "rewards" other than a fun game, and I don't need to "improve my leet skillz;" I'm improving my skills by getting my second Master's degree, thanks for asking. I've done a fair amount of stuff in real life; this game is an idle doodle for me.

May be on to something there. I'm pushing 60...hard. If I want a challenge, real life offers and has offered plenty. I play games to relax and socialise.

 

And I don't feel the need for validation from total strangers, especially in pixel-form. :)

 

Now...get off my damned lawn. :p

 

I feel the same was as well...and I'm in my early 30's.

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Bah, shot down a blossoming theory, you did.

 

You...lawn, off!

 

;)

 

Wait...maybe you're just an...old soul?

 

Nah, I got nothing.

 

I'm 47 now, but I've been a grumpy 65 year old since about my 13th birthday, if you follow me.

 

Some of us are just born old, wrinkled, and cranky, and we LIKE it that way! Get offa my intertubes, ya darn kids!

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Some of us are just born old, wrinkled, and cranky, and we LIKE it that way! Get offa my intertubes, ya darn kids!

 

+1 and indeed.

 

As with the Ghostbusters 2 movie quote: "Being miserable and treating other people like dirt is every New Yorker's God-given right." In our case: never being happy about any update and treating every MMO developer like dirt. ;-)

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Originally Posted by DieAlteHexe

Quote:

Originally Posted by MMornard

I feel much the same way you do. I'm 56, how old are you?

 

I suspect age, or more likely "life experience," has a lot to do with this. I don't need "rewards" other than a fun game, and I don't need to "improve my leet skillz;" I'm improving my skills by getting my second Master's degree, thanks for asking. I've done a fair amount of stuff in real life; this game is an idle doodle for me.[/Quote]

May be on to something there. I'm pushing 60...hard. If I want a challenge, real life offers and has offered plenty. I play games to relax and socialise.

 

And I don't feel the need for validation from total strangers, especially in pixel-form.[/Quote]

 

Now...get off my damned lawn. I feel the same was as well...and I'm in my early 30's.

 

I'm in between both of you and feel the same way as well. I grew up and cut my teeth on the classic games of yesteryear - White/Green-lined mazes, pixelated monsters, 8-bit sound, XP grind and all. There once may have been a time for glory and epeen back in the fledgling days of the CRPG, MMO, et al. But all of us who lived (and often helped develop) the games of those days now realize that the age of the catasser is over, the era of the poopsocker has ended, the days of Ganking and Epeen-idolitry have faded into history.

 

There is still a small place for epeen type gameplay, but the primary focus of any game in today's world should always be maximizing the gameplay experience itself - and not relegating some artificial status to virtual gain. The games that I get the most enjoyment out of, and continually return to, even after years of playing and alt-rolling are the ones that offer the best opportunity for me to customize my gameplay experience. Give me the most options for obtaining a goal or virtual item, and couple that with engaging gameplay and game mechanics, and I am hooked. Like others have stated here, I do not need my life (virtual or otherwise) to be validated by others in game based on what I have accomplished or gained. I believe that all items in any game should be obtainable by multiple different means - thereby granting the opportunity for players to achieve them via the means they find most enjoyable.

 

I don't care who else did or found whatever in any game. My satisfaction and "validation" comes from being able to do or find anything through my own style of gameplay - I don't need anyone else's approval to feel good about that. Star Wars: The Old Republic has quickly become one of those games that offer what I am looking for and what I enjoy most when playing games. Bioware has a proven track record of creating engaging games and compelling gameplay, I already see that here as well, and have complete faith that the trend will continue and the game will only improve over time - no additional epeen is needed.

 

BJ

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I don't want to play a game that encourages elitism and "epeening." I'm 32, typically work a 50 hour work week as a welder, and the last thing I want is more hard work & stress at the end of the day.

 

I just want to RELAX and CHILL in the game. Why is this concept lost on many gamers?

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As a side note, epeen, pwnerism, and trash talking is one of the few reasons I don't play first-person shooters.

 

So why would I, as an RPGer, want that focus in my MMO?

 

 

OMG, I totally hate that crap when I'm trying to play a game of CoD or Battlefield (CoD being the worst...ugh).

 

I've played with my nephew through a few CoD games on the PS3 and, good god, it's horrible.

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OMG, I totally hate that crap when I'm trying to play a game of CoD or Battlefield (CoD being the worst...ugh).

 

I've played with my nephew through a few CoD games on the PS3 and, good god, it's horrible.

 

Yup, I can't stand it either. That whole genre of twitch gaming tends to bring out the worst in people. I love the fact that MMOs tend to be a bit more on the slower, thinking, progression side of gaming. From getting down the muscle memory for pressing the button to activate the right ability for a given scenario to endurance battles, I derive far more pleasure when my gaming doesn't result in sweating in front of my PC. :)

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See that's the problem, lack of quality endgame to begin with. Had Bioware put proper endgame difficulties into the game they wouldn't have to be pushing for another patch so quickly. If they would just adhere to doing it right the first time around then they wouldn't be bleeding subs and trying to push content so quickly. As is endgame is terrible and they've done nothing but made it worse with nerfs.

 

I disagree. They set it up perfectly for a large number of people to experience endgame- which making the top equivalent to weeks-long grinds against any given mob replusive to the majority at best, fatal to endgame play at worst if your 50's all get stuck watching endless hardcore videos of boss kills made by guilds slapping their own backs for having beaten their head against a virtual wall until it finally broke.

 

But I have a solution. Put those empty snowy swathes of Ilum to good use and add in some more World Boss-level mobs, along with Ops-level and L50-group encounters. There's your hardmode- nasty opponents and all the enemy players you can handle trying to kill you while doing so. Heck, see my earlier posts- you can even set it up so they're spawnable by a raid group rather than being camped like some EQ dragon that only pops every week or so and have them become credit sinks in the process. And for less hardmode, you can have them in PvE areas too.

 

Forget instances. Instances are closets to shove people into, carefully controllable situations where hardcore guilds endlessly repeat themselves grinding through trash mob after trash mob, instance after instance, linear journeys that are written down in numerical orders, unvarying, robotic, ultimately farmfests and boring timewasters. You take the big mobs. You put them out on the worlds with whatever escorts/spawns you want when a raid engages them. And leave it at that. Flashpoints and OP's should be story-related, and we can leave the real loot-grinders to a minimum.

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Do you REALLY want to go back to the model of games where do gain ANY XP is you HAVE to group? In FFXII once you hit level 10 no character or group under a full group can kill a mob your level. A level 20 cannot kill a level 15 solo. Yea THAT'S gonna make this game better.

 

You mean FFXI, and this is incorrect. Take it from someone who soloed plenty in the teens and above on that exact game. (FF12 isn't an MMO)

 

Especially nowadays, where they put in plenty of solo options for leveling up. That viewpoint of yours is about 5 years old at this point...actually, I was doing soloing from the first month of NA release, so meh to even that. Now, group play straight up was -better- for exp than solo due to downtime. And that definitely led to a more socially tight bond, since you actually needed your fellow player to go far, fast.

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You mean FFXI, and this is incorrect. Take it from someone who soloed plenty in the teens and above on that exact game. (FF12 isn't an MMO)

 

Especially nowadays, where they put in plenty of solo options for leveling up. That viewpoint of yours is about 5 years old at this point...actually, I was doing soloing from the first month of NA release, so meh to even that. Now, group play straight up was -better- for exp than solo due to downtime. And that definitely led to a more socially tight bond, since you actually needed your fellow player to go far, fast.

Yes FFXI. Didn't spell check that right. I agree group play was the best I have ever experienced but the fact is unless you were willing to spend 1+hrs in the game for a chance to get any XP whatsoever was annoying.

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