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BioWare are you trying to get your operations players to leave?


DarthTexas

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Most of the time (I admit there are exceptions) people are kicked because they are stupid not because they are undergeared. And 16 stupid people wont finish that op even if it is bolstered. You complain they are not bringing anything to the game, what are you bringing? They teach to people from their guild. If you want to make progression, join a guild. I am sure, you will have more issues on bolstered 16 men ops than today.

 

The guy I quoted claimed that these players are the reason anyone can finish these ops, I showed that that's not true. So unless you're never kicking anyone, you're not contributing to the game at large, but to yourself. This means that if you chose to leave due to no new ops, it wouldn't be a detriment to me, which is what I said in my first sentence.

 

As to what I bring, I spend hours a day answering questions about gear, FPs and Ops that I have run. I rose in the ranks in my guild for that very reason, being willing to help, up to and including knocking out a boss or two if someone's struggling. I, like your example, spend a lot of time trying to improve my guild, so that we can run these ops w/out having to pug. However, I never claimed that if I left, it would be detrimental to the game. Context is everything, and I have no illusions about being an irreplaceable guru, unlike some people, apparently.

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/signed and /unsurpirsed

 

CM makes more money than actual content and it requires so much less work so which one do you think EA will naturally gravitate to?

 

there are different teams working on different stuff, teh cartel team is not really taking anything away from anywhere else BECAUSE it takes so little resources comparatively. I seriously wish that people would stop blaming the CM for everything.

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This game definitely needs to stir something up within the raiding community. With other games releasing with promising aspects of raiding and progression races, BW needs to make something happen here to keep their raiders.
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The one problem this game has is content...or lack thereof. BW is far more concern about milking every penny out of the cartel market that they aren't producing any viable new content. Putting out nightmare modes of existing operations isn't new content, it's just recycling old content.

 

When they do come out with content, it's sparingly and for limited engagements. The new nightlife stuff being another good example. This stuff should have been built into the game from day one as a mini-game. Throwing it at us now and pretending that it's something new and exciting is one thing. Do it it for a limited amount of time then take it away, that makes no sense for a game that has a lack of content problem.

 

The same thing could be said for the new "Expansion Pack" which isn't really an expansion pack. Housing and guild ships aren't content, nor do they make up an "Expansion Pack". Again these are things that should have been in the game from day one as features. Instead they're throwing it over the fence to us trying to appease us for a few more months so they can grind up a few more color variations on dancer dresses and ridiculously large mounts...no real content.

 

Another thing announced in the thread, if not the specific post was questions about the Chevin event. Another stunning example of having content ready made that they can just turn on which they have no plans to bring back, labeling it as a "one time only" event. Why? What's the point of that? If they aren't willing to develop new content then at least make the existing content available to people so they've got something to do. You've got the Chevin event, the Gree Event, the Bounty Hunter event, The rakghoul event (the good one, not the ****** one), and you've got the ****** rakghoul event. But for some reason they don't want to make these available on a regular (i.e. constant) basis.

 

Instead they're going to bolster 50-55 story mode ops? Why? You know how easy it is to get the gear you need to run these? And for what? Because you'll be in the 50-54 range for all of two days maybe? They give away freaking comms to buy end game gear like candy..and they're going to be making it even easier to get them in the next patch. So what's the point of bolster? And what are they going to break in the process of bolstering these operations? It's not like they've got a proven track record of having a viable bolster system in PVP, it's so screwed up there's no point even getting PVP gear in the first place.

 

Instead, why not drop the requirement for elite gear from 55-50 and give elite comms instead of useless classic comms?

 

What this game needs is a real Expansion Pack. Not the faux XPac they released with ROTC, which was really just a DLC pack. They need to do the following to make this game viable.

 

1. Kick up the level cap more than a measly 5 levels. Say a cap of level 80

2. Continue the class story quests with a new story line. Not some pitifully planned out and thrown together unified quest line

3. They need to add at least two new species. And I mean real species that people want to play. Who the hell thought to come out with the Cathar as a playable race? That was just stupid. Give me a Droid Race and another recognizable race like Wookiee, Rodian, Jawa, Nikto, Bothan or something that the average person has seen in the movies or appears in the game regularly

4. New planets. I'm not talking about just a dailies grind like Oricon I'm talking a real planet with real quests and unique locations. And make it something people are familiar with. Give us Yavin, or something like a Naboo or some other planet people are familiar with and how us what it looked like back then. And don't be afraid to give us more than one if you're going to bump the level cap more than five levels (like it needs to be)

5. We need a compelling story line. Not another dread masters story that drags on forever with the same tired theme. Albeit they had a good ending, but up until then it was a bit of a snore-fest. Give us something we can sink our teeth into.

6. Stop patronizing us with stupid **** in the cartel market. We don't need 10 of the same dress in different colors, or 12 mounts that look the same except for the colors and what about the freaking toothpick? I mean really...a toothpick? Come on guys that's just insulting.

 

If you don't do some, dare I say all of these things then the subscriber base is going to drop out (again) and you're going to be left with people they are just trying to nickle and dime to death with the cartel market. And even the most gullible person is only going to stay around so long with no real content to show for it.

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The one problem this game has is content...or lack thereof. BW is far more concern about milking every penny out of the cartel market that they aren't producing any viable new content. Putting out nightmare modes of existing operations isn't new content, it's just recycling old content.

 

When they do come out with content, it's sparingly and for limited engagements. The new nightlife stuff being another good example. This stuff should have been built into the game from day one as a mini-game. Throwing it at us now and pretending that it's something new and exciting is one thing. Do it it for a limited amount of time then take it away, that makes no sense for a game that has a lack of content problem.

 

The same thing could be said for the new "Expansion Pack" which isn't really an expansion pack. Housing and guild ships aren't content, nor do they make up an "Expansion Pack". Again these are things that should have been in the game from day one as features. Instead they're throwing it over the fence to us trying to appease us for a few more months so they can grind up a few more color variations on dancer dresses and ridiculously large mounts...no real content.

 

Another thing announced in the thread, if not the specific post was questions about the Chevin event. Another stunning example of having content ready made that they can just turn on which they have no plans to bring back, labeling it as a "one time only" event. Why? What's the point of that? If they aren't willing to develop new content then at least make the existing content available to people so they've got something to do. You've got the Chevin event, the Gree Event, the Bounty Hunter event, The rakghoul event (the good one, not the ****** one), and you've got the ****** rakghoul event. But for some reason they don't want to make these available on a regular (i.e. constant) basis.

 

Instead they're going to bolster 50-55 story mode ops? Why? You know how easy it is to get the gear you need to run these? And for what? Because you'll be in the 50-54 range for all of two days maybe? They give away freaking comms to buy end game gear like candy..and they're going to be making it even easier to get them in the next patch. So what's the point of bolster? And what are they going to break in the process of bolstering these operations? It's not like they've got a proven track record of having a viable bolster system in PVP, it's so screwed up there's no point even getting PVP gear in the first place.

 

Instead, why not drop the requirement for elite gear from 55-50 and give elite comms instead of useless classic comms?

 

What this game needs is a real Expansion Pack. Not the faux XPac they released with ROTC, which was really just a DLC pack. They need to do the following to make this game viable.

 

1. Kick up the level cap more than a measly 5 levels. Say a cap of level 80

2. Continue the class story quests with a new story line. Not some pitifully planned out and thrown together unified quest line

3. They need to add at least two new species. And I mean real species that people want to play. Who the hell thought to come out with the Cathar as a playable race? That was just stupid. Give me a Droid Race and another recognizable race like Wookiee, Rodian, Jawa, Nikto, Bothan or something that the average person has seen in the movies or appears in the game regularly

4. New planets. I'm not talking about just a dailies grind like Oricon I'm talking a real planet with real quests and unique locations. And make it something people are familiar with. Give us Yavin, or something like a Naboo or some other planet people are familiar with and how us what it looked like back then. And don't be afraid to give us more than one if you're going to bump the level cap more than five levels (like it needs to be)

5. We need a compelling story line. Not another dread masters story that drags on forever with the same tired theme. Albeit they had a good ending, but up until then it was a bit of a snore-fest. Give us something we can sink our teeth into.

6. Stop patronizing us with stupid **** in the cartel market. We don't need 10 of the same dress in different colors, or 12 mounts that look the same except for the colors and what about the freaking toothpick? I mean really...a toothpick? Come on guys that's just insulting.

 

If you don't do some, dare I say all of these things then the subscriber base is going to drop out (again) and you're going to be left with people they are just trying to nickle and dime to death with the cartel market. And even the most gullible person is only going to stay around so long with no real content to show for it.

this right here.

 

everyone should support this post and more so it's high time bioware start doing what we the player base tell them to do.

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Guild Ships, Legacy Banking, Player Housing, GSF, the double pvp bonus event in the summer, the casino event in the summer. All of these things have been asked for by the community, and Bioware is delivering in one way or another. That's one freaking big bone they have tossed us in the past 7 or 8 months. I know it might be impossible to believe, but they cant cater to everyone's needs at one time. Calm down, grab a coffee and take a chill pill. they will get to you eventually.

 

Yeah, I think since Planet conquering will be "PvE" and for Guild progression, i believe there will be some kind of Raidgroup Content. Just wait and see, I hope they put at least one world boss or even two with a 1hour respawn timer in an area were everyone may kill everyone outside their guild/group. Put some Bosses in a Kuat setting to "farm" parts for your GuildSpaceship and not gear and they have an operation.

 

We don´t know what they bring with 2.9. and hey gives us time to catch up and clear our achievment portfolio :cool:

 

As for 3.0. well lets wait, I am not cancelling my 12month subscription over them broadening the game first before making it easier to embedd the new raid content into the system. Lets wait and see, the new star wars film will give the game a burst, just put an SwToR add infront of the Film when it hits the cinemas;)

Edited by Atlanis
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*hands you more PR koolaid*

 

It is generally true that CM items take different types of folks to make than real PVE content. Still, EA doesn't fund the regular portion of the game much, because they don't really have to make a decent enough profit, and the game in general isn't seen as a good use of capital in their eyes. It failed for what they originally made it for, and EA moved on.

 

slightly condescending attitude aside, either way the devs have diverted substantially to both the upcoming expansions not the cartel market, the point I made was that the cartel market does not take that much resources anyway because well, which is easier and faster to make, armor or an entire op. The fact is, the cm contrary to popular belief is not draining from everything else and the proof is how easy and less time consuming to do what they do comparatively. Basically, EA appears to be funding other portions of the game right now, including the second expansion which they said would be makeb-like

Edited by Sangrar
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I don't believe in name calling, so the word locust is yours, not mine. I do enjoy raiding when given the time and chance. I also enjoy the occasional PvP when common sense escapes me ;)

 

Just because you personally do not burn through content does not mean the majority doesn't. In fact, I would encourage you to watch the next time a new OP is released. It's astonishing to check YouTube the following morning and search for videos on the new OP. There are usually dozens of vids from hardcore guilds wanting to be the first to stream it, the first to clear it, and the first to talk about it.

 

I've said before, I hope raiders do get their new content, but I cannot blame BW for slowing the release pace just a bit to keep people interested longer, rather than clear>unsub>wait.

well that wrong there guides before op is released because guilds cleared it on pts so who cares about world first when it was already done on pts dozen of times before... And clearing op once dosent mean its done you farm it until all your guildies get that gear takes 2-3 mounth to be fully geared (getting op on farm and gearing alts might work for 5-8mounth but not 13-14). And ops have revenue tied to them you have to be sub to run them or buy pases for it. My subs run out 2014 06 02 as point stands now i have no desire to sub aftter that. Might stick my nose back aftter 2.9 release but until then Il be exploring nexus... I loved the game but it just dosent have to offer anything new in near future. Not only op wise same goes for pvp, crafting and story.

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this right here.

 

everyone should support this post and more so it's high time bioware start doing what we the player base tell them to do.

Bioware tried that once and it nearly killed the game:

 

http://www.swtor.com/community/showthread.php?p=421725

... so the mob screamed for more servers which led to ...

http://www.swtor.com/community/showthread.php?t=254

... which thinned out server populations and eventually led to ...

http://www.swtor.com/transfer

 

If the customer was always right they'd be forced to do it themselves because no one could afford to do it for them.

Edited by GalacticKegger
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Bioware tried that once and it nearly killed the game:

 

http://www.swtor.com/community/showthread.php?p=421725

... so the mob screamed for more servers which led to ...

http://www.swtor.com/community/showthread.php?t=254

... which thinned out server populations and eventually led to ...

http://www.swtor.com/transfer

 

If the customer was always right they'd be forced to do it themselves because no one could afford to do it for them.

yea lets pin that one on custumers not on bw that had no real end game and people start dropying game because they have nothing to do in it...

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Finally PvEers get a taste of bolster. You can finally play just for fun, which should be the entire reason of playing anyway, just like the PvPers. Enjoy.

 

If PvP had same queue pops as GF OPs you would be one of the first screaming here for bolster.

For my whole end game I have made exactly 2 GF OPs... less than I do for 1 week via fleet chat :D

Bolster by itself is not bad thing, there is exactly 2 ways to have proper geared groups in GF (PvP or PvE) - gear check or bolster.

In PvE case check may work ... there is multiple ways to have minimum required gear for SM OP, how exactly those without gear could bring a 55 in PvP if there was gear check?

Let kick majority of population out of PvP till they level same AC again ... you want 1 PvP pop in a year?

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Finally PvEers get a taste of bolster. You can finally play just for fun, which should be the entire reason of playing anyway, just like the PvPers. Enjoy.

 

We've already had a taste with the Rakghoul event boss, it was an instanced raid that bolstered anyone who went in there.

 

And was a huge success.

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•Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.

 

Welcome to the world of Tactical Ops. Another step to remove healers and tanks from the game.

 

One does not lead to other, majority of players avoid GF for OPs so there had to be some change if GF had to stay for OPs.

Bolster as is written can at least make tanks viable in OPs without forcing them to grind FPs for 6 months or go pay for crafted gear due to utterly stupid tank comm rewards.

 

It would bring bads of course but bads have been in almost all PuG groups made via fleet chat too.

Nobody force you to use GF, fleet chat is there to stay.

 

Tactical FP - H4 with new name and some story slapped on, Tactical OP - I can't get how it going to work.

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My guild aren't considering NiM content at the moment, largely because we're not cutting-edge players (sounds harsh, but it's true). We do hard mode, but I think we're suffering burn out because my god this content, it's been around ages. We may not have the Council or Bestia on farm mode, but it's a drag to go there every week with no end in sight. If this raid's going to be around for another six or ten months, why hurry?

 

So yeah, they're discussing WildStar. I don't see the attraction, personally, but I'm really wondering why I'm here as well. It's not so much "love" as "there's nothing else on the market I really want to try", and that's not really a sustainable attitude to have in your customers.

 

They're getting better with their fight designs, I feel (again, I'm not a world class raider so my opinion probably isn't worth much in that regard), but they're also a long time in coming. There's no story content to add in, either (oh, Forged Alliances, you mean the flashpoint you can finish in your lunch break? Such story, much content.) or even - heaven forbid - daily areas to pad it out with, and levelling alts is like pulling teeth. Not for speed, but for for the fact I can't be arsed with the planets any more.

 

But I guess with the bolster I can run around in empty shells and still be fine? Whoo. Such a drive to do the content and get the shinies.

 

It seems bolster will be applied only over GF... I used this exactly 2 times for OPs.

Bolster doesn't work with empty shells I think - go check on PvP bolster terminal on OPs ship training area.

And bolster fails miserably with secondary stats too.

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The last operations were released on October 1, 2013, the next one will be October 21, 2014 at the earliest, since there's no indication of a new operation in 2.9 on August 19; that's at least a year between new operations. Nightmare Modes of existing operations do not constitute new operations, despite how much you may want us to believe that.

 

Additionally, it will be at least 18 months between the raises of the level cap. We had 16 months for 1-50 content with 8 class stories and 4 operations. It will be at least 18 months, and possibly more for 51-55 with no class stories and only 3 operations.

 

If your goal is get players who love operations to leave and try out other games then you're succeeding. Please throw us a bone and tell us when anything of substance will be added to the game beyond gambling and housing mini-games.

 

Seem that they go for a - small pieces for everyone, witch leave endgame short (PvE and PvP).

Good solution here will be to drop whole idea of level cap rise and make a group play expansion - new FPs with 15-54 SM and 55 HM / NiM, HM & NiM for old FPs, rise level of EC, EV, KP to 55, balance all 55 OPs on same level and rewards and add 4 more that revolve around the war, therefore making a whole set of FPs and OPs usable PvE group play. Adding a companion party option to FPs with lesser rewards can hook some soloers too (and I suppose it is not so hard to have when we have tactical FPs). PvP have also need of more attention but there I am short of ideas as primary PvE player.

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Additionally, it will be at least 18 months between the raises of the level cap.

 

Sorry, a little hung up on this point. Raising level caps doesn't make a game better. It just postpones the inevitable. Seriously, what's wrong with just adding more content to the levels we already have?

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You're acting like all you need to be is Level 15...

 

They may as well be. Say a guy that fast levels from 15 to 55 gets into your ops, on grounds of "Why the hell not?". It is a wild gun, undisciplined player that can do any of the stupid things noobs - yes, noobs, not newbies - do. Because, at the end of the day, regardless of your gear, if you put only 500 DPS out during a boss, you won`t go very far. Have enough bad players and no amount of gear or skill can make up for them. And if my 3 days`s ago experience with ******e ninjas and ******es in general is to be trusted, GF will become a very shady and "to be avoided" business, unless you queue premade groups.

 

I might be wrong, but it is never a good idea to bring a player that has only seen story and roflstomped everything by being 5 levels higher into ops, where discipline is required.

 

Bolster as is written can at least make tanks viable in OPs without forcing them to grind FPs for 6 months or go pay for crafted gear due to utterly stupid tank comm rewards.

 

Tactical FP - H4 with new name and some story slapped on, Tactical OP - I can't get how it going to work.

You can cap in 2-3 days with a new Oricon geared toon - that is 5 pieces with full 156. Add some weeklies offtanking for a better geared tank and you CAN cap your ultimates and elites. The 6 months is a very gross exaggeration. I managed for 2 new 55 toons to cap BOTH in a week. Using legacy gear you can move things around, so you will have a mix of 180 and 168 IN A WEEK. Pvp for 2 - 3 hours and you get your relics too. Again, one week. MAX 2 weeks, not 6 months.

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well that wrong there guides before op is released because guilds cleared it on pts so who cares about world first when it was already done on pts dozen of times before... And clearing op once dosent mean its done you farm it until all your guildies get that gear takes 2-3 mounth to be fully geared (getting op on farm and gearing alts might work for 5-8mounth but not 13-14). And ops have revenue tied to them you have to be sub to run them or buy pases for it. My subs run out 2014 06 02 as point stands now i have no desire to sub aftter that. Might stick my nose back aftter 2.9 release but until then Il be exploring nexus... I loved the game but it just dosent have to offer anything new in near future. Not only op wise same goes for pvp, crafting and story.

 

I apologize for the language barrier, but I am having a time with piecing together what you are trying to convey. I did follow the last few lines. I've encouraged people in the past to vote with their wallet, but the benefit to SWTOR is, you can still remain a part of the community and the game while BW hears what you have to say. I will not tell you that they are always listening, nor tell you they will answer your requests for new content. I can only tell you to do what you have to do for your own sanity and play a game that delivers everything you expect from it.

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They may as well be. Say a guy that fast levels from 15 to 55 gets into your ops, on grounds of "Why the hell not?". It is a wild gun, undisciplined player that can do any of the stupid things noobs - yes, noobs, not newbies - do. Because, at the end of the day, regardless of your gear, if you put only 500 DPS out during a boss, you won`t go very far. Have enough bad players and no amount of gear or skill can make up for them. And if my 3 days`s ago experience with ******e ninjas and ******es in general is to be trusted, GF will become a very shady and "to be avoided" business, unless you queue premade groups.

 

I might be wrong, but it is never a good idea to bring a player that has only seen story and roflstomped everything by being 5 levels higher into ops, where discipline is required.

 

 

You can cap in 2-3 days with a new Oricon geared toon - that is 5 pieces with full 156. Add some weeklies offtanking for a better geared tank and you CAN cap your ultimates and elites. The 6 months is a very gross exaggeration. I managed for 2 new 55 toons to cap BOTH in a week. Using legacy gear you can move things around, so you will have a mix of 180 and 168 IN A WEEK. Pvp for 2 - 3 hours and you get your relics too. Again, one week. MAX 2 weeks, not 6 months.

 

I forgot about Oricon... my 3 tanks got geared for OPs before CZ and Oricon ... hate those FPs and GF. At least their mirrors now have bulk of 162/168/180 to wear.

But yet...

Oricon set for tanks - 2 or 3 of 5 items with acc/ala, thanks.

Makeb implants for tanks - 2x acc, thanks.

Comm gear for tanks 3 of 7 items with ala/acc, implants with acc ... no other role got half his gear out of the window just because BW decided to force 3 time longer grind so they can carry all those DDs around.

Even some token items 162/168 have ala/acc on them...

Nor that I am going to level/gear new tank (have all of them), but if I was, I would be glad for shi/abs/def bolster when half my gear reward is crap.

Wonder how healers and DDs would react if half of their gear had shi or abs on it.

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My solution is simple, I've cancelled my sub which ends May 31 and I'm taking a break from this game. I came back to the game because of the constant ROTH ads I was seeing and have enjoyed myself quite a bit but I'm burnt and nothing has been announced to keep me engaged so far. I think my biggest problem is that I've played an average of 8 hours a day since Feb of last year and I've done pretty much everything there is to do many, many times over. I did the math last night and I've sunk over $3000 in this game since I've been back so at least I can say I've supported it. Destiny is my next time sink so until Sept 9 gets here I'm gonna casually play a few games on my Xbox One and even catch up with my old clan from CoD. I'm all about the action so player housing and sitting in a casino means nothing to me so no Summer of SWTOR for me. Get epic again SWTOR.
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I forgot about Oricon... my 3 tanks got geared for OPs before CZ and Oricon ... hate those FPs and GF. At least their mirrors now have bulk of 162/168/180 to wear.

But yet...

Oricon set for tanks - 2 or 3 of 5 items with acc/ala, thanks.

Makeb implants for tanks - 2x acc, thanks.

Comm gear for tanks 3 of 7 items with ala/acc, implants with acc ... no other role got half his gear out of the window just because BW decided to force 3 time longer grind so they can carry all those DDs around.

Even some token items 162/168 have ala/acc on them...

Nor that I am going to level/gear new tank (have all of them), but if I was, I would be glad for shi/abs/def bolster when half my gear reward is crap.

Wonder how healers and DDs would react if half of their gear had shi or abs on it.

 

156 is entry to most weeklies and more than enough to cap. With the Arkanian 162 that you can get for set bonus, using ONLY the armorings and the comms on 2 avatars, let`s say, you can buy at last one 180 offhand, or any repeat gear (like 3 boots) if it has the stats you need and use the mods. SO you STILL don`t lose time, as you are using the comms to min/max on the spot. As for implants, 3 implants won`t make or break you, IF your other gear is kinda sorta sorted, which would be, especially with the pvp relics which you get in 2 hours top.

 

Also, running a fresh toon will give you VERY nice mats for first time runs, so you can get your 180 barrel / hilt for free, as there are plenty of crafters that ask no fees.

Edited by Styxx
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156 is entry to most weeklies and more than enough to cap. With the Arkanian 162 that you can get for set bonus, using ONLY the armorings and the comms on 2 avatars, let`s say, you can buy at last one 180 offhand, or any repeat gear (like 3 boots) if it has the stats you need and use the mods. SO you STILL don`t lose time, as you are using the comms to min/max on the spot. As for implants, 3 implants won`t make or break you, IF your other gear is kinda sorta sorted, which would be, especially with the pvp relics which you get in 2 hours top.

 

Also, running a fresh toon will give you VERY nice mats for first time runs, so you can get your 180 barrel / hilt for free, as there are plenty of crafters that ask no fees.

 

Been there done that...

Issue was to start once, and most of puggers simply boot out tank in 156s (what I was at least crafting myself).

Had to change 3 guilds until find proper one (no elitists behavior but still some OPs and support).

Now have more gear that I know what to do with... over whole legacy.

It is still not correct for tanks to have half of their gear crapped, do you support the idea half DPS gear to have absorption on it?

And PvP ... if you are not in it you will need at least 2 weeks or some relaxants to eat all that crap that new player at 55 receive in PvP.

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My solution is simple, I've cancelled my sub which ends May 31 and I'm taking a break from this game. I came back to the game because of the constant ROTH ads I was seeing and have enjoyed myself quite a bit but I'm burnt and nothing has been announced to keep me engaged so far. I think my biggest problem is that I've played an average of 8 hours a day since Feb of last year and I've done pretty much everything there is to do many, many times over. I did the math last night and I've sunk over $3000 in this game since I've been back so at least I can say I've supported it. Destiny is my next time sink so until Sept 9 gets here I'm gonna casually play a few games on my Xbox One and even catch up with my old clan from CoD. I'm all about the action so player housing and sitting in a casino means nothing to me so no Summer of SWTOR for me. Get epic again SWTOR.
Eight hours a day? Zoiks! If I'm doing something for eight hours a day I'm either getting paid for it or it's a lifelong pursuit. We'll leave the lights on ...
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yea lets pin that one on custumers not on bw that had no real end game and people start dropying game because they have nothing to do in it...
You're right - it was BW's fault. It was BW's fault for making the rookie mistake of not sticking to their plan and knee jerk reacting to a petulant mob by adding over 70 new servers overnight ... and following that up by recommending players roll new characters on lower population servers if they didn't want to wait for the login queue issue to get resolved. A slew of people got fired for that. Bioware should have just let the crybabies cry themselves to sleep and continue ramping up the infrastructure instead of flooding it. Edited by GalacticKegger
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You're right - it was BW's fault. It was BW's fault for making the rookie mistake of not sticking to their plan and knee jerk reacting to a petulant mob by adding over 70 new servers overnight ... and following that up by recommending players roll new characters on lower population servers if they didn't want to wait for the login queue issue to get resolved. A slew of people got fired for that. Bioware should have just let the crybabies cry themselves to sleep and continue ramping up the infrastructure instead of flooding it.

Uh...had they NOT had a knee jerk reaction, it would have been even worse! I would wait in queue for up to 2 freaking HOURS to log on. I'd get home, load up SWTOR, make dinner, clean up dinner and I'd STILL be in a freaking queue. I spent more time playing OTHER games than I'd spend in SWTOR, while waiting to play.

 

Bioware should have figured out that 200-300 people per server was far too freaking few from the start. They are 100% liable for their complete and incomprehensible negligence at launch...NOT their freaking customers who were rightfully upset that they couldn't play for hours, or would finally get in, join a WZ queue, CTD and have to wait another 2 flipping hours. How dare you accuse the customer of "crying"...the entire server staff at Bioware should have been canned for how this launched.

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