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So.... With this new expansion...

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
So.... With this new expansion...

Aital's Avatar


Aital
01.07.2013 , 09:25 PM | #11
What if... They give us the bonus damage from will/force, my above ideas, and a free 10% accuracy to melee/force and call us balanced. 8d

Darth_Dreselus's Avatar


Darth_Dreselus
01.08.2013 , 10:32 AM | #12
Quote: Originally Posted by cleet_xia View Post
i'm very interested in seeing what the new top tier abilities are going to be
3) balance - ??????
moar dots!!
The Last Centurions Derpyn - Sage / Toughen - Vanguard / Bluffin - Scoundrel / Roughen - Sentinel
Filthy-rich - Juggernaut / Timberwulf - Sniper / Ironwill - Mercenary / Ahuizotl - Assassin

BiS Relics for Healers PvE/PvP

theRaiders's Avatar


theRaiders
01.08.2013 , 06:14 PM | #13
Quote: Originally Posted by Darth_Dreselus View Post
moar dots!!
OR - Same DOTS, but what if Sever Force gets a large initial hit (like Mind Crush has) and Project's base damage increased...help us have some burst.
Swingin'richard II 55 Sage II The Harbinger II Intrepid

http://www.geekalerts.com/u/Mug-Life-T-Shirt.jpg

LejeuneDirichlet's Avatar


LejeuneDirichlet
01.09.2013 , 07:16 AM | #14
Quote: Originally Posted by Cleet_Xia View Post
What are they going to do? expenssive/ slow/ tiny heal? Or are we just going to get a bigger version of one of the heals we already have? I guess they could give us "force siphon"..... that could be intersting.....

I'd like to see any of the following.....
1) a 3rd point added to confound for a 35% slow effect on the target. (to help in those kiting situations)
2) a talent that adds a signifigant heal to restoration
3) a reduction in the lockout debuff of force armor
4) a casting time/ cost/ cd reduction for salvation ~ this one could be a game breaker though
It would be great to see some more offbeat healing skills like "Restore Life" or "Balance Life" of Bishop class from Lineage II. First skill heals not for absolute amount of hp, but for some percentage amount (35%), second skill summarizes and distributes health points of the group members, equalizing the percentage of health points.
They both did extremely satisfactory work in L2 and gave distinctive mechanics to class. In any case, this is the direction in which it makes sense to speculate.
Live long and prosper.

Spillesmurf's Avatar


Spillesmurf
01.09.2013 , 08:32 AM | #15
Quote: Originally Posted by ottoisblotto View Post
Will my glow stick finally become a lightsaber ?
I really, really, REALLY hope so. The shared talent trees are obvious proof that Bioware took a short cut when it came to class designs. Now that they had some time to improve the classes i would hope that my balance specced sage would get some melee capability. Not for hammering down mobs but to give some procs for my other spells or something.