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Why be mediocre when you can be exceptional? How about some innovation?

STAR WARS: The Old Republic > English > General Discussion
Why be mediocre when you can be exceptional? How about some innovation?

BadgeredMushroom's Avatar


BadgeredMushroom
01.17.2012 , 01:36 PM | #1
UI flaws, bugs, and other issues aside, the leveling process in this game is enjoyable and refreshing. No, this isn't the first MMO to have a story (that's what is in those little paragraphs of text that most of you disregard), but I did find the quality of the story for the Jedi Knight and Consular to be above average when compared to other titles. Great job!

By far my largest problem with the game (other than the missing UI features that are standard in just about any other AAA title) is that it all comes to a screeching halt at level 50. It is almost like I am taken from a galaxy far, far away and tossed back into Azeroth/Telara/Hyboria.

Suddenly all I have to do is:
  • Grind daily quests for commendations.
  • Grind "PvP" arenas for commendations.
  • Grind raids for a chance at progressing my character and commendations.

There is no more story progression. There is no more non item-based character progression. This is where SWTOR becomes a carbon copy of every other loot treadmill out on the market. Why?

Why should I stay here and do the exact same crap I can do in all of those other games I quit when I was faced with the same predicament? Why is it that you chose the same shallow excuse for an end game as every other hyped-and-flopped* loot treadmill that has come out in the past eight years? I get the sneaking suspicion that people burn through MMOs because they're looking for something new and innovative rather than the same old stuff that they were doing (and obviously grew tired of) in their previous game of choice. Not only are more and more players growing absolutely sick of this lazy end game design, it takes far more time and effort to develop static, scripted content than it does for players to consume it. You'll never outpace the hardcore and/or the competent mainstream players.

You have the Star Wars IP. The game is set during a time of great conflict between the Sith Empire and the Galactic Republic. Numerous other factions are involved that are trying to take advantage of the situation and sew chaos or make a hefty profit. Use this potential for something other than making a World of Riftaionconancraft clone.

Why not have entire PvP planets where the sole purpose is to control valuable crafting resource nodes for your faction so that you can craft "raid quality" gear and prevent the opposition from doing so themselves? What if by capturing this planet the entire faction gained a buff that allowed them to gain high amounts of legacy XP, or gave them higher chances to successfully reverse engineer crafted goods, or even gave them massive credit boosts? Why not have player-created fortifications that must be defended/sieged but generate rewards for the faction who built and maintains them such as rare crafting schematics and resources?

Why not have entire PvE planets where the mobs (let's say White Maw pirates) have AI and actually assault your faction's bases as your faction struggles to regain control of that sector of the world? Why not have points of interest on this planet that must be captured and held from the AI (that gets progressively more challenging) that give you control of valuable resource nodes or maybe even access to extremely difficult but short dungeons and/or raids.

On top of this, why not have an alternate advancement system (or turn the Legacy system into this) that gives even more purpose to playing after the level cap? You could open this up and make the rewards be new abilities (including the ability to equip blasters as Jedi/Sith, etc.) in addition to statistical bonuses and other perks.

You can do so much more than be yet another mediocre grind-or-quit MMO, yet you've chosen to go down this road. Your stated goals are to pump out more daily quests, flashpoints, and operations for people to grind. Is that it? Do you really think that will hold a long-term audience when every single game that has attempted to emulate this World of Warcraft style of end game has lost a majority of their subscribers after a short time?

I'm very disappointed with this game the level cap. I want this game to succeed, but the lack of wisdom and apparent lethargy on the part of the developers genuinely makes me angry. I'm tired of seeing the genre stagnate with nothing but loot treadmill after loot treadmill being released. It makes me wish I had gone into game design rather than architecture. I honestly expected better from the people that brought us Baldur's Gate, KOTOR, and other great titles. Please say you'll actually do more than ensure this is just another mediocre game in an ocean of mediocre games.

*Flopped meaning suffered massive subscription losses shortly after launch. See: Rift, Warhammer, AION (NA), Age of Conan, etc.

TL;DR: Please innovate. Don't release nothing but operations and flashpoints. Use the IP to its fullest. Make open-world content for PvE/PvP players that is dynamic, engaging, and not grind-based. The longest-lasting content is player-impacted (dynamic) content, not scripted flashpoints and operations that we blow through in a fraction of the time you spent developing it.
Simply because one criticizes the game doesn't mean that one doesn't like the game. In most cases, criticism comes from those who like the game but want to improve the game. Be less hostile to those who advocate for improvements.
Enough with the loot treadmills. Can we get something a little different?

BadgeredMushroom's Avatar


BadgeredMushroom
01.17.2012 , 01:43 PM | #2
These forums move faster than a Jawa chasing a bag of credits in a sandstorm. Yeesh.
Simply because one criticizes the game doesn't mean that one doesn't like the game. In most cases, criticism comes from those who like the game but want to improve the game. Be less hostile to those who advocate for improvements.
Enough with the loot treadmills. Can we get something a little different?

Voiicu's Avatar


Voiicu
01.17.2012 , 01:46 PM | #3
I agree 100% with this OP.

Gehoornde's Avatar


Gehoornde
01.17.2012 , 01:48 PM | #4
Quote: Originally Posted by Voiicu View Post
I agree 100% with this OP.
same here

Cormey's Avatar


Cormey
01.17.2012 , 01:49 PM | #5
They'd innovate if there was profit in it. Gamers sure love to plead for innovation but they rarely support it financially when it actually comes around.
Syff, Suder, Lieutenant Lonn, Captain Maureen.
Tassitan, Darth Vandicus, Agent Cormoran, Marin.
Blazerunner legacy, Lord Adraas server

The sees all

blackcerberus's Avatar


blackcerberus
01.17.2012 , 01:49 PM | #6
as far as I know, mediocre means average. if only this game was mediocre...

it got released 6 months too early to reach the mediocre stage

Kurnea's Avatar


Kurnea
01.17.2012 , 01:52 PM | #7
Quote: Originally Posted by BadgeredMushroom View Post
Why should I stay here and do the exact same crap I can do in all of those other games I quit when I was faced with the same predicament? Why is it that you chose the same shallow excuse for an end game as every other hyped-and-flopped* loot treadmill that has come out in the past eight years? I get the sneaking suspicion that people burn through MMOs because they're looking for something new and innovative rather than the same old stuff that they were doing (and obviously grew tired of) in their previous game of choice. Not only are more and more players growing absolutely sick of this lazy end game design, it takes far more time and effort to develop static, scripted content than it does for players to consume it. You'll never outpace the hardcore and/or the competent mainstream players.
Plenty of new and innovative games have come out in the past few years, the vast majority of which were so different that they weren't even labeled as mmos. Take Minecraft, great concept, fantastic community, and about as far from WoW as you can get.

Personally, TOR is largely what I expected: a traditional themepark with some KoTOR style elements. For those that have mmo burnout, they wouldn't be playing an mmo, period. They'd be trying out a new genre, or looking at what's new on the Indie scene. They might be playing LoL, or trying out a card game, or going to the gym, etc. If people were truly fed up with how themepark mmos work, they wouldn't be playing another themepark mmo in the first place.

Kurnea's Avatar


Kurnea
01.17.2012 , 01:54 PM | #8
Quote: Originally Posted by Cormey View Post
They'd innovate if there was profit in it. Gamers sure love to plead for innovation but they rarely support it financially when it actually comes around.
Agreed. Most of those complaining about 'lack of innovation' never seem to even know about games outside the AAA titles. I always wonder how many 'Humble Indie Bundles' people own when complaining about lack of innovation.

elvinu's Avatar


elvinu
01.17.2012 , 01:54 PM | #9
except the story and SW this game has nothing else.

lvl 45 and got bored. "another wow" me said and went back to blizzard games. at least they are some how polished and competitive.

100 internets to op.
"Victory is the only truth that matters" one smart Zealot.

BadgeredMushroom's Avatar


BadgeredMushroom
01.17.2012 , 01:54 PM | #10
Quote: Originally Posted by Cormey View Post
They'd innovate if there was profit in it. Gamers sure love to plead for innovation but they rarely support it financially when it actually comes around.
There is profit in it. Innovation is usually rewarded with profit. Look at World of Warcraft. It took most of the really crappy things about EverQuest, such as:
  • Draconian death penalties and other completely unecessary time sinks that did nothing to make the game harder but simply made it take longer.
  • Requiring a large amount of players to get just about anything done.

... and kept the fun things that EverQuest contained, plus added a few more dinky things (such as disguising grinding with questing) and voila! Instant millions.

Now look at just about any other title that has released since then. They're trying to emulate what World of Warcraft does, but why are people going to jump ship to Rift, AION, etc., when they don't do anything that their current game doesn't already do? They don't. They buy the game, putz around for a bit, then quit.
Simply because one criticizes the game doesn't mean that one doesn't like the game. In most cases, criticism comes from those who like the game but want to improve the game. Be less hostile to those who advocate for improvements.
Enough with the loot treadmills. Can we get something a little different?