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Game virtually unplayable now, can't even tell when my cooldowns are on properly.

STAR WARS: The Old Republic > English > General Discussion
Game virtually unplayable now, can't even tell when my cooldowns are on properly.
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Amarinth's Avatar


Amarinth
01.22.2012 , 05:27 PM | #851
Quote: Originally Posted by grandmthethird View Post
i believe this is why it was changed in the first place

we need a combination of both. black out ability's on cooldown the way it was before, but don't black out any available in GCD that are not on cooldown. (hope that makes sense)
Makes plenty of sense to me. I would prefer this compromise to both the new and old system actually.

As a Jedi Guardian it's nice to be able to see when my proc abilities are available during GCD - I don't mind that change. But at the same time I also need those skills that are on their own seperate cooldowns to be properly greyed out so I can clearly see when they're still on cooldown and when they're not.

With the blue-on-blue color scheme the current system makes it really hard to see the skill-specific cooldowns with my peripheral vision simply due to the lack of contrast in color between the skills and the cooldown bar. Longer cooldowns are even worse as the cooldown bar moves a lot slower and becomes an almost unnoticeable sliver once it gets to the bottom of the icon, which means it's hard to see even if I'm staring at the skillbar full-on.

The GCD I don't mind staying as it is right now, because the cooldown indicator moves really fast and it affects almost the entire skillbar. There is almost no way I can miss the GCD.

It's the regular skill cooldowns that I'm having trouble with and those are the ones I'd like to see changed back to the way they were.

Especially Jedi Guardians and Sentinels need way more contrast for this system to work. Blue-on-blue just doesn't work out very well no matter how sharp your eyesight is.
We all have our heroes. And when we watch them fall, we die inside...

BeeblesTV's Avatar


BeeblesTV
01.22.2012 , 07:44 PM | #852
Keeping this bumped.

TheDetour's Avatar


TheDetour
01.22.2012 , 10:38 PM | #853
I think the change for cooldowns was a great change and is much more preferable to what we had before. I do NOT want a change.
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TheHeadCapper's Avatar


TheHeadCapper
01.22.2012 , 10:42 PM | #854
Quote: Originally Posted by TheDetour View Post
I think the change for cooldowns was a great change and is much more preferable to what we had before. I do NOT want a change.
How can people not see them, it's plain as day. I'm an old man and i can see them.
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Talonvore's Avatar


Talonvore
01.22.2012 , 11:12 PM | #855
Quote: Originally Posted by TheHeadCapper View Post
How can people not see them, it's plain as day. I'm an old man and i can see them.
Obviously you dont pvp much, becasue in an environment where a second or 2 or even half a second can make or break you this UI change is flat out unacceptable.

It's not that people cant see the cool down line moving down your icon. The problem, which has been stated repeatedly and which people cant seem to read and or comprehend what they read, ist that on many ablilities that have cool downs over 10 or 12 seconds when the ability is nearing the end of cooldown there is only a tiny, thin sliver of cool down line left that is almost impossible to see without having to really stare at it. Depending on the length of the cool down on your spell that near invisible last little bit of line left can sit there for 2 to 10 seconds.

Now when your in pvp, and even pve situations where timing is vital (like for tank defensive cooldowns) and every second is precious this is a very frustrating and needless issue. When you spend precious seconds trying to activate an ability that is still on cool down but you cant tell it sucks because you could have spent that time activating something else. Again this may sound trivial but if you pvp a lot, or tank a lot then you'd know just how bad this is.

Please at least change it back to the way it was before untill you can fix it properlyl. Right now the cooldown notification system is garbage.

laiquendinenar's Avatar


laiquendinenar
01.22.2012 , 11:45 PM | #856
Obviously players are split on this. Personally I hate the 1.1 version.

Make it an option. both systems are coded already. Give players the choice.
Spoiler

Sai-to's Avatar


Sai-to
01.22.2012 , 11:50 PM | #857
I actually quite like the new way. There's no confusion for me when things are off cooldown, and it let's me know skills are ready in preparation for my next GCD.

Protip: Watch the icon during a GCD. If the greyed out "line" is moving slowly, then it won't be off in time for your next use. But if the "line" is moving quickly at the 1.5 sec speed (the same speed as your basic skill and any other skills off CD), then it will be ready.

Besides... even if you're not paying attention you'd only miss at most one GCD if you press an on-CD skill by accident.

Torquist's Avatar


Torquist
01.23.2012 , 12:09 AM | #858
Could they just keep it the same as current implementation but either

a) Allow the cooldown to be shown as an overlayed number
or
b) Overlay a small red dot (with white outline) on the top right corner of an ability that is still on cooldown

TrashMinky's Avatar


TrashMinky
01.23.2012 , 12:51 AM | #859
This new method is horrible. Change it back to being completely grayed out.

Traumahawk's Avatar


Traumahawk
01.23.2012 , 01:02 AM | #860
Quote: Originally Posted by Sai-to View Post
I actually quite like the new way. There's no confusion for me when things are off cooldown, and it let's me know skills are ready in preparation for my next GCD.

Protip: Watch the icon during a GCD. If the greyed out "line" is moving slowly, then it won't be off in time for your next use. But if the "line" is moving quickly at the 1.5 sec speed (the same speed as your basic skill and any other skills off CD), then it will be ready.

Besides... even if you're not paying attention you'd only miss at most one GCD if you press an on-CD skill by accident.
I don't think you understand the problem. It's not with short cool down abilities, it's with 30+ second abilities. It is impossible to see the grey line in the lower 10th of the button. There isn't an argument here, because there are literally not enough pixels to represent how many seconds remain on a long cool down.