DkSharktooth Posted July 2, 2012 Share Posted July 2, 2012 (edited) UPDATED for Patch 1.6! Click Hyperlinks for Talent Specs. Arsenal Specs (PvE): Double Dipping Alacrity Arsenal Specs (PvP): Knockback Maniac Pyrotech Specs (PvE): Pyro Maniac Pyrotech Specs (PvP): Dot Dot Run!Pyro Maniac 1v1 Spec (Beta) Bodygaurd Specs (PvE): Max Heals Bodygaurd Specs (PvP): Alacrity should be around 320 (2X IMPLANTS, 2x Weapons, 2x Enhcancements with alacrity)Meat ShieldPlease Stun Me! Interactive KeyBinding Guide For All Classes Arsenal Video Rotation Guide Note: Always use unload on cooldown. Aerro's Mercenary Stats, Rotation, & Gearing Guide: http://www.mmo-champion.com/threads/1117292-Arsenal-Bounty-Hunter-Are-YOU-Doing-It-Right My BIS PvE Gear Setup [With all 4 Buffs]: 35% crit, 75-80% surge, the rest into power.All augments should be Reflex 22.All mods: Agile 27 / Agile 27A (Testing: Nimble mod 27 for healers to get to about 42% crit). All Enhancements: Adept 27 / Initiative 27 (For DPS, make sure accuracy is about 100%)All Shells: Tionese/Columni/Rakata because their set bonus is attached to shell, not armoring. Allows you to place Reflex 27 armoring in all slots for max stats.All Armorings: Reflex 27Barrel: Reflex 27 PvP Dps Pro Tip: Apply kolto shell to yourself before every warzone or duel starts, then quickly spec back to your dps spec. Free kolto shell buff P.S. Please Rate this thread 5 Stars if it helped you. Thanks! (Rate on the bottom right of the page) Edited February 6, 2013 by DkSharktooth title update Link to comment Share on other sites More sharing options...
Baarabas Posted July 5, 2012 Share Posted July 5, 2012 Nice post. Good info for Mercs to go to when trying to put together a new build. I run a version iCU Build. iCU Beta. Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 5, 2012 Author Share Posted July 5, 2012 (edited) Nice post. Good info for Mercs to go to when trying to put together a new build. I run a version iCU Build. iCU Beta. Thank You. I have incorporated another build to the list to accommodate for your idea. Edited November 25, 2012 by DkSharktooth Link to comment Share on other sites More sharing options...
T-Assassin Posted July 5, 2012 Share Posted July 5, 2012 i don't see a spec with stabalizers... personally, i'll take that over 3% crit. i use PS, UL, and CM quite often in PvP. Link to comment Share on other sites More sharing options...
Baarabas Posted July 5, 2012 Share Posted July 5, 2012 Thank You. I have incorporated another build to the list to accommodate for your idea. I have thought of your build before, however I do not see a use for it since I do not have heat problems for improved vents and never need energy rebounder with my play style for reduced cooldown on energy shield. You shouldn't need energy rebounder if you kite effectively and have good healers. If you swap those 2 points from energy rebounder into automated defenses, you will have 20-30 second cooldown on thermal sensor override which helps tremendously on heat coupled with incendiary missile, fusion mission, or unload. I too dont think that we overheat enough to need both Automated Defenses (2) and Rapid Venting (2). Improved Vents (2) is sufficient to deal with heat issues. (2 < 4, which give me 2 more points to invest) That leaves Kolto Overload the only thing left in Automated Defences, and I feel that it is also not worth it. Energy Rebounder allows me to use Shields virtually every <60 seconds (depending on action). This increases my "time-to-kill". I solo a lot and cant alway hope to que up with healers. Kiting in this game is but a theory with all the cc. Link to comment Share on other sites More sharing options...
Dyrankor Posted July 5, 2012 Share Posted July 5, 2012 I'd like to suggest an alternative for "quick heals" Arsenal PVP spec. Swapping the 2 points in Med Tech (bottom row) for Surgical Precision System (2nd row) means that you will be more efficient with your heals when you need to heal (more often than not, you're healing yourself in an emergency, and thus pushback is an issue). Can't tell you how many times I've stalled out when trying to use even a quick cast on myself because someone's pushing it back. Making your heals complete faster under fire is arguably (at least in my opinion) better than reducing the cooldown/activation time for heals that will generate more heat in the long run. Heals when they count! (If you decide to post this build, feel free to recreate it in Torhead. I used DarthHater's build mechanic but they're ultimately the same!) http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/#::f2ef12efef2e2fe10f2e6f11ef6 Link to comment Share on other sites More sharing options...
Canis_Anubis Posted July 5, 2012 Share Posted July 5, 2012 I'll support Assassin's call for including Stabilizers in non-Arsenal builds. Don't get me wrong, 3% crit chance is nice, but 75% pushback resistance for power shot will outperform it in any non-targeting-dummy scenario. Link to comment Share on other sites More sharing options...
HeVans_ Posted July 6, 2012 Share Posted July 6, 2012 (edited) i don't see a spec with stabalizers... personally, i'll take that over 3% crit. i use PS, UL, and CM quite often in PvP. ^ This. Frankly on my server running a pyro merc without stabilizers will get you destroyed, 9/10 enemy dps are pyro pts and marauders, with a good understanding of our weaknesses. I have actually been laughed at before for trying builds without stabilizers, as soon as someone sees their attacks pushing back your casts expect them to mark you up and **** on you for the whole game. Yes - you can play pyro without stabilizers but what happens when you can't proc a railshot from an unload? (i am so unlucky that this seems to be ~60% of the time) You are sometimes forced to use power shot, and in those situations you will be glad you picked up stabilizers. Pyro is all about being able to reliably burst down people, and if you get pushback-ed while proccing your second railshot in your rotation, good luck. Edited July 6, 2012 by HeVans_ Link to comment Share on other sites More sharing options...
T-Assassin Posted July 6, 2012 Share Posted July 6, 2012 (edited) ^ This. Frankly on my server running a pyro merc without stabilizers will get you destroyed, 9/10 enemy dps are pyro pts and marauders, with a good understanding of our weaknesses. I have actually been laughed at before for trying builds without stabilizers, as soon as someone sees their attacks pushing back your casts expect them to mark you up and **** on you for the whole game. Yes - you can play pyro without stabilizers but what happens when you can't proc a railshot from an unload? (i am so unlucky that this seems to be ~60% of the time) You are sometimes forced to use power shot, and in those situations you will be glad you picked up stabilizers. Pyro is all about being able to reliably burst down people, and if you get pushback-ed while proccing your second railshot in your rotation, good luck. so many PT/VG, JK/SW's!!! stabilizers is a must!! and, while you bring up damage abilities, let me bring up CM. good luck trying to cast that w/out stabilizers... and if people are not using CM, they should rethink their strats. i can 2v1 most classes w/ a timely, strategically planned CM. and JK/SW's...makes 1v1 them 1000x easier. especailly, sent/mara that only have one gap closer. stun or KB, cleanse, kite, kite, kite....CM...heal, heal, heal...kill.(if they break the 1st stun...which they will have to, if they plan on catchin me ) Edited July 6, 2012 by T-Assassin Link to comment Share on other sites More sharing options...
Choffware Posted July 6, 2012 Share Posted July 6, 2012 (edited) Um... I don't like either arsenal build for pvp. this is what I run with... I can see the merit in swapping out the ICP points and putting them into med pack for the extra fast heals... but I think this is better for pvp because you need to have the fastest TMs you can fire with out push backs http://www.torhead.com/skill-calc#300MIkrRrdRzMzZ0cZfM.2 Edited July 6, 2012 by Choffware Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 8, 2012 Author Share Posted July 8, 2012 Um... I don't like either arsenal build for pvp. this is what I run with... I can see the merit in swapping out the ICP points and putting them into med pack for the extra fast heals... but I think this is better for pvp because you need to have the fastest TMs you can fire with out push backs http://www.torhead.com/skill-calc#300MIkrRrdRzMzZ0cZfM.2 A good Arsenal Merc doesn't need the increase stamina alacrity and healing from custom enviro, system cal, cardio package. With your duel knockbacks, you should spec for more dps talents as you are also a dps and need to do so in ranked warzones. If you have a good team, u need to spec for max damage and utility. Link to comment Share on other sites More sharing options...
Gray_Stalker Posted July 8, 2012 Share Posted July 8, 2012 I have been playing since launch. I have stuck it out with my Arsenal Merc. I have leveled a few other toons but I stuck with the merc because I had faith in bioware guys to get it right. I was guild kicked today after just a few weeks with them. Not because I am not a good player. Not because I am not well geared.. ( Tier 3 PVE and PVP at this point). I was GKICKED because the guild was basicly embarraced to have a Arsenal Merc wearing there guild tag. So.. now that the rated wz's are kicking off, my full war hero merc has not ONE rated match under his belt, no real PVPer wants an arsenal merc on their team. Does not matter that I crit for around 5500, or that in regular wz's my dmg is always within the top three. Fact is a war hero assasin can just stand there while I attack him down to 30 percent then turn around and kill me at will. Along with most people that are full war hero. You can call me a nub if you want but I was told straight up to either start healing with my merc or gear up my sniper if I want on the " A " team. So please tell me when or IF you ever plan to do anything to help this class.. I need to know if I should just throw the character away or to continue moding him out. I really dont think this class has been well tested. I would LOVE to hear back from you with ANY advice on what direction I should go. Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 8, 2012 Author Share Posted July 8, 2012 (edited) I have been playing since launch. I have stuck it out with my Arsenal Merc. I have leveled a few other toons but I stuck with the merc because I had faith in bioware guys to get it right. I was guild kicked today after just a few weeks with them. Not because I am not a good player. Not because I am not well geared.. ( Tier 3 PVE and PVP at this point). I was GKICKED because the guild was basicly embarraced to have a Arsenal Merc wearing there guild tag. So.. now that the rated wz's are kicking off, my full war hero merc has not ONE rated match under his belt, no real PVPer wants an arsenal merc on their team. Does not matter that I crit for around 5500, or that in regular wz's my dmg is always within the top three. Fact is a war hero assasin can just stand there while I attack him down to 30 percent then turn around and kill me at will. Along with most people that are full war hero. You can call me a nub if you want but I was told straight up to either start healing with my merc or gear up my sniper if I want on the " A " team. So please tell me when or IF you ever plan to do anything to help this class.. I need to know if I should just throw the character away or to continue moding him out. I really dont think this class has been well tested. I would LOVE to hear back from you with ANY advice on what direction I should go. I knew this would happen so I had a game plan way back during patch 1.1. I collected 2 sets for war hero ranked pvp before rated warzones came out, dps and healing. I knew my primary role would be a healer class, even though I would rather dps. I got the dps set in case we got some useful changes to utility, which we did not so I am safely able to settle as a healer. My recommendation: Mercs are healers for patch 1.3 rated pvp, otherwise reroll if you want to dps pvp. Edited July 8, 2012 by DkSharktooth Link to comment Share on other sites More sharing options...
Gray_Stalker Posted July 8, 2012 Share Posted July 8, 2012 Yea, I healed for awhile with my merc. I know they can be good healer. It just is not fun to heal Pug WZ's for obvious reason. I quit healing after I got full champion gear as it just is not the spec for me. I think it is horrible how you have to use the Kolto missle to stack heals. Just as bad that I have to put a shield on me and the person I am healing while also keeping a kolto missle at their feet. It keeps you busy but not fun at all when somebody attacks you. All the sudden you find yourself running around throwing kolto missles at your own feet. With no real attack abilities you just hope that a team mate will decide to help you.. Good luck with that in a regualr WZ. I am going to continue to stack mods on my DPS merc. Even after he is completely moded out and not viable in rated wz's maybe the developers will fix this class. If not I guess I will have the only geared up merc in the game. As far as I know I am the only dps merc around with full war hero augmented. Once again, for obvious reasons. So I guess I am the real idiot here for not going with my gut and gearing up my sniper when I had the chance. Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 10, 2012 Author Share Posted July 10, 2012 Yea, I healed for awhile with my merc. I know they can be good healer. It just is not fun to heal Pug WZ's for obvious reason. I quit healing after I got full champion gear as it just is not the spec for me. I think it is horrible how you have to use the Kolto missle to stack heals. Just as bad that I have to put a shield on me and the person I am healing while also keeping a kolto missle at their feet. It keeps you busy but not fun at all when somebody attacks you. All the sudden you find yourself running around throwing kolto missles at your own feet. With no real attack abilities you just hope that a team mate will decide to help you.. Good luck with that in a regualr WZ. I am going to continue to stack mods on my DPS merc. Even after he is completely moded out and not viable in rated wz's maybe the developers will fix this class. If not I guess I will have the only geared up merc in the game. As far as I know I am the only dps merc around with full war hero augmented. Once again, for obvious reasons. So I guess I am the real idiot here for not going with my gut and gearing up my sniper when I had the chance. I'm personally not giving up hope on my mercenary. Being the all around worst pvp class only warrents concerns for buffs in future patches. I hope things get better with the end of the year expansion. Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 13, 2012 Author Share Posted July 13, 2012 New video link added to PvE Arsenal Rotation on page1. Link to comment Share on other sites More sharing options...
The_Duck Posted July 13, 2012 Share Posted July 13, 2012 New video link added to PvE Arsenal Rotation on page1. thanks for the video. i usually use thermal-override and power-surge with Fusion Missile to make an instant-noheat dot. Could you explain why maybe that is not an efficient use of those 2 abilities (if you think so). Link to comment Share on other sites More sharing options...
Dyrankor Posted July 15, 2012 Share Posted July 15, 2012 I'm personally not giving up hope on my mercenary. Being the all around worst pvp class only warrents concerns for buffs in future patches. I hope things get better with the end of the year expansion. Agreed. My Arsenal Merc will be my fourth level 50 (and the second time I've leveled it)... and I'm torn between doing what I love (Arsenal) and doing what I know will get results (Bodyguard). I'm really not looking forward to picking up TWO sets of PVP gear when all I really want is the one. Link to comment Share on other sites More sharing options...
Henu Posted July 15, 2012 Share Posted July 15, 2012 Knock back spec doesnt need 2 points in Power overrides, those 2 points are better off somewhere else imo Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 18, 2012 Author Share Posted July 18, 2012 Added: Interactive KeyBinding Guide For All Classes To Page #1 Link to comment Share on other sites More sharing options...
ChikenSammichPie Posted July 18, 2012 Share Posted July 18, 2012 http://www.torhead.com/skill-calc#300rskZrfR0Rkcdkq.2 My merc heals talent build. Alacrity is just going to force you to overheat in PvE, mercs have a very delicate rotation as it is. Link to comment Share on other sites More sharing options...
skotish Posted July 18, 2012 Share Posted July 18, 2012 I have got my BH with both sets of gear only Bm and the bodyguard 2 parts Wh its a nightmare having to gear up both sets just in-case they get round to fixing the dps side but great Thread OP Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 20, 2012 Author Share Posted July 20, 2012 Remade the video for Arsenal Merc PvE Boss Rotation. Posted on page 1. Arsenal Merc PvE Boss Rotation: Link to comment Share on other sites More sharing options...
Aerro Posted July 21, 2012 Share Posted July 21, 2012 Arsenal Merc top DPS talent spec: http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/#::f6df8efef2e13fe2f2e3f10def6 Link to comment Share on other sites More sharing options...
DkSharktooth Posted July 22, 2012 Author Share Posted July 22, 2012 (edited) Arsenal Merc top DPS talent spec: http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/#::f6df8efef2e13fe2f2e3f10def6 Same spec as "Double Dipping Alacrity". Thanks for the post though, I've seen your guide before. Edited July 22, 2012 by DkSharktooth Link to comment Share on other sites More sharing options...
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