Boozsha Posted December 14, 2011 Share Posted December 14, 2011 If I wanted to play a maths game I'd just fiddle with my calculator. Commando healing will be great in the hands of a great player. Sage healing will be poor in the hands of a poor player. Play a class, not a spreadsheet. That last line says it all. It should be a bumper sticker or on a t-shirt. Hoorah Koorah. Link to comment Share on other sites More sharing options...
WidlYboy Posted December 14, 2011 Share Posted December 14, 2011 That last line says it all. It should be a bumper sticker or on a t-shirt. Hoorah Koorah. Good one! Link to comment Share on other sites More sharing options...
Stilgarr Posted December 14, 2011 Share Posted December 14, 2011 My only concern with the Commando is he is the only healer that doesn't appear to get an in-combat revive ability. This could be a large factor in Flashpoints where the loss of a team mate in a group of 4 has some serious implications, especially if that was the tank. Same rule applies in this game as to all other MMO's Tank dies - healers fault Healer dies - Tanks fault DPS dies - their own damn fault most of the time. Rolled a healing Trooper in the beta thinking it would be only for testing and I would be going JK for my main char on release, just because i wanted to avoid story spoilers. Healing Trooper will be my main come Early access as it's a riot. Even better with the Tank companion Link to comment Share on other sites More sharing options...
hadoken Posted December 14, 2011 Share Posted December 14, 2011 Healing Trooper will be my main come Early access as it's a riot. Even better with the Tank companion It helps that Fourex is absolutely hilarious. Link to comment Share on other sites More sharing options...
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