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Hard time holding threat.

mrnails's Avatar


mrnails
Old 02.20.2013 , 02:25 PM | #1
I'm having A LOT of trouble holding aggro (lvl 30). There's so much range and if I grab aggro on it I usually lose aggro on another. I'm no stranger to tanking, but this just seems more difficult than it should. I think Juggernaut's REALLY need a cleave ability to help this out or maybe just a stronger threat multiplier. But having said that it also seems that when I do manage to have aggro on all mobs at the beginning of the pull I pull in WAY too much damage. I prioritize STR and END and I have all slots filled with 1/2 orange gear, 1/4 blue and 1/4 green.

A little off subject.. Do other tank classes have this problem as well? These are all instances that are based on yellow difficulty or less.

Perhaps I need or mark or whomever needs to mark trash for priority? Does this matter on trash? For the most part we never have CC (as I don't have any viable CC and I haven't a clue what others bring in forms of CC) and while I'm sure that definitely helps it shouldn't be at the cost of a life on trash.

Without sounding like a complete douche I'd like to think that if someone had a CC ability they'd use it on an enemy no one has gotten around to yet or lost in my case and help focus fire on w/e the tank is focusing on, but I've yet to see very much that do this. It does seem as though people grab their own target and try to solo it. As chaotic as it is I don't have time to sit idle and chat via typing on the keyboard to order commands in the midst of battle while I'm fighting to keep aggro in this ever losing game of it.

NewbieFett's Avatar


NewbieFett
Old 02.20.2013 , 03:43 PM | #2
Don't worry about sounding like a douche about the CC thing...I've found that a lot of people (at least in the lower level flashpoints) don't bother with CC, or the DPS just break the CC that people do use. Marauders and Snipers can CC droids, Assassins can CC humanoids, and Operatives, Sorcerers, and Mercenaries can CC both.

For the most part, you shouldn't have to worry about tanking weaks or strongs since they should get burned down quickly by the DPS. Of course, very often the DPS just attack the elites, leaving the weaks and strongs to attack the healer. If this happens, explain to them to kill the weak enemies first, and hopefully they'll listen. If the DPS kill in the right order, that should give you enough time to attack the elites enough that you can hold aggro on them the rest of the fight, unless the DPS attack separate elites, in which case one of them will probably aggro the enemy that you didn't do enough damage to.

In cases where you have more than two elites/champions which can't be CC'd, you should be fine holding aggro on all but the one being focus-fired by the DPS (assuming they are focus firing like they should be). And if needed, you can use a taunt to grab aggro from that one. By the time the first enemy is dead, you should have enough of a head start on the next enemy to hold aggro. and so on until they are all dead.

Shorter version:
-DPS should kill weakest first, and then whatever you're attacking if there are multiple elites. You should always be the first to damage whatever needs to be tanked.
-CC should be used when possible and DPS shouldn't break CC
-With your AoE attacks, taunts, and target switching if needed, you should be able to hold aggro as long as the DPS are doing their part right.

And Juggernauts do have the hardest time of all the tanks holding multiple targets.

dcgregorya's Avatar


dcgregorya
Old 02.21.2013 , 02:34 AM | #3
Quote: Originally Posted by mrnails View Post
Perhaps I need or mark or whomever needs to mark trash for priority? Does this matter on trash? For the most part we never have CC (as I don't have any viable CC and I haven't a clue what others bring in forms of CC) and while I'm sure that definitely helps it shouldn't be at the cost of a life on trash.

Without sounding like a complete douche I'd like to think that if someone had a CC ability they'd use it on an enemy no one has gotten around to yet or lost in my case and help focus fire on w/e the tank is focusing on, but I've yet to see very much that do this. It does seem as though people grab their own target and try to solo it. As chaotic as it is I don't have time to sit idle and chat via typing on the keyboard to order commands in the midst of battle while I'm fighting to keep aggro in this ever losing game of it.

In this game the trash will wipe you if you don't use CC - especially when you're just doing group finder groups in the low levels (and the DPS and such don't know how to manage their aggro and the healers only have 1/3rd of their skills).

Use CC. I think - generally - the people complaining about threat at level 50 are more talking about the fact that there is a hybrid build that does more threat with the same toughness as the fully dedicated build and the fact that juggernauts on the whole are low DPS tanks compared to the other two tanks. Plus, juggernauts do not have a ranged AOE, like PTs do and the spammable jugg AOE is cone shaped not 360 degrees around the user.

You should have plenty, plenty of threat though to do what you need to do in the low level flashpoints - if people are using CC properly (you wouldn't be able to tank several elites with none of them CC'd anyway).

planet_J's Avatar


planet_J
Old 02.21.2013 , 04:05 PM | #4
Well...if the dps are a level or 2 above and well geared for level...he could have some troubles...really about 30-32 is where gear starts to dramatically increase stats more and more each level. So just be wary of who is pulling aggro...use your guard on whoever is doing it most. The 5% Dr is junk but 25% less threat is huge.
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Killigraphy's Avatar


Killigraphy
Old 02.23.2013 , 10:55 PM | #5
I agree however, Juggs need an AoE attack thats spammable ala cleave. Smash is nice but unless the aggro on it is scaled higher its not gonna be a go-to. Even if its not a rage dump, we need an AoE that mimics moves like cleave or maul.

wadecounty's Avatar


wadecounty
Old 02.24.2013 , 01:46 AM | #6
Quote: Originally Posted by Killigraphy View Post
I agree however, Juggs need an AoE attack thats spammable ala cleave. Smash is nice but unless the aggro on it is scaled higher its not gonna be a go-to. Even if its not a rage dump, we need an AoE that mimics moves like cleave or maul.
Its coming in 2.0.

Crushing Blow's damage is being restored back to around what it used to be, and on top of that, its AOE effect is being expanded from 2 to 4 additional targets (5 total). And with Sunder being reworked to be 1 effect instead of 5 stacks, you can leap in on a big pack of mobs, Sweep, then immediately Crushing Blow and hit 5 of them for big damage AND high threat. Crushing Blow's cooldown is also only 12 seconds now, and specced it will only cost 3 Rage.

Oh, and Sweeping Slash can be specced down to only cost 2 Rage now, and the new Sunder will generate 6 rage, so you could do something like...

Saber Throw (3 Rage) -> Leap (6 Rage) -> Smash (3 Rage) -> Crushing Blow (0 Rage) -> Sunder (6 Rage) -> Sweeping Slash (4 Rage) -> Sweeping Slash (2 Rage) -> Sweeping Slash (0 Rage) -> pop Enrage (6 Rage) etc....

Seriously, the new Immortal tanking is just beautiful. Oh, and the first time you come up on a big pull with spread out ranged mobs, get to leap in and pop Saber Reflect, and build good threat AND take little damage, you'll have a huge grin on your face.