Swatchie Posted May 1, 2014 Share Posted May 1, 2014 http://dulfy.net/2014/05/01/swtor-patch-2-8-pts-patch-notes/#Classes_Combat Read it and Weep Peeps. Now that all the other classes are getting buffs, we can die even faster!!!! JOY! Link to comment Share on other sites More sharing options...
snave Posted May 1, 2014 Share Posted May 1, 2014 http://dulfy.net/2014/05/01/swtor-patch-2-8-pts-patch-notes/#Classes_Combat Read it and Weep Peeps. Now that all the other classes are getting buffs, we can die even faster!!!! JOY! http://www.swtor.com/community/showthread.php?p=7389011#post7389011 They're looking for input on potential class changes there. Link to comment Share on other sites More sharing options...
Liquor Posted May 2, 2014 Share Posted May 2, 2014 We don't need a change, just a revert. Link to comment Share on other sites More sharing options...
snave Posted May 2, 2014 Share Posted May 2, 2014 We don't need a change, just a revert. This is a bit silly to be honest, it's not like we were doing particularly well with the knock down. We need a change, we need more survivability and that's what they're asking about. If the removal of a 1.5 second stun is game breaking for you then you have bigger problems to worry about. Link to comment Share on other sites More sharing options...
Haystak Posted May 2, 2014 Share Posted May 2, 2014 This is a bit silly to be honest, it's not like we were doing particularly well with the knock down. We need a change, we need more survivability and that's what they're asking about. If the removal of a 1.5 second stun is game breaking for you then you have bigger problems to worry about. I think its more of an identity crisis, than actual utility. The knockdown was key more to playstyle than actual utility gained. Link to comment Share on other sites More sharing options...
Cordorian Posted May 2, 2014 Share Posted May 2, 2014 We don't need a change, just a revert. if we (don't know why is still have so strong feeling towards operatives... i just love the class i guess), finally get the survivability to me more than finishers in regs and the survivability to not be a liability in ranked, it is a good change. I was surprise how little the changes to jarring strike in 2.7 actually alterted the play style and success rate. It looks kind of retarded, but yeah most of the time you open, people still seem confused as hell and you can finish a full rotation before they even know what is happening. Link to comment Share on other sites More sharing options...
snave Posted May 2, 2014 Share Posted May 2, 2014 I think its more of an identity crisis, than actual utility. The knockdown was key more to playstyle than actual utility gained. If they reintroduce a cast interrupt in to Jarring Strikes then as far as I can tell it'll be just as useful as before. The removal sucked, we all know it, it's just not as fun without the face plant and nothing anyone says will fix that but being objective about the class it's not really a game breaking change, especially if they give us some decent survivability. Link to comment Share on other sites More sharing options...
WickedImage Posted May 4, 2014 Share Posted May 4, 2014 Gotta say, I'm with Snave on this one. Loved the KD but gaining it back will only help concealment survive 1.5 more seconds. ymmv.....but not much lol. Link to comment Share on other sites More sharing options...
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