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Covered Escape: Over Powered

STAR WARS: The Old Republic > English > Classes
Covered Escape: Over Powered

FrumpytheClown's Avatar


FrumpytheClown
04.16.2013 , 07:46 PM | #1
How is it someone can use this ability OVER AND OVER again and move faster than ANYONE else on the battlefield? Is there no cool down for it? It is being exploited? One a minute maybe, give it 2 to match the Fore Barrier, but how does it make sense that this ability lets them move faster than characters that use the Force?
"Peace is a lie, there is only Passion..." Ghandi was peaceful, now he is dead. Ghangis Khan was passionate and nearly conquered the known world.

Doyletdude's Avatar


Doyletdude
04.17.2013 , 09:18 AM | #2
Covered Escape has a 20 second cooldown.
Maybe you are referring to exfiltrate. It uses a ton of energy and if someone is spamming it, hey have to blow their adrenaline probe, and if they spam it after that, than they can't really use any abilities.
Also I saw you posted the same question in Smuggler forums for the sharpshooter roll....
are you trolling?

islander's Avatar


islander
04.17.2013 , 11:41 AM | #3
Quote: Originally Posted by Doyletdude View Post
Covered Escape has a 20 second cooldown.
Maybe you are referring to exfiltrate. It uses a ton of energy and if someone is spamming it, hey have to blow their adrenaline probe, and if they spam it after that, than they can't really use any abilities.
Also I saw you posted the same question in Smuggler forums for the sharpshooter roll....
are you trolling?
pretty sure he's just mistaken, and not trolling.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Cary's Avatar


Cary
04.19.2013 , 05:52 AM | #4
Overpowered? lol its about time we had an ability to escape melee range.
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islander's Avatar


islander
04.19.2013 , 07:03 AM | #5
Quote: Originally Posted by Cary View Post
Overpowered? lol its about time we had an ability to escape melee range.
That's what you have all those stuns for, honestly.

You are absolutely OP in Huttball, but that's as far as I'd go with that. I have a feeling they'll be taking both of our abilities to roll with the huttball eventually
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Elegances's Avatar


Elegances
04.19.2013 , 07:07 AM | #6
Quote: Originally Posted by islander View Post
That's what you have all those stuns for, honestly.

You are absolutely OP in Huttball, but that's as far as I'd go with that. I have a feeling they'll be taking both of our abilities to roll with the huttball eventually
They should just disable all movespeed/movement skills while holding the huttball then.
No more leaping, I could live with that.

Twickers's Avatar


Twickers
04.20.2013 , 08:28 PM | #7
Guys ignore this idiot, he was just posting the same idiotic stuff in the smuggler forums.
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Zac_Geffen's Avatar


Zac_Geffen
07.01.2014 , 08:07 PM | #8
And they should take the ability to roll with the ball away from op and scoundrals. every one elses combat break looses the ball.

Ridickilis's Avatar


Ridickilis
07.02.2014 , 06:33 AM | #9
Quote: Originally Posted by Zac_Geffen View Post
And they should take the ability to roll with the ball away from op and scoundrals. every one elses combat break looses the ball.
It's not a combat break, whatever that's supposed to mean. We lose the ball when we stealth just like the other classes with stealth (assassins/shadows and Sent/Marauder camo). Roll is a GAP closer, it doesn't remove anyone from combat nor does it grant stealth. It's no different from that same Marauder using leap with the ball or inquisitors using force speed with the ball.

DieGhostDie's Avatar


DieGhostDie
07.02.2014 , 01:21 PM | #10
You guys are necroing a year old thread. Just let this die.
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