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New & really original Power for Powertechs - Self-Destruct (mwa-ha-ha)

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
New & really original Power for Powertechs - Self-Destruct (mwa-ha-ha)

DDaMAGEr's Avatar


DDaMAGEr
04.07.2018 , 09:09 AM | #1
Originally inspired by mercenaries, those are found in SnV just before last boss. Looks like they've bounty hunters suit, which they can override to explode. And so l thought: why not let the players do the same? VG/PT DPS doesn't lack any defenses or something in PvE, it's in PvP only. Specifically, they lack ability to defend themselves from tunnelling - i.e. when several players gank one they melt without heavy defenses. So be it! But why it doesn't have to be
Quote: Originally Posted by Ruugar
If l go down you're going down with me! Mwahaha!
So, meet new Power exclusive for Powertechs:

Bounty Hunter::Powertech::Self-Destruct (lvl 65)
Override all the safety protocols, becoming completely immune to damage and controlling effects for 8 seconds, and causing heat-costing abilities to not consume heat. Each second a stack of "Critical Overload" is gained, causing all outgoing damage to be increased by 100%. After 8 seconds you explode, causing all enemies within 8 meters to suffer heavy Kinetic/Elemental damage, and stunning them for 4 seconds. You will be defeated and affected by "Fatal Injury" debuff, which prevents using both combat and out-of-combat rezzes, until you release on your own.
Cooldown: 5 minutes, unaffected by Alacrity.

And this is its Vanguard's counterpart:

Trooper::Vanguard::Hypergate Escape (lvl 65)
Calls an emergency hypergate retreat system, which gives immunity to damage and controlling effects for 8 seconds and unlimited energy cell supply. Each second a stack of "Hyperwave Interference" is gained, causing all outgoing damage to be increased by 100%. After 8 second you will be transported away from the battlefield, and the side effect of the transportation deals heavy Energy/Elemental damage to all enemies within 8 meters (Gree portal wave animation), and freezes them for 4 seconds. You can't act until you release on your own, and your body is invisible and affected by "Phased Out" debuff, which prevents using both combat and out-of-combat rezzes.
Cooldown: 5 minutes, unaffected by Alacrity.

This way l believe it will provide, so to speak, psychological effect, because Vanguards/Powertechs won't be easy targets to take down anymore, instead ganking them might end up blowing up good part of attackers' health, by what players might think instead, that it's maybe better to take down VG/PT closer to end, rather than to start. While PvE capabilities of VG/PT might be left almost unaffected, except for case when heavy burn phase occurs, or boss rages, VG/PT with self-destruct will become able to eat that rage damage and dish out pretty significant burst at same time, which may even finish off raged boss, if they got lucky & boss got ~0%-1% remanining health.

*Re: Delete your PT*. Why not turn this sarcasm into viable option? Moar powahz, good and different!

Equeliber's Avatar


Equeliber
04.07.2018 , 10:20 AM | #2
This is amazing. Cause it's not even that unrealistic.
Klorea, Sith Marauder Ael Vienne, Sith Sorcerer Cinthie, Sith Assassin Lora Leigh, Sniper Darth Malgus

SpinForbidden's Avatar


SpinForbidden
04.12.2018 , 03:32 PM | #3
Absolutely fantastic! The new ability described above makes me want to pull out my VG tank again. Rated a 5 on this thread. Thanks!
High Counselor <Elders of the Republic>

Satele Shan Kallinos | Kallipolis| Tyrtaeus