Labradoraki Posted February 4, 2012 Share Posted February 4, 2012 Thats the balance problem in the game right now... biochem boosts and overpowered trinkets... They give huge boosts and because people see some big numbers in 10 seconds they go and whine in the forum! Many classes have been nerfed for this, especially operative...Classes are completely useless now because bioware doesnt have the intelligent capacity to remove biochem and ttrinkets and NOT TOUCH THE CLASS.... The class capabilities are the ones that you should base your balance thoughts on!! Not some overly boosted character doing some fake crits that you only see once a minute.... But ye intelligent beings say, lets nerf classes beased on *********** COOLDOWNS that are not usable every second Link to comment Share on other sites More sharing options...
BoDiE Posted February 4, 2012 Share Posted February 4, 2012 Have to agree tbh. Link to comment Share on other sites More sharing options...
Alundo Posted February 4, 2012 Share Posted February 4, 2012 There's a Sith Assasin on my server who is notorious for abusing Biochem in warzones, collectings all these buffs/adrenals and then pretty much 3/4 hitting you. Sucks tbh. Just makes me think I should've taken Biochem over Cybertech, seein' as PvP gear is better than what I can make anyway. Link to comment Share on other sites More sharing options...
gtdead Posted February 4, 2012 Share Posted February 4, 2012 People can be so thick at times.. Link to comment Share on other sites More sharing options...
Dekkard_TNGC Posted February 4, 2012 Share Posted February 4, 2012 People can be so thick at times.. agreed... Link to comment Share on other sites More sharing options...
Labradoraki Posted February 4, 2012 Author Share Posted February 4, 2012 (edited) People can be so thick at times.. Thick isnt bad, imho its better than long Edited February 4, 2012 by Labradoraki Link to comment Share on other sites More sharing options...
silvershadez Posted February 4, 2012 Share Posted February 4, 2012 Biochem stims, medpacks and adrenals will be soon avaiable for anyone (even non Biochems)... Just read the last patchnotes. Link to comment Share on other sites More sharing options...
lexiekaboom Posted February 4, 2012 Share Posted February 4, 2012 OMG I completely agree. BIOCHEM MAKES PEOPLE HIT LIKE WICKED HARD. FOR 15 SECOND EVERY 3 AND A HALF MINUTES That's almost like .... 6% of the time!!! Or like ... 4 times in a 15 minute war zone. THAT IS THE ONLY REASON ANYTHING EVER KILLS ME BECAUSE I AM SO AWESOME. Honestly you should blame your team or sorcs or something. There are so many legitimate balance issues in this game, thinking something so trivial is honestly having an impact is crazy. War zones are 15 minutes. A guy with Biochem can use adreanals for 1 minute of that. Link to comment Share on other sites More sharing options...
Vyndeta Posted February 4, 2012 Share Posted February 4, 2012 ut oh biochem trinket adrenals that are 15 seconds are almost as bad as the pvp adrenals. NERF EVERYTHING Link to comment Share on other sites More sharing options...
Zangton Posted February 4, 2012 Share Posted February 4, 2012 BIOCHEM MAKES PEOPLE HIT LIKE WICKED HARD. I lol'd I heard that line in the voice of Ben Affleck in Good Will Hunting. Link to comment Share on other sites More sharing options...
Sinisterz Posted February 4, 2012 Share Posted February 4, 2012 It's easy! Get Biochem...not hard to get to biochem 400 when you have 5 companions at your disposal. Link to comment Share on other sites More sharing options...
Roak Posted February 4, 2012 Share Posted February 4, 2012 biochem itself isn't a problem reusable consumables (oxymoron?) and skill requirement to use are baffling in an mmo though - with that and epic gear that never wears out it is like mmolite doesn't want a player economy. Link to comment Share on other sites More sharing options...
AMKSED Posted February 4, 2012 Share Posted February 4, 2012 Then healers being guarded won't die, ever. Link to comment Share on other sites More sharing options...
rzrknight Posted February 4, 2012 Share Posted February 4, 2012 Thats the balance problem in the game right now... biochem boosts and overpowered trinkets... They give huge boosts and because people see some big numbers in 10 seconds they go and whine in the forum! Many classes have been nerfed for this, especially operative...Classes are completely useless now because bioware doesnt have the intelligent capacity to remove biochem and ttrinkets and NOT TOUCH THE CLASS.... The class capabilities are the ones that you should base your balance thoughts on!! Not some overly boosted character doing some fake crits that you only see once a minute.... But ye intelligent beings say, lets nerf classes beased on *********** COOLDOWNS that are not usable every second i will agree with BW gives me 3 400 crafting skills to put in place of mine until then? No , i lvled biochem , if you did not , well bad for you. Link to comment Share on other sites More sharing options...
rzrknight Posted February 4, 2012 Share Posted February 4, 2012 biochem itself isn't a problem reusable consumables (oxymoron?) and skill requirement to use are baffling in an mmo though - with that and epic gear that never wears out it is like mmolite doesn't want a player economy. What? Do your crafted gear breaks after each fight? No? Then they dont want player economy by your logic. Link to comment Share on other sites More sharing options...
Vealage Posted February 4, 2012 Share Posted February 4, 2012 They are nerfing the Biochem exclusive reusable stimpack to be on par with the non-Biochem exclusive stimpacks. Soon we will all be able to use the medpacks and benefit from them. Link to comment Share on other sites More sharing options...
Batslav Posted February 4, 2012 Share Posted February 4, 2012 uh what ? Link to comment Share on other sites More sharing options...
Tourne Posted February 4, 2012 Share Posted February 4, 2012 THAT IS THE ONLY REASON ANYTHING EVER KILLS ME BECAUSE I AM SO AWESOME. This is true- I am immune to radiation....I laugh at nukes, every Tuesday I bathe in the center of the sun, I drink bleach as a pick me up and wash it down with crystal drano, I take naps in a bed made from Death Cap Mushroom...surrounded by vipers. I use antifreeze as an eye wash, antiseptic and contraceptive... ...Biochem is the only thing that kills me. Link to comment Share on other sites More sharing options...
MagicalZero Posted February 4, 2012 Share Posted February 4, 2012 Warzone adrenals and warzone medpacks are usually better than what Biochem offers, with the one exception that the former doesn't stack with stationary WZ expertise buffs. But sure, nerf it, if only because I'm really curious what the official forum whinelords will target next. Guard? Or is that already on the QQ chopping block? Link to comment Share on other sites More sharing options...
Agroovesak Posted February 4, 2012 Share Posted February 4, 2012 Warzone adrenals and warzone medpacks are usually better than what Biochem offers, with the one exception that the former doesn't stack with stationary WZ expertise buffs. But sure, nerf it, if only because I'm really curious what the official forum whinelords will target next. Guard? Or is that already on the QQ chopping block? Biochem adrenals do not stack with warzone red buff either last I checked. So the only real benefit bio has now are rakata stims and money saving. Money is so easy to get and has so little use, buying the blue medpacks (better than bio only medpacks) or 2hr blue stims is easy. Rakata stims are about 30 main stat and like 10 power extra over blue stims, hardly unbalancing. Cybertech is the real profession you want as a pvper atm. Extra group cc can't be replicated by any profession. Link to comment Share on other sites More sharing options...
Drmedic Posted February 4, 2012 Share Posted February 4, 2012 Warzone adrenals and warzone medpacks are usually better than what Biochem offers, with the one exception that the former doesn't stack with stationary WZ expertise buffs. But sure, nerf it, if only because I'm really curious what the official forum whinelords will target next. Guard? Or is that already on the QQ chopping block? Guard only if the OPs aren't tanks. for those that aren't tanks I'd say Guard and Taunt is OP and should be nerfed !!!!! in fact so is rocket punch.... and charge.... and harpoon oh oh oh and /dance way to OP nerf it all you know what ?? I have the perfect Idea Only allow your basic weapon damage attack to be useable in PvP ...... . I am a genius ...... <to trolly? > O_o Link to comment Share on other sites More sharing options...
lexiekaboom Posted February 4, 2012 Share Posted February 4, 2012 Guard only if the OPs aren't tanks. for those that aren't tanks I'd say Guard and Taunt is OP and should be nerfed !!!!! in fact so is rocket punch.... and charge.... and harpoon oh oh oh and /dance way to OP nerf it all you know what ?? I have the perfect Idea Only allow your basic weapon damage attack to be useable in PvP ...... . I am a genius ...... <to trolly? > O_o As a tank but also a guy who knows was MATH is, might I go on record saying guard is so broken we should all be investing in crazy glue stock? You burst damage someone for 10,000 dmg (a laughably high amount). BUT WAIT, guard reduces that by 5% off the top (9500 now) BUT WAIT, I get to mitigate that (6650 dmg now, based on a reasonable 30% mit) BUT WAIT, I have expertise (6050 dmg now, based off 10%) BUT WAIT, that gets split between two people (3025 each) BUT WAIT, the tank has expertise (3025 to the primary target, 2722 to the guarder) I am now in the range of a single AOE heal. From a burst damage amount that no class could reasonable put out. BALANCE!! Link to comment Share on other sites More sharing options...
Labradoraki Posted February 4, 2012 Author Share Posted February 4, 2012 biochem is the reason for operative nerf... AND TO THOSE ... having biochem sint an argument... We need to balance CLASSES HERE but thats a foreign concept to those that herp derp sue the advantages Link to comment Share on other sites More sharing options...
MagicalZero Posted February 4, 2012 Share Posted February 4, 2012 biochem is the reason for operative nerf... No it's not. You could argue that buff stacking was the reason for the Operative nerf, but unfortunately you'd still be wrong. Link to comment Share on other sites More sharing options...
Labradoraki Posted February 4, 2012 Author Share Posted February 4, 2012 No it's not. You could argue that buff stacking was the reason for the Operative nerf, but unfortunately you'd still be wrong. Operative without biochem is unplayable now... Maybe they should have balanced classes instead of combinations of consumables and classes... Link to comment Share on other sites More sharing options...
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