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Force Sensitive: Black Ops / special "forces" class ??


OlBuzzard

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I've been kicking around this idea for a while. And here are a few things I've sort of came up with. Yes, It needs some work. Sooo if folks don't get too carried away.. please review and see what shakes out !

 

Please note that as of todays date 07-08-19 I have edited this part of the thread ... in several places . I hope this helps to better understand this class. By the end of the week I hope to a rewrite and a more comprehensive review including at least one (possibly two) settings for introduction.

 

 

My own thoughts on a new class:

 

 

1. Force sensitive MALE OR FEMALE ... By "FORCE SENSITIVE... I mean they understand it, are sensitive enough to have obtained some training BUT have chosen to walk a different path using only a minimal amount of force sensitive traits... not enough to fit in as a Jedi or Sith.

 

Added: They simply do not choose the path of a Jedi or a Sith. This "force sensitivity DOES however, allow them to enhance or hone other skill sets which gives them an edge or "boost".

Also: from StevetheCynic:

.... "the idea is some kind of Force-sensitive non-Force User class that I shall hereafter refer to as an FSNFU."

 

His discussion on this matter was very helpful and confirms what I've been attempting to discuss in a very concise fashion. His entire post is still available later in the discussion.

2. Possible Class Name: SIS Covert Ops (Republic ) / Dark Council Intelligence Specialist Not another smuggler or commando : Without question more of a SPECIAL FORCES TYPE . Not an active member of the Republic or Empire as a soldier. A part of their back ground might even be "former" soldier or similar background but would definitely tie in with post KotET. This character could begin with Iokath or somewhere there about.

 

Please see this information regarding the SIS:

http://starwars.fandom.com/wiki/Republic_Strategic_Information_Service

 

Introduction of the new class: The SIS has consistently seen the need for greater intelligence gathering and incidents occur that has required operatives with greater skill sets and specialized training. The prelude to the incident on Ziost brought the matter into a more definitive review by only a handful of top SIS officials including Theron Shan.

 

please note: at this point the new SIS group could have the potential of a seed plot either pre or post KotFE / ET. For the sake of discussion I am looking at POST KotET as it would not require additional support or interaction from the early stages of SWTOR. This also prevents any disruption of immersion in game play or lore as it has been established thus far.

Additional Note: this could presumably change to a full fledged class if BW so chose to begin with level 1. IMO this could also be done as well.

 

3. Choice of weapon: a new weapon that might be a larger more fully automatic blaster with a bit more punch than normal. But not the range of sniper. And certainly not the commando style of auto cannon. Probably more the the Star Wars version of the following: IWI-ACE / FN F2000 / or an AK 107. I think you get the idea !

(note: please don't get too caught up on these automatic weapons. Someone will undoubtedly come up with a much better comparison)

 

Update: this weapon is definitely more of a machine pistol. This would be more comparable in size with a Mac-10 or 11 .. or perhaps a FNP-90 as we see them today. Obviously these are "blaseter weapons of a sort. They are a VERY rapid firing weapon. The SOUND would almost remind you of a Phalanx. just the sound...

Again don't get too caught up in the weapons idea since these that I have posted are only to draw a reference from in the actual development stage. IMO ... here is a real opportunity for SWTOR to create something truly fun to use in game.

 

4. Armor rating: medium (similar to JK or Smuggler). Specific designs TBA.

One suggestion for female design:

 

http://i.pinimg.com/originals/c9/27/b6/c927b69dc7f278ade0e0b8c801c5e539.jpg

 

Please note that this drawing is not mine and is the design and work of someone else. I do believe that everyone gets the idea though of SWTOR version of a special ops design. This is just a suggestion of sorts.

 

5. Tactical ability: preferred to be DPS, ranged or tank in function. As a special forces type character they might have a back ground in use with a knife / dagger type light saber AS WELL AS an automatic weapon. So they could easily have a descent range .. but also be effective close in as well. (yes using both should be considered). The closer the target the more deadly the attacks. Not a sniper per say... although IF the development team wanted to add sniper shot as one of the new tactical slots that would work too.

 

6. Race back ground: as many as might be available. I would not restrict the availability of any group to access this one. Except maybe Jawas or Ewaks ... I have a hard time seeing that !

 

7. Time line of introduction. This character may or may NOT be the former Alliance commander. But undeniably has close ties to those running it.

 

IMO ... since so many players might have a hard time recognizing the introduction of this class so late after the initial release of the game... the perfect time would be at any point chosen post KotET.

 

Edit: as of today 07-08-19 please read below for updated information

 

Thank You

Edited by OlBuzzard
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2. Not another smuggler or commando : BUT without question more of a SPECIAL FORCES TYPE . Not an active member of the Republic or Empire as a soldier. A part of their back ground might even be "former" soldier or simular background but would definately tie in with post KotET. This character whould begin with Iokath or somewhere there about.

 

Note: this could presumably change to a full fledged class if BW so chose to begin with level 1.

You can't be more "special forces type" than the Trooper classes (Vanguard and Commando). Havoc Squad is the elite of the elite among special forces.

 

Or did you mean "mercenary" (soldier of fortune, whatever you want to call it) when you said that? I ask this because the way you describe it sounds more like you are suggesting a mercenary (small "m", not the BH class).

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You can't be more "special forces type" than the Trooper classes (Vanguard and Commando). Havoc Squad is the elite of the elite among special forces.

 

Or did you mean "mercenary" (soldier of fortune, whatever you want to call it) when you said that? I ask this because the way you describe it sounds more like you are suggesting a mercenary (small "m", not the BH class).

 

Ummmm no not really.

 

I appreciate you pointing that out. Seriously. I may need to change the name of the clasification. Which is why I am posting this in the manner of which we have. You are one of about 3 or 4 who are really good at asking those kinds of questions. So I really value you input and questions ... A LOT !

 

OK... Soooo let's take a closer look at this. This classification is more like "former" Havoc Squad type of personality and background. However, this character is force sensitive.

OK... let me stop here ! One of the things I've been trying to sort out are 2 or 3 "special" or unique features or "attacks for this new class.

 

Suggestion: "Force Focused Attack" This particular "skill" inhances the characters "accuracy" when firing their weapon for "X" number of seconds. This should be unique to this type of character.

 

Suggestion: Weapon skill or usage. Two types: Extremely rapid fire blaster and small almost dagger like light saber. Please understand ... we're still brain storming ... trying to hammer out some details here. This is why I value the input of folk like your self.

 

Back to character sketch:

 

Skill set and abilities.. limited use of "certain Jedi or Sith abilities" that would be non lethal but perhaps would be useful in defensive moves or posture. ( I hope this makes sense ). These items are still undetermined. These skill sets might include an unusual ability to attack "Evade" counter attacks .... (just a thought.. but one I'd prefer to try to hammer out if possible)

 

For both Republic and Empire players: This character could be considered a "specialist" .. but with the beginning background of Trooper or Empire equivalent (Mercenary / Operative / Sniper ) before they are assigned to this specialized unit.

 

Good question to ask. I'll hold off on posting the next step in the "Legacy" thread until we get some of this hammered out !

Thank You

Much appreciated !

Best Regards

Edited by OlBuzzard
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Ok... more stuff so I will recap / restructure and give better summaries

OH and more questions are still welcomed.

 

Class Name: Still to be determined.. a VERY good point was raised earlier..

 

Class skills or focus points

 

1. Force sensitive ... By that I mean they understand it, are sensitive enough to have obtained some training and yet has chosen to walk a different path using certain aspects of force sensitive traits...Some of those Force sensitive characteristics might be defensive useful items only. Some of those FORCE ABILITIES

 

It has been noted that there are people throughout SWTOR and Star Wars that are force sensitive , are not trained and choose to walk a different path from that of the Sith or Jedi. I am using an excerpt from a quote from StevetheCynic to help clarify this:

 

 

[/snip]

 

First up, the primary idea is some kind of Force-sensitive non-Force User class that I shall hereafter refer to as an FSNFU. That is, like Raina Temple, the character is capable of wielding things like the Jedi Mind Trick (JMT), but no lightning, no rock-throwing, no balls of Force Energy. If the FSFNU wants to "Open the Blast Doors", he can't do what the Consular does(1), and must revert to slicing the lock, blowing a hole in it, or finding a different route to the other side.

 

However, faced with a Force User Moment in a conversation, the FSNFU gets options, as Temple did, to JMT people. The initial Pubside archetype of who the FSNFU is would be someone *like* Raina Temple, but recruited covertly by the SIS rather than being, in some way, 'on the run' from the Sith like Raina is.

 

[/snip]

The FSNFU is not a mirror of the current Imperial agent, but a completely new class.

[/snip]

 

The entire quote is still in tact in his response that is available later on in this thread.

 

 

Other "FORCE sensitive" skills or abilities MIGHT include (but would not be excluded to) the following:

*** Force leap ... doubtful on this EDIT: NO... I think we have a better idea !

*** Force "X" (name still certain)... this is definitely NOT not force sweep ... I would prefer to see a Force Based concept that essentially has the same affect as a Kinetic discharge in ALL directions that would do damage .. and push away ALL enemy (even larger ones) into multiple directions with the player as the epicenter.

*** Force Focused Accuracy Bonus*** ...New item restricted and unique to this class. Gives a bonus to the damage being done for "X" number of seconds on certain special weapons use such as full tactical automatic.

*** Defensive Dagger Throw *** Throws or swings a "saber dagger" ( Yeah I know .. a few details to hammer out here)

*** Force Extreme deflection *** able to deflect heavy incoming blaster fire Minimizes damage by "X" percent possibly considering must be toggled... not passive.

This affect in "advanced character could also have available as a bonus (if chosen) to throw a "percentage" of feed back damage at the would be assailant.

*** Force Focused Attack *** New item restricted to this class which enhances speed and agility increasing ling term skill and ability. This is passive and is a permanent affect when achieved at maximum level ( that percentage level TBD ).

 

2. Other Abilities MIGHT include but not limited to:

*** Toggle Grappling hook: can lock on to objects and or enemy and pull to them or them to you.[/color]

*** Toxic Dart *** small concealed weapon in wrist area (actual use of wrist armament) Disrupts and Stuns even larger targets

*** Speedy attack *** Class ability: allows player to move "X" amount faster in all moves And speeds up cool downs to make class more agile ( in DPS mode) and a higher threat (if in tank mode)

*** Target single shot *** Class name for single but deadly shot (not to be confused with sniper kill shots).

*** Standard Automatic clip *** Class name for ... well standard automatic rounds (AOE) Deadly... but not the damage of "Tactical Automatic". This skill fires standard automatic rounds ... not the exceptionally high speed rounds of "Tactical Automatic"

*** Tactical Automatic *** Full VERY HIGH-SPEED automatic (considerably higher rate of fire than that of any other class using any blaster) . This is a high impact spray AOE .. no holds barred ... ( if you get caught in this circle and you're burnt toast on a stick )... you get the picture. Like spraying a target with a SWTOR version of a Mac-10... Only much much faster rate of speed.

*** Class Specialized Attack target weakness *** Advanced Class Ability: targets open wounds / shield weakness / or other enemy weakness and does an additional "X" amount of damage. Sill item must be toggled .. and target must below 50% health

*** Class version of "Sticky bomb" *** I'm just not sure what to call it yet !

*** Class version of ninja styled wind pipe attack..*** hits target in vital area at or near throat leaving almost any target gasping for air. For mechanical targets (droids etc ) uses stun attack affect.

This style of attack is somewhat similar to Ninja style attack.

 

 

 

3. As stated before not another smuggler or commando : BUT without question more of a Highly trained operative with specialized skill sets .

 

4. This class character rely's on agility.. and speed as well as fast hard hitting multiple rounds..

 

5. Choice of weapon: a new weapon that might be a larger more fully automatic blaster with a bit more punch than normal. But not the range of sniper. And certainly not the commando style of auto cannon. Probably more the the Star Wars version of the following: IWI-ACE / FN F2000 / or an AK 107. I think you get the idea !

(note: please don't get too caught up on these automatic weapons. Someone will undoubtedly come up with a much better comparison)

However sound affects would indicate a MUCH more rapid firing weapon than any of the items listed above. Almost like a Phalanx

 

6. Armor Proficiency Rating : medium (similar to JK or Smuggler). Specific designs TBA.

 

7. Tactical ability: preferred to be DPS, ranged or tank in function. As a special forces type character they might have a back ground in use with a knife / dagger type light saber AS WELL AS an automatic weapon. So they could easily have a descent range .. but also be effective close in as well. (yes using both should be considered). The closer the target the more deadly the attacks. Not a sniper per say... although IF the development team wanted to add sniper shot as one of the new tactical slots that would work too.

 

8. Race back ground: as many as might be available. I would not restrict the availability of any group to access this one. Except maybe Jawas or Ewaks ... I have a hard time seeing that !

 

9. This character may or may not be the former Alliance commander. But the operative undeniably has close ties to those running the new Alliance at the very least. I would leave this in the very capable hands of the development team to determine as to how it suits the introduction of this class into their story.

 

Additional information:

This new class could presumably change to a full fledged class if BW so chose to begin with level 1. The overall story behind this class character is from behind the scenes meeting with the head of a Republic (or Empire) officer. Needing to create a specialized task force (possibly unnamed) .. beyond that of the special forces of Havoc Squad. The requirements for the position would include someone who is Force Sensitive, understanding and sympathetic to the Jedi (or Sith) .. and very capable, exceptionally agile.

 

However it could easily be release as a POST KotET: MAYBE >>

 

This new class would not be an ACTIVE member of the Republic or Empire as a soldier. A part of their back ground might even be "former" soldier or similar background at some point earlier in their career. This character could easily be introduced and begin with Iokath at level 65 OR ... otherwise as desired by BW

 

EDIT: I almost forgot. One of the most important abilities... shooting on the run. NONE of the combat abilities would require standing still or in a "take cover" position ! This is unique to this class .

 

IMO... this is a start. I will incorporate this information with one other thread that actually means more to me than this. But ... as I say.. this is a start ( I Hope )

 

Note: Updated and edited again on 07-01-19

Edited by OlBuzzard
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  • 1 month later...

Here is what we have on the new class. And I do think that this could easily fit into the SIS division. A group that would be force sensitive... and yet NOT trained as a Jedi. They obviously have a special skill set that makes them more of a dangerous weapon than perhaps even a special ops trooper.

 

At any rate. This still needs some more work. But I feel as though I'm getting a little closer.

 

Note: Edited as needed !

Edited by OlBuzzard
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Here is what we have on the new class. And I do think that this could easily fit into the SiS division. A group that would be force sensitive... and yet trained as a Jedi. They obviously have a special skill set that makes them more of a dangerous weapon than perhaps even a special ops trooper.

 

At any rate. This still needs some more work. But I feel as though I'm getting a little closer.

I think you meant "and yet not trained as a Jedi". ;)

 

The obvious extra work it needs is an Imperial equivalent. (I'm thinking of something approximately like what Raina Temple could be, if Imperial Intelligence had taken her in and trained her Force-use.)

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I think you meant "and yet not trained as a Jedi". ;)

 

The obvious extra work it needs is an Imperial equivalent. (I'm thinking of something approximately like what Raina Temple could be, if Imperial Intelligence had taken her in and trained her Force-use.)

 

OH my ! yes... my apologies. Thanks for the catch. It was late last evening when I posted that !

 

And yes... You are correct there would need to be an Imperial equivalent to this class. That was my intent from the out set. I already know that there was one (according to what I've read). It seems as though the Empire was originally ahead of the game plan. And initially it was better funded than the Republic SIS ... at first.

 

Once again old friend ... thanks !

I'll go edit that blooper right now !

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good-but i want ways for my connectiion and power to grow-that's my only complaint-and lightsaber uses-dash, sweep, leap-and ravage at least.

 

I really appreciate your input.

 

Hopefully this information is being looked at seriously by the development team. I trust their judgement ! (yeah I know ... But trust has to begin somewhere !)

 

There are dozens of details that would need to be hammered out. What I have provided is more or less intended to be little more than the frame work. Just like the companion that we have suggested that is clearly meant to be the compliment to this character / new class .

 

Sometimes it's really hard to get something like this into the hands of someone who will act upon it. Frankly if a new class is to be announced many companies will only use what they come up with. I genuinely hope that this not the case with the Development team here at BW. I'm quite certain that there are huge hurdles to overcome. And for whatever it's worth I hope they will take this one and run with it ! I know ... they will have to do some stuff that makes it their work. I get that. But IMO I have tried to find a character that works within SWTOR lore and yet a little different focus to add a fresh character to the game.

 

I hope we have done that.

Edited by OlBuzzard
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I guess I'm struggling to see the appoint/appeal other than "MAN IT WOULD BE SO COOL TO HAVE FORCE POWERS AND NOT BE A JEDI/SITH"?

 

I don't fully get what utility this would play?

 

That is a good point. Let me see if I can answer that. I'm not the best at techno-babble... But I'll do my best to explain the back ground and thought process behind this class / character.

 

1. I looked for an active agency or group of support cast that was used in combat from time to time ... but not developed as a current functional class.

 

The SIS finally came to the surface as the most viable place for this character to be launched.

 

2. Next there were some characteristics that I felt might be something to look into developing that is not currently being used at all.

 

If you look at the specifications listed you will notice a general theme of a class that moves very fast: Uses an unusual skill set and whose weapons usage does not include standing still or taking cover to use. This alone makes this class unique. The main weapon is very aggressive when in full tactical automatic. If you've ever seen recordings of a mac-10 that will help. This of course translates directly into a Star Wars setting "blaster style" weapon.

 

Please note: There are still details to work out. This is still a work in progress. One of which I'm still glad to pursue. And do as time permits.

 

3. I did want to couple that with a slight degree of being "force sensitive". That said the one thing I needed to avoid was a Jedi / Sith wannabe class. As you have already suggested .... that gets you nowhere.

 

On this note I would like to continue the work in progress idea. Much of the defensive attributes for this class is based on force sensitivity. Giving this class of character speed, agility and other skill sets not seen even in groups like Havoc Squad trooper class. Once again I refer you to the list that we made earlier in the thread. While force sensitive accounts for what you might call "bonus" in this class that bonus would also positively affect defensive items, skills gained as with any other class. (defensive screens etc... but for this class there might be a small "bonus" increase since they are force sensitive.

 

As well a small bonus for force sensitive in the area of "accuracy" in combat. This would allow the placement of the characters skill abilities to be placed in "critical s" with less diminishing of the "accuracy" side.

 

4. Lastly the following summations for now. And this by no means is as complete as I would like it. This is my first attempt at building something like this in over 15 years. RL work made it impossible to have the time needed to do too much other than log in and play what little I could. The last time I did this sort of thing I designed a Space Station and a specialized high speed light cruiser class star ship ... They were both used in a modified version of a game ... but that's been a long time ago. And I'm afraid that some of those skills have diminished. For that I apologize.

 

At any rate the summations:

A. Not a Trooper: Even though Troopers or Imperial agent. Those are already as complete as needed. The weapons they use are massive ... and throw a lot of heavy fire power. Several of these skill require the player to be stationary while firing the weapon / preforming task. I really like this class and they are a lot of fun to play.

 

B. Definitely not a JK or Sith. These are in a class of their own ... and rightly so. However, how on earth could you not develop this class of character without considering the possibility of at least being force sensitive enough to really hone in on the specialized skill set of this sort of operative. Theron Shan touched on the subject somewhat in the Ziost incident. By not using Jedi it did allow for a degree of a more covert group of operatives.

 

C. This group is fast .. unique .. very agile.. uses different weapons and attack strategies. And to be perfectly honest .. I'm quite certain that I'm still overlooking something.

 

That said: I really appreciate the point you are making. If I can't give you a solid, reasonable answer then there's not much point.

 

For whatever it's worth I do hope this information helps. Please do take the time to review over the points and skills we have listed preciously. It may very well be that they need edited and more information added to the list.

 

Thank You

Edited by OlBuzzard
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It sounds like your aim is to create some kind of cross class hybrid.

 

IMO a new class should have main abilities that aren't already covered. I'm not against a hybridized class but I'd like to see something really original.

 

For example, and this is just an example, he mainhands a lightsaber but has offhand special abilities with a blaster (similar to shotguns or vibro knives). As a result he has less lightsaber abilities than a guardian, limited force abilities (one or two) and actually needs that offhand blaster.

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It sounds like your aim is to create some kind of cross class hybrid.

 

IMO a new class should have main abilities that aren't already covered. I'm not against a hybridized class but I'd like to see something really original.

 

For example, and this is just an example, he mainhands a lightsaber but has offhand special abilities with a blaster (similar to shotguns or vibro knives). As a result he has less lightsaber abilities than a guardian, limited force abilities (one or two) and actually needs that offhand blaster.

 

hmmm For the time being I disagree with the hybrid idea. Although I can see why you might come to that conclusion. That is the reason I chose a weapon that is not being used thus far. It is unique. It is extremely fast and yet light weight.

 

Just as a matter of comparison of the weapon: the commando uses something that more on the scale of a mini gun .. but much slower in it's rate of firing and also serves multiple purposes up to and including kolto rounds. For this character the weapon is considerably smaller and yet lays down a considerable amount of very deadly energy in a slightly tighter circle. Perhaps one thing that might help would be to better identify the specific design / name for this weapon.

 

Offhand weapon or slot: to be perfectly candid about this I'm not sure. Let me thing on this a bit. You do raise a good point.

 

BTW... another unique stat / item is the wrist. Most just use some sort of guard with appropriate stats for what ever class they apply.. I thought it would be interesting to add a "toxic dart" to the wrist guard. Very powerful defensive weapon unique only to this class. This one can stun anything. High end bosses would not be completely immune.

 

Something else has just popped into the back of my head. Don't ask me why it's taken this long to remember to write it down. Moving quickly also includes the ability to move quickly from one target to the next. Not a force leap ... but something else. (I need to work on that)... It's always been in the back of my head.. don't ask me why I haven't brought it up before. (yeah ... it's that old age thing ! UGH !! )

 

BTW... I appreciate the input. Good point to make on your part.

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grappler gun

 

hmmmm

 

You know that might just work for this build.

 

Edit: Please note. I went back to response #5 / Dated 05/20/19 and edited several things .. If you get the chance you might review over that again. It includes this idea as well.

 

It should also be noted that IMO there should be 2 versions of this new class (for both LS and DS). One is a DPS model and the other a tank version. There would be obvious changes in some of the build requirements to make that happen. So this class would be responsible for a total of 4 new characters when completed.

 

Thank You

Edited by OlBuzzard
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i will. they also need good heals, too,

 

I thought about it... but only via heal packs would be the normal. Other wise we are just copying a part of the trooper class if we add it as a class skill item. This class specializes in fast and hard hitting maneuvers . The down side is a lack of "extra" heals. You might want to invest into a really GOOD companion. Which is part 2 of the offer. Please see notes on Long Cool Woman with a Black Dress for some of the outlined information.

 

 

sounds good-but i do see an issue with an emperial varient -they wouldn't allow it. it can be done-but it would take a great deal of thought. i only see it working if darth marr was personally in charge of the special force.

 

I understand your point.... however, according to lore the Empire already had it's counter part in place and in fact it was better funded ... initially. Based on what we know of the SIS and (whatever name is given to the Empire's version) and the incident involving Theron Shan on Ziost ( and top secret attempt using Jedi) we simply took it to the next level and came up with a covert group for "special assignments".

Edited by OlBuzzard
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i was thinking force heals-like a little bit over a span of 1 min. that could work as-i'd say after revan's expantion would be perfect. the sith force all who are force sensitives-regardless of health-only marr would allow such a force to be created.

 

Respectfully: I'm really looking for areas that would tend to use "force sensitive" only in the sense of the word that it would give a little "boost" to some things. If we start incorporating too much of Sith (for DS) and Jedi (LS) traits into this class then we are doing little more than creating a hybrid Jedi / Sith / Trooper / Mercenary or a clone of those groups that already exist.

 

Force sensitive bonus already include: speed / agility / aim and accuracy a MULTI DIRECTIONAL kinetic discharge of sorts and a couple of other (if memory serves correct). IMO... we still need to be careful how these are implemented so the we are not crossing classes.

 

One thing that might be considered: a small percentage boost in healing capabilities under certain guidelines for the player. Say for example: at level 80 player gets a 5% bonus "Force Sensitive healing bonus" on stems or other healing items used?? Maybe? (just spit balling here). I don't think it should be something on the order of the class being able to act as a healer as well. That would be something that could be used in the same fashion that a trooper. Frankly again: IMO that becomes too near like a hybrid class more than anything.

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it's still the same concept, really. i think it would only make sense for your connection to the force grow as you level up-but only have a few slots for them-like utlity tree-same for saber combat-all avalible to you at max level-but you can only use a selected few at any given time-yet, able to switch. i think we could also go healer-not that would-but it could work. isn't a hybrid the idea here?

 

Respectfully: No, I'm not trying to create a hybrid class. My ONLY thoughts about the "force sensitive" idea is to make a strong connection between the class and the SIS who also shares a strong connection through Theron Shan.

 

IMO... the idea of a new class means exactly that: a NEW class. I would prefer not to abandon the idea of force sensitive. This to me provides the best means to facilitate training in an almost Ninja style tactic and what would be a "Star Wars" platform to actively "hone" those skill sets to a higher level. This group would then become a very small hand picked group of specialists with a unique group of skill sets to address problems facing the Republic or perhaps the Alliance and or the Empire.

 

While I'm posting I might add the following concerning this project:

 

BTW... It should be noted that I am acutely aware that any group of devs would insist on making this their own story to tell. It is unlikely that they would use everything that we are posting here. I would be flatter (and even SHOCKED beyond belief) if this idea were actually used. Quite honestly between unions, egos and a huge bureaucracy in between me and the idea board at BW ... well ... do the math.

 

IF for some reason a member of the development team is reading and following this I respectfully have the following requests. (Hey .. I really am easy to get along with)

1. I am and have been offering these suggestions with the full understanding that all of this information, though made public, is made with the understanding that it is used by BW as needed.

 

2. That IF by some really crazy reason this class is developed that most of the input that is here is reviewed and implemented in the spirit that it is intended. I know that there is a huge amount of technobable that is missing. For that I apologize.

 

3. IF there is any way possible that the companion counter part to this class is implemented as well.

 

4. I fully respect the development team and hope that this can make it to the idea board for discussion and one day make it in game. (if it made it by what your team call Life Day celebration that would be one of the best gifts ever). And yes.. there are a couple of ideas bouncing around in my old noggin on how these two (class and companion) meet.

 

Please keep more questions coming! I really enjoy this ! Hopefully one day this can result in my contribution back to a community which has already given a lot to me personally.

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but isn't the end result a hynrid class? mixing a trooper or such with jedi training?

 

This is what you are missing. This isn't a trooper. Not by a long shot!

 

Edit: Just because this class uses a blaster: that does not make them a trooper.

Edited by OlBuzzard
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merely an example-but you are asking for special forces.

 

The term Special Forces was something used at the beginning of this thread when we first began to discuss it. However as SteveTheCynic pointed out early on... that is as you are restating that it could be easily considered as a "trooper" variant. He is correct.

 

From there I began to do some research into other areas of service to the Republic and to the Empire that was separate from those divisions. I ran across some information about the Republic SIS ... and the Sith Empire Intelligence gathering agencies. Apparently BOTH are well established in SWTOR lore. IMO... that is a BIG deal... and the break I was looking for. There is already one known incident where Theron Shan assembled a group of Jedi in a covert attempt to stop the incident on Ziost ... but it failed.

 

That is the division that this new class would be under. It could even find ties to Theron if BW decided that is what they wanted to do.

 

There are still a number of details to hammer out. But I do feel confident that we are getting closer to a better understanding of what these possibilities could translate into.

 

OH ! BTW ! I updated one of the previous threads with additional information that might help the process along. You will see some of that now in red.

 

I am quite certain that more changes will be forth coming!

 

Also: thank you for your questions and input.

Edited by OlBuzzard
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lol force sensitive black ops.

as if existing force sensistives can't run their own black ops on their own, if thye dare.

 

IMO you have either missed the entire point of the SIS .. it's secrets and it's missions Including Theron Shans attempt to stop the incident on Ziost (which was used as just an example) and the legitimate lore the SIS has through out SWTOR .. OR your purpose here is something other than attempting to genuinely advance the conversation and add to or make contribution for constructive purposes.

 

I question your motives on BOTH posts !

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