Alohen Posted January 8, 2012 Share Posted January 8, 2012 I Know I'm not alone in thinking the Animations for Jedi should be different in certain cases. Let me explain Guardian: Shii-Cho - Balanced - Activation Animation = Fine, Combat Animations = OkSoresu - Defensive - Activation Animation = Great, Combat Animations = The Same.. Should be more defensiveShien - Offensive - Activation Animation = No.. Just No, Combat Animations = The Same again.. SentinelShii-Cho - Balanced - Activation Animation = Fine, Combat Animations = OkJuyo - Offensive, Almost Reckless in a Way - Activation Animation = Bad, Combat Animations - SameAtaru - Offensive, Acrobatic, Accurate - Activation Animation = What the? Combat Animations = Same They need to make Skill animations do more.. This would make the game so much better... I know some people will reply with "Do you know how much coding this would take..." Etc etc, I just think this should be done. More Saber Forms Should be added too. I know it would take a heck load of Work from Bioware but this would make this the Best Class of them all. Link to comment Share on other sites More sharing options...
Alohen Posted January 8, 2012 Author Share Posted January 8, 2012 Just giving a Bump, Any takers on this? Link to comment Share on other sites More sharing options...
ITFUncleDave Posted January 8, 2012 Share Posted January 8, 2012 It WOULD be incredibly awesome for animations to change depending on stance, but realistically the majority of people wouldn't even notice so personally I wouldn't ask Bioware to do it. It's just not worth the effort, as cool as it might be. Link to comment Share on other sites More sharing options...
wadecounty Posted January 8, 2012 Share Posted January 8, 2012 I know some people will reply with "Do you know how much coding this would take..." Etc etc, I just think this should be done. More Saber Forms Should be added too. I know it would take a heck load of Work from Bioware but this would make this the Best Class of them all. You're right, that is the proper response. The amount of work it would take to add entirely new sets of compatible animations for every saber style is far more extensive than it would be worth. Link to comment Share on other sites More sharing options...
Alohen Posted January 8, 2012 Author Share Posted January 8, 2012 You're right, that is the proper response. The amount of work it would take to add entirely new sets of compatible animations for every saber style is far more extensive than it would be worth. Yeah, I do think that If this WAS an entirely Single Player game, the Combat would Have to Suit Saber Forms. Still I think the least they could have done was make the Activation Animation for Going into Another Form Should be Better.. Link to comment Share on other sites More sharing options...
KiranK Posted January 8, 2012 Share Posted January 8, 2012 I don't really care if they change the combat animations. They are THE SAME moves. Why shouldn't they look... the same? The only thing I can think of they should have changed is your idol stance. If I just held my lightsaber in a different way in a different form I'd be happy, plus the activation animation for shien is TERRIBLE. Link to comment Share on other sites More sharing options...
Nexxa Posted January 8, 2012 Share Posted January 8, 2012 Wait, wait... Sentinels use Juyo? That'll end well... Link to comment Share on other sites More sharing options...
RJMazz Posted January 8, 2012 Share Posted January 8, 2012 Wait, wait... Sentinels use Juyo? That'll end well... Sentinels use Juyo and Juggernauts use Soresu. Total sense, right? Total sense that marauders use Juyo, also. Juggernaut offensive form should be Juyo as well. I honestly think Juggernaut defensive form should either be Djem So or Dun Moch. Soresu is too much serenity focused to be used by a raged defender. Link to comment Share on other sites More sharing options...
Merwanor Posted January 8, 2012 Share Posted January 8, 2012 I totaly agree that they could have done so much more with this, I love that they added the forms, but I really wish some skills at least changed their animation based on the form you use. Link to comment Share on other sites More sharing options...
JediMasterRevan Posted January 20, 2012 Share Posted January 20, 2012 (edited) Give all Knights and Warriors Shii-cho Give Guardians - Juyo, Soresu, Makashi. Shien Optional Give Sentinel - Ataru, Juyo, Niman. Soresu Optional Give Juggy - Nothing, Nothing and Nothingness x10 Give Maruno - Nothing x5 , nothing x1 and nothingness xx11 Just kidding on the sith, but I think that the sith should have made up they're own forms in the time they had in rebuilding the empire. As for animations....I think it would take to long to implement different moves at this point but I do think they could have the idle stances adjusted properly. Edited January 20, 2012 by JediMasterRevan Link to comment Share on other sites More sharing options...
Zeratho Posted January 21, 2012 Share Posted January 21, 2012 Have you noticed that Soresu's activation animation is the same move Obi-Wan made when he faced down General Grievous? Link to comment Share on other sites More sharing options...
megamacka Posted January 22, 2012 Share Posted January 22, 2012 They should atleast have unique stances when they stand still ( maybe also while running ) and doing the normal attack Link to comment Share on other sites More sharing options...
ByronixHero Posted January 22, 2012 Share Posted January 22, 2012 Have you noticed that Soresu's activation animation is the same move Obi-Wan made when he faced down General Grievous? That's because Obi-wan used Soresu almost exclusively after his fight with Darth Maul. Soresu's activation in game is, I understand, the opening stance for Soresu Form in combat. Link to comment Share on other sites More sharing options...
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