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So many multiple bugs encountered this week!


PennyAnn

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Bugs encountered just this week:

Master & Blaster 8man HM, when Blaster does his "call the boss" channel, he puts up a shield that makes him immune to damage during that channel. That shield is not going away at the end of the channel like it is supposed to in about 30-40% of the pulls we had on our 3 hour raid night (many!). It then got to the point that it happened every time we pulled the boss, and leaving the phase and resetting did not fix it, it happened again on the very next pull, so we had to call our raid night early due to the fact that we could not progress on this boss.

 

16man HM instances are bugged with regards to the revive inside the instance command. If it is a single instanced boss (like Eyeless, Xenoanalyst, Golden Fury, etc.) players can instantly revive inside the instance when they die in combat and return to the fight. It is infinitely repeatable. In a multiple boss instance though, like any of the normal raids (EV, KP, DF, DP, ToS, Ravagers, etc) it is very, very broken. Most times the boss fight will NOT reset until every single person in the group dies and remains dead until everyone else is dead. You are able to revive inside the instance door, but this just keeps the boss from resetting if you do it before everyone has died and remains dead until the boss resets the fight. Completely annoying. If you have someone return to instance start with even one other person still alive in the encounter, it will not reset and you have to have people /stuck to kill themselves (and stay dead) until the fight resets or it will just continue on and on.

 

In both 16m and 8m HM raids (ToS is where it happened to me this week, but it has happened on just about every raid at some point or another since 4.0), there is a problem when people leave the raid instance to reset (usually to deal with some other bug)... when you go back into the raid, your group will not necessarily be in the same instance. At least 3 or 4 times during a 2 hour raid night we had to completely disband our raid group and reform after resetting the instance several times in order to get people into the same instance (some were in ToS 1, some in ToS 2). I don't even know how this is possible, but it happens.

 

You know about the PvP group queue not working. This is ironic considering this is the first group content you've put in the game in over a year (new PvP map) and you CANNOT GROUP to participate in it. Well done.

 

Ensign Temple still speaks with Kailyo's voice and uses Kaliyo's companion phrases when she speaks during combat or when healing you. (HOW IS THIS STILL BROKEN???) If you click on her in the game as if to start a conversation with her, she uses her own voice. But anything combat related, and it's Kaliyo's voice and phrases.

 

HK recruitment is broken.

 

Anytime you accept a group finder queue from a stronghold, when you "return to previous location" it will put you on the fleet in the departures area where you are unable to quick travel. Many times you load in with the debuff that prevents you from using any of your abilities or even moving. This has been an issue since Strongholds went into the game, and this issue remains. Very annoying.

 

These are just a few of the bugs encountered in playing this game a few nights this week. This game has had issues from the very start (there are still bugs in EV that were there at launch)... but it feels like it's getting out of control. For every patch of "new content" you get twice the bugs. Please consider better play testers or coders or something. Leaving all of these unfixed is irritating to those of us who are still trying to play this game after 4 years.

Edited by PennyAnn
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