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undocumented changes for serenity shadow?


Werronious

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Squelch is on 21.4sec cd, it ALWAYS reseted cd on 15 sec when you have 2 dots on target.

 

Now it resets cd on 13 sec until full. Why the nerf of 2 secs (it is same in pve NOW) its not like we had same great dps after all?!

 

And you broke Hutball, now you dont fly in the air, you just teleport to location, plus fps dropped marginally with this update, its like slideshow now.

 

WHAT IS GOING ON DEVS?

Edited by Werronious
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Squelch is on 21.4sec cd, it ALWAYS reseted cd on 15 sec when you have 2 dots on target.

 

Now it resets cd on 13 sec until full. Why the nerf of 2 secs (it is same in pve NOW) its not like we had same great dps after all?!

 

And you broke Hutball, now you dont fly in the air, you just teleport to location, plus fps dropped marginally with this update, its like slideshow now.

 

WHAT IS GOING ON DEVS?

 

If what you say is systemic in HB. Then there is an explanation to the leap and Flash point problem

 

Whenever Bioware fix or change something else completely non related to pvp, they end up break something else in pvp for no apparent reason. Honestly, the incompetence of these guys just blows my frighten mind,

 

As far as the Nerf goes, what else can we expect from these guys. They always miss putting things in patch notes or create bugs that then become features because they refuse to acknowledge them or fix them if they do.

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