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Taunts and DPS specs

STAR WARS: The Old Republic > English > PvP
Taunts and DPS specs

Capt_Beers's Avatar


Capt_Beers
12.19.2012 , 03:08 PM | #11
Quote: Originally Posted by LarryRow View Post
Unless it was changed, they do indeed. I've been combat rezzed at the bridges in voidstar and kept on fighting. But everyone is furiously clicking the respawn button so it almost never gets used.
Wow, that's a surprise. Not like you would ever get to use it in a PUG WZ as everyone just clicks the respawn button right away. Good to know for rateds.
<HVND> <MALEVOLENT>
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Cryowolf's Avatar


Cryowolf
12.19.2012 , 03:52 PM | #12
Quote: Originally Posted by ArchmageMC View Post
Does anyone else find it silly that some classes that have a tank tree, and thus a taunt, can also pull the DPS of a pure DPS class, but also have the ability to reduce the damage someone is taking by 30% with no penalties? Smash spec and 'sins are a pretty big problem in this regard.

Having Taunts require that the player be in that class's Tank stance would alleviate this problem.
There is not enough ridiculous damage flying around already, so let's nerf some of those pesky damage reduction skills. Good idea. Nerf Guard, too. Everyone should explode in < 3 seconds.
Raisins--Scoundrel--The Harbinger