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guard needs to be nerfed

STAR WARS: The Old Republic > English > PvP
guard needs to be nerfed

HaLeX's Avatar


HaLeX
12.19.2012 , 03:33 AM | #21
I've never, in game, heard anyone complain about the guard mechanic. And for those who want healing nerfed I have a Mara almost levelled to 50 who can be fully geared pretty quick and will hit very hard. Think about the consequences of the changes you want. I think we have some real issues with pvp and guard is not one of them. I am unguarded 80% of the time so it makes no difference to me, but still.... This is your gripe with swtor pvp? Really?

NoTomorrow's Avatar


NoTomorrow
12.19.2012 , 03:55 AM | #22
Remove taunts from DPS stances

I LOL at anyone who says: use CC to stop the heals, as if Tank and Healer do not have CC themselves.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

rawfox's Avatar


rawfox
12.19.2012 , 04:08 AM | #23
Quote: Originally Posted by HaLeX View Post
I've never, in game, heard anyone complain about the guard mechanic. And for those who want healing nerfed I have a Mara almost levelled to 50 who can be fully geared pretty quick and will hit very hard. Think about the consequences of the changes you want. I think we have some real issues with pvp and guard is not one of them. I am unguarded 80% of the time so it makes no difference to me, but still.... This is your gripe with swtor pvp? Really?
this ^^

Xarimath's Avatar


Xarimath
12.19.2012 , 04:34 AM | #24
Quote: Originally Posted by Raansu View Post
either stop letting taunts/bubbles stack with guards or reduce guard to 20-30%. Healer/Tank combo is straight up stupid right now. Takes 3-4 dps to deal with a 2 team combo and its dumb.
So you can hit 7k freely with your smashretard spec? No way.

Hoping you're a troll.
Jariel, your friendly neighborhood sentinel.

Raansu's Avatar


Raansu
12.19.2012 , 04:34 AM | #25
Quote: Originally Posted by madtycoon View Post
The tank design is just a bad idea for pvp. It causes too much of a disparity between damage taken when tanks are around and damage taken when they aren't. Healing in general is weaker than straight damage output, because its assumed that tanks will be around to stop damage.

Guard is a bad mechanic. It makes the skill gap for healers (for example) really small. Instead of utilizing things like line of sight and positioning, guard will most of the time favor players who just stand in the open right next to their tank. It is also way too extreme of a difference from when guard is on someone and when they have no guard. 50% is way too much and it really throws the game into imbalance when guard is not on a player.

The game designers obviously can't increase base damage reduction (for example) with things like 50% guard in the game, because a guarded target would never die. But one of the biggest problems right now is that people take too much damage when taunts and guards aren't around.

Its also dumb that hybrids basically have the same taunting and guarding capability as pure tanks in tanking gear. Why does a focus gaurdian in dps gear have the same taunts as a pure tank guardian in tank gear? I don't want to see taunting removed from hybrids, but a dps guardian should have weaker taunts than the pure tank.

Things like taunt and guard should scale off of maybe a defensive stat in pvp or something. Guard's % should be lowered and it should have a cooldown + duration (forcing tanks to monitor their guards, instead of before a game starts "lol do we have a healer? ok i put guard on you"). Would like to see tanks be compensated with another form of CC. Guardian tanks for example used to have another stun in their tanking tree. That was taken away awhile ago, but something like a disarm or silence mechanic would be great for tanks to stop damage.
Hey, someone gets it.

Only thing I will say is that I don't think guard should have a cool down or duration on them. I just feel that it needs to have its damage reduction reduced to at least 30% and a guarded player not receive the benefits of taunts. Anyone who thinks its ok for a healer to have 80% damage reduction (guard + taunt) is crazy.

And that's not factoring in if they have a bubble up as well and if they are talented into the stun or not. Then you have the merc who is guarded and "if" you get him low enough he just pops his shield and now you can't interrupt him so he's pretty much guaranteed full hp again. Then there is the scoundrel who at 30% can spam surgical probe and with a guard on him he doesn't even need to move. The guard mechanic is fine, its just 50% is way too strong.

SajPl's Avatar


SajPl
12.19.2012 , 04:38 AM | #26
Learn to play.

HelinCarnate's Avatar


HelinCarnate
12.19.2012 , 05:01 AM | #27
Quote: Originally Posted by -Holmes View Post
Ignore the tank, hammer healer. Healer will heal himself while tank will slowly but surely die. Unless you're telling me that a tank can out-dps you, and kill you faster than you can kill a guarded healer.
This^^
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.
http://www.swtor.com/r/mB5FPn obligatory referral link.

Royox's Avatar


Royox
12.19.2012 , 05:05 AM | #28
Quote: Originally Posted by Raansu View Post
either stop letting taunts/bubbles stack with guards or reduce guard to 20-30%. Healer/Tank combo is straight up stupid right now. Takes 3-4 dps to deal with a 2 team combo and its dumb.
l2p Issue.

If you want to defeat a "healer+tank" combo you have to deal damage to the 2 players AT THE SAME TIME. Wait untill they are together and then use AOE. If you Smash the heal will receive 2,5k dmg and the tank will receive his 6k PLUS 2,5K damage from the healer.
Put dots on both players.
Make 1 player attack the healer and another to the tank.

The main FAIL of DPS's is that they just focus at the healer or at the tank thinking they have to "over damage" them.

The best tactic is "destroy the tank by hitting the healer".

POPsi's Avatar


POPsi
12.19.2012 , 05:08 AM | #29
protip-> ignore the tank, he can't really hurt you.
If 3 dps focuses on one healer I'll give him approx. as many seconds to live as his stun/mezz/defensive cd last.

Sleprock's Avatar


Sleprock
12.19.2012 , 05:17 AM | #30
Damn bro, can't mess those healers up like you did in pre-50?

Whole new game once ya hit the big league where people know how to play their classes much more. I for one, play tank spec since the smash epidemic, and to get high protection numbers you need to have decent skill and a good healer, know when to use your cooldowns, and cc the hell outta those around your healer. Guard is just one part of the equation therefore quit crying and just before you die, pop into stealth and cry some more. People won't see you drop your glowsticks.