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Distance Damage for Damage over Time (DoT) Characters

STAR WARS: The Old Republic > English > General Discussion
Distance Damage for Damage over Time (DoT) Characters

Amunra-amunray's Avatar


Amunra-amunray
06.27.2019 , 03:20 AM | #11
Quote: Originally Posted by Lhancelot View Post
Seeing I prefer ranged, I vote YES for this proposal of ranged attacks being increased to 60m.
I appreciate how you feel about my vision here... but we fail to see the point

All kinetics in science strength reduces over distance. not increase or stay the same, so again unrealistic development making it a heavy handed game for the few not all as an MMO is designed for...

If you want to be cowardly and run with the ability to attack then you should be nerfed plain and simple as running and hiding is a mech and smart but being abused with players with over powered toons
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UmbralSpirit's Avatar


UmbralSpirit
06.27.2019 , 05:05 AM | #12
Quote: Originally Posted by Amunra-amunray View Post
All kinetics in science strength reduces over distance.
That doesn't make sense, your toons shoot laz0rs and force powers not projectiles for the most part. Besides, the title suggets this is about DoT classes DoT's are basically poison why would the damage poison inflicts change with the distance of the character to it's target that's not how poison works.

Chelan's Avatar


Chelan
06.27.2019 , 06:45 AM | #13
Quote: Originally Posted by UmbralSpirit View Post
That doesn't make sense, your toons shoot laz0rs and force powers not projectiles for the most part. Besides, the title suggets this is about DoT classes DoT's are basically poison why would the damage poison inflicts change with the distance of the character to it's target that's not how poison works.
Or fire. I noticed the other day that a lot of the specs I play tend to set their targets on fire. Fire don't get weaker just because you ran away from it. It tends to die on its own over time after consuming what it was burning.

All other discussion aside, I believe the OP just wants a nerf to DoT classes? I suppose what they could change is front-load the damage that DoTs do so that it's still not doing as much damage if the caster is no longer there to refresh said DoT. Perhaps have 50% of the total damage be done in the first 3 seconds, 30% on the next 3 seconds and 20% on the rest of the DoT timer.

Though that probably makes it closer to a Burst with a lingering DoT rather than an actual DoT spec and the devs would probably balance accordingly.

robertthebard's Avatar


robertthebard
06.27.2019 , 07:00 AM | #14
Quote: Originally Posted by Amunra-amunray View Post
I appreciate how you feel about my vision here... but we fail to see the point

All kinetics in science strength reduces over distance. not increase or stay the same, so again unrealistic development making it a heavy handed game for the few not all as an MMO is designed for...

If you want to be cowardly and run with the ability to attack then you should be nerfed plain and simple as running and hiding is a mech and smart but being abused with players with over powered toons
So we conducted a little experiment, and had a volunteer put a lit match in their pocket and then move to x distances from where they put it in their pocket. The results would likely surprise you, the fire was just as hot at 30 and 60 meters as it was at the inception point. Next we shot the volunteer with flaming projectiles from assorted ranges, and the times we actually managed to hit said volunteer at those ranges, the fire was still just as hot. We couldn't find a volunteer to be bitten by a spider or poisonous snake, but here's my bet, the venom won't lose potency based on distance from the location where they would have been bitten.

So you got rolled in PvP by someone using a DoT eh?
Quote: Originally Posted by Transcendent View Post
Also, just a small point. Why should anyone who plays this game exclusively for any particular type of content, have to run a different type of content just to earn gear? What is that attitude all about?

Amunra-amunray's Avatar


Amunra-amunray
06.27.2019 , 07:22 AM | #15
Quote: Originally Posted by UmbralSpirit View Post
That doesn't make sense, your toons shoot laz0rs and force powers not projectiles for the most part. Besides, the title suggets this is about DoT classes DoT's are basically poison why would the damage poison inflicts change with the distance of the character to it's target that's not how poison works.
It makes perfect sense if you study actual science in school. Do to resisitance, distance, friction etc speed and strength of that speed is reduced over the length of the distance test. For instance a Race car for years they have tried to get them faster and travel longer based on certain factors but we are still bound by the rulers of science...

It may not make sense entirely to all, but it does make sense...
"Do the Best and Spare the Rest!" Joe Pirandello
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Amunra-amunray's Avatar


Amunra-amunray
06.27.2019 , 07:25 AM | #16
Quote: Originally Posted by robertthebard View Post
So we conducted a little experiment, and had a volunteer put a lit match in their pocket and then move to x distances from where they put it in their pocket. The results would likely surprise you, the fire was just as hot at 30 and 60 meters as it was at the inception point. Next we shot the volunteer with flaming projectiles from assorted ranges, and the times we actually managed to hit said volunteer at those ranges, the fire was still just as hot. We couldn't find a volunteer to be bitten by a spider or poisonous snake, but here's my bet, the venom won't lose potency based on distance from the location where they would have been bitten.

So you got rolled in PvP by someone using a DoT eh?
I am trying to remain a subscriber and so are many others but will not come into a game that is only fun for DEVs and Subs that have been here longer than most...

It just makes economic sense to please all your subscribers not just the ones that write code or brown nose...
"Do the Best and Spare the Rest!" Joe Pirandello
My Referral Link: http://www.swtor.com/r/qYLGd9

UmbralSpirit's Avatar


UmbralSpirit
06.27.2019 , 11:31 AM | #17
Quote: Originally Posted by Amunra-amunray View Post
resisitance, distance, friction
None of wich has any meaningful effect on light, wich blaster shots basically are and absolutely no effect whatsoever on "the force".

Syroe's Avatar


Syroe
06.27.2019 , 08:41 PM | #18
Quote: Originally Posted by Amunra-amunray View Post
I am trying to remain a subscriber and so are many others but will not come into a game that is only fun for DEVs and Subs that have been here longer than most...

It just makes economic sense to please all your subscribers not just the ones that write code or brown nose...
I'm not entirely sure what level of reality you're operating on...but it must be a fun one.

robertthebard's Avatar


robertthebard
06.28.2019 , 04:19 PM | #19
Quote: Originally Posted by Amunra-amunray View Post
I am trying to remain a subscriber and so are many others but will not come into a game that is only fun for DEVs and Subs that have been here longer than most...

It just makes economic sense to please all your subscribers not just the ones that write code or brown nose...
So you sincerely believe that nerfing the classes people are actively playing in PvP will please them?

Delusion, learn it, love it, live it.
Quote: Originally Posted by Transcendent View Post
Also, just a small point. Why should anyone who plays this game exclusively for any particular type of content, have to run a different type of content just to earn gear? What is that attitude all about?

DarkTergon's Avatar


DarkTergon
06.29.2019 , 02:45 AM | #20
Quote: Originally Posted by Amunra-amunray View Post
It makes perfect sense if you study actual science in school. Do to resisitance, distance, friction etc speed and strength of that speed is reduced over the length of the distance test. For instance a Race car for years they have tried to get them faster and travel longer based on certain factors but we are still bound by the rulers of science...

It may not make sense entirely to all, but it does make sense...
1, Race cars have increased speed over time, as science has developed, they got bigger, faster and could travel further.

2. the science in this game is based on waaaaay more advanced science than what we have, so subcribing our limitations on thier science is absurd. Just like a cave man could not envision what we can today, chances are we can't envision what they can in thier world.

3, it's a game, games make stuff up. games fit things.

4. I'm not entirely sure the devs or coders actually play this game, if they did, i'm sure most of the bugs or stuff that annoys the players would never have gotten on to a live server. And long time subs aren't brown noses, most long time subs stay because it's a star wars MMO, they enjoy, and it's all we have
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