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I hate how they've done switching factions

STAR WARS: The Old Republic > English > General Discussion
I hate how they've done switching factions

UmbralSpirit's Avatar

06.24.2019 , 04:03 AM | #11
Quote: Originally Posted by ThomasStarWars View Post
In my opinion, if you choose the faction at character creation.
Not necessarily, EQ2 had a nice traitor questline that allowed you to switch sides, but simply be given the dialogue options to 1) Pub 2) Imp is as lame as it gets.

kodrac's Avatar

06.24.2019 , 06:56 AM | #12
Quote: Originally Posted by MandFlurry View Post
Obviously you guys haven't been doing the stories, as our characters from Each faction in the story lines can make decisions where we talk to other companions about Wanting to change our faction for the better, if not totally leave it. WTH, do you or any one else have a right to say you have to be locked in a faction, i'd tell any one to go to hell for that. Even in SWG MMO, we could change faction from Empire to Rebellion, but it was a hell of a lot faster.
Lighten up, Francis. He's talking about game design where switching factions would change classes, skills, animations and companions.
Quote: Originally Posted by aerockyul View Post
Id find it hard to believe this sort of thing goes on in the preferential treatment forum.
Quote: Originally Posted by Jdast View Post
or Kodrac, for saying everything I want to say, but he takes one for team and gets a warning.

Mubrak's Avatar

06.24.2019 , 07:43 AM | #13
Empire >>> Republic could work for me, but I can't think of any reason why one of my rep chars (and there are quite some lowlifes among them) would ever switch to the empire, where troublemakers are executed on the spot instead of getting a more or less firm slap on the wrist. A dark side Jedi has true freedom, why join the Sith who just crave it?

Doing the very same saboteur jobs for the Exchange or the Hutts would fit perfectly to most of my renegade chars. Heck, we could still have the same voice for the contact, it would just require alternative versions of the dialog lines where the empire/republic is explicitly mentioned.
6.0: Do not add that gaudy flashing icon above every vendor's head without an option to turn it off.
Let us sort our companion list and hide or kick out the unwanted ones!

RameiArashi's Avatar

06.24.2019 , 07:48 AM | #14
I like it. I have an imperial agent who actually gets to be a real double agent. (And I dark jedi who enjoys taking stabs at the weak Republic)

FlameYOL's Avatar

06.24.2019 , 07:58 AM | #15
While I am disappointed Ossus didn't allowed us to switch to the opposite faction like Iokath did I'll wait and see how the saboteur path proceeds, some of my characters would definitely switch over but they understand they can create more damage through deceit and treachery which is what they've been doing so I say let's wait to see how the story-line progresses. However if they pull us under the rug and force us to side with our original faction anyway then I'll be not only disappointed, but also very angry.
A man can have anything...If he's willing to sacrifice everything

IoNonSoEVero's Avatar

06.24.2019 , 08:53 AM | #16
I think the issue with saying "you picked your faction at character creation" is that the story specifically has already created scenarios in which your character can choose to do things suggesting they want to switch sides, and that's been true since the game began. In the case of the Agent, BH and Smuggler it can even be argued that they have the option to be 'third faction' since they can choose to go off the grid (IA), become Mandalorian (BH) or establish their own underworld power base (smuggler). It's also built into the IA story that they can officially switch sides. The JK can tell Scourge they are interested in being a Sith. They took it farther with KOTFE by placing your character outside their faction and giving them chances to officially align with the other side.

So IMHO it's not as simple as saying 'return to the faction whence you came.' The story arcs many PCs have taken puts them in situations where that just doesn't make sense. But being a saboteur and pretending to support their old faction doesn't work plausibly for some characters either. Best case scenario for most of my own characters would have been to stay on Team Alliance and not work for either faction.

madarsrikards's Avatar

06.24.2019 , 01:16 PM | #17
Quote: Originally Posted by Mubrak View Post
Empire >>> Republic could work for me, but I can't think of any reason why one of my rep chars (and there are quite some lowlifes among them) would ever switch to the empire, where troublemakers are executed on the spot instead of getting a more or less firm slap on the wrist. A dark side Jedi has true freedom, why join the Sith who just crave it?
Have you tried LS Trooper class story? Republic screw up original Havoc Squad with Tavus. And Dagger Wing. And lets general Rakton go for stupid politics reasons.
Post-class story, Republic waits it out while Empire offers help and Acina offers alliance. Republic also opens hostilities on Iokath and there's also that thing with Saresh trying to assasinate you and taking over Alliance. And then Republic has the gall to officially condemn you for not rolling over and dying for Saresh.
I mean, if you're roleplaying trooper with Forex-levels of hardwired loyalty that's fine, but with Senators being douchebags to Havoc at every opportunity, there's enough reasons to officially switch sides.

Lunafox's Avatar

06.24.2019 , 01:45 PM | #18
I have a dark jedi V that wants to defect to the Empire and become Sith. I love the idea of defection, but I hate that I still feel like I'm doing good-goody quests for the Republic. Also, someone of our character's statures wouldn't be fighting fires and protecting tomatoes. I'd like to think we'd be working on more important things, protecting or destroying more important things. Who cares about lettuce? The hungry I suppose, and I see the logic in depriving the enemy of a food source, but that doesn't make it exciting to play. There was no lettuce in The Hunger Games lol.

I'm wondering if it's possible to make saboteurs' daily quests be the ones for the Empire instead of the Republic. The quests could stay the same, we'd just be playing the quests for the side we want to join...
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MikeCobalt's Avatar

06.24.2019 , 01:46 PM | #19
I think for some people it would be better to "Just change". Between Lana and Theron (for those that didn't *Burn that bridge) we have every ability to contact whatever faction we want to join and simply Discuss it with Faction leader maybe a short (Because we cant have a substantial and complex $$) meeting at a designated location we otherwise couldn't travel to (eg. Drommand Kass, Korriban for Rep or Tython, Ord Mantel for Imp/ Sith) several Dialog choices concerning past incidents against and for this faction, our actions during the Zakuul story, How we think nowdays and based on those what the Other factions leader thinks, states their offer (may be good or not so much) we decide from there then go back to our Base notify the Alliance members, a few more leave as expected then receive our first Holocall from the new faction with the next mission. I have no plans to change factions myself but I also don't see why those that do should *Always have to blow up all their friends and possibly old original companions that refuse to change.

Drenovade's Avatar

06.24.2019 , 04:15 PM | #20
Switching factions in a way that goes beyond taking the role of a spy/saboteur would be tricky. Take Jedi and Sith for example. If you switch to the other side, you're not going to be allowed to be Jedi or Sith any longer. There are no Jedi among the Sith Empire(unless you include spies like Barel Ovair), and there are no Sith among the Jedi Order.

Effectively, players would be required to become whichever class they mirror on the opposite faction. (Jedi Guardian becomes a Sith Juggernaut, etc.) If not just for story reasons, then probably for technical reasons as well. For example, a lot of NPCs have specific lines of dialogue that are exclusive to the original 4 classes of one faction only. Would players have to leave their guilds to join one on the other faction, or would guilds be cross-faction now?

Additionally, after switching factions, your character would still have the same voice actor, but not the prerecorded lines of dialogue necessary to give appropriate responses during conversations in faction-exclusive content such as missions and flashpoints.

Maybe there's a way to make it work, but it would require a lot of adjustments and taking a lot of things into consideration. I do think the idea is interesting though.
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