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Status of Tank Classes in PvP

STAR WARS: The Old Republic > English > PvP
Status of Tank Classes in PvP

Bolizlyfe's Avatar


Bolizlyfe
06.15.2017 , 09:18 PM | #1
Which is the best?
Which is the easiest to learn?

Zolxtren's Avatar


Zolxtren
06.15.2017 , 09:20 PM | #2
Juggernaut

WayOfTheWarriorx's Avatar


WayOfTheWarriorx
06.15.2017 , 10:45 PM | #3
Quote: Originally Posted by Bolizlyfe View Post
Which is the best?
Which is the easiest to learn?
It's my understanding [I don't play a Tank] based on what seems to be the consensus that Assassin's are currently the best Tank overall. That's not to say Juggs are bad, I never got that impression, just that Assy's have the edge right now in the 5.X era.

Kirpputori's Avatar


Kirpputori
06.15.2017 , 11:08 PM | #4
Quote: Originally Posted by Bolizlyfe View Post
Which is the best?
Which is the easiest to learn?

From my personal experience

Hardest: Assassin
Best: Assassin

Easiest: Powertech
Worst: Powertech

Juggernaut lands in between on both.
Lev-x
What are you prepared to sacrifice?

Lundorff's Avatar


Lundorff
06.16.2017 , 12:34 AM | #5
Jugg Skank Tank is the way to go - plenty of tankiness and with fine damage. The only problem is that it takes forever to gear up a skank tank.

mmmbuddah's Avatar


mmmbuddah
06.16.2017 , 02:50 AM | #6
They need to change it so that your guard and taunts are not as effective if you do not have full tank stats, otherwise you will have this skank nonsense for a while because trad. tanks are useless in pvp atm.
Jade D.
That Republic Trans Girl You Love

Opaknack's Avatar


Opaknack
06.16.2017 , 03:25 AM | #7
Quote: Originally Posted by mmmbuddah View Post
They need to change it so that your guard and taunts are not as effective if you do not have full tank stats, otherwise you will have this skank nonsense for a while because trad. tanks are useless in pvp atm.
This!!!

Make tank stats great again!

stoopicus's Avatar


stoopicus
06.16.2017 , 04:36 AM | #8
What really needs to change is people reflexively hating on skank tanks out of some silly notion of MMO purity. It's a perfectly legitimate gearing option, get over it.

Volxen's Avatar


Volxen
06.16.2017 , 04:46 AM | #9
Quote: Originally Posted by mmmbuddah View Post
They need to change it so that your guard and taunts are not as effective if you do not have full tank stats, otherwise you will have this skank nonsense for a while because trad. tanks are useless in pvp atm.
They need to make tank stats work in PVP the same way they work in PVE. Meaning that defense/shield/absorb need to be as useful/critical in PVP as they are in PVE. At the same time, the guard ability can be locked to the tanking tree so DPS assassins/juggernauts/powertechs can no longer guard people. Then we can have traditional tanks in PVP (very high survivability, very low damage output) instead of the current "DPS tanks" meta (which you can't blame people for doing as it's the only way to play a tank effectively with the current state of the game).

Of course, people can still go tank spec with DPS gear if they want to sacrifice survivability for more damage. But the point is a "pure" tank with defense/shield/absorb gear should be MUCH harder to take down than a tank wearing DPS gear (even with high endurance), and likewise said "pure" tank should also do MUCH less damage than the tank wearing DPS gear. A lot of us PVP tanks would love to have the option to play a "pure" mitigation based tank in PVP that hits like a wet noodle but can survive for a long time (even without a healer), but it's currently not a viable option.

stoopicus's Avatar


stoopicus
06.16.2017 , 05:11 AM | #10
The problem with this is not in the stats or viability, though. There's just simply no role for a tank in the current WZs. And even if there was, they would just get CCed while the enemy kills their healer (or vice versa.)

Think about it. What role really exists for pure, traditional tanks now? They make bad lone guards (except PT), as they nearly always can get sapcapped. Duo guarding they are fine, but any two classes are fine for that.

Attacking, they do very poor damage and are basically ignorable except for the fact that they are guarding someone else and CCing the enemy.

They are excellent (really, really good) at defending in a group, but so are other specs, and no one comes close to RDPS for that at the moment anyway.

Completely aside from any kind of gearing, traditional tanks simply don't have a role in SWTOR PvP at the moment. Their lack of viability stems much more from the fact that that are simply a bad choice for nearly any role in the current WZ design than it stems from any balance issues. There is just nothing for them to do that other specs cannot do better.